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LiquidBounce Forum

K

konfeta6664

@konfeta6664
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Recent Best Controversial

  • [Kotlin] Matrix new longjump
    K konfeta6664

    Bypass matrix today (Matrix7145FlagLongJump outdated)

    package net.ccbluex.liquidbounce.features.module.modules.movement.longjump.modes
    
    import net.ccbluex.liquidbounce.config.types.Choice
    import net.ccbluex.liquidbounce.config.types.ChoiceConfigurable
    import net.ccbluex.liquidbounce.config.types.NamedChoice
    import net.ccbluex.liquidbounce.event.events.PacketEvent
    import net.ccbluex.liquidbounce.event.handler
    import net.ccbluex.liquidbounce.event.tickHandler
    import net.ccbluex.liquidbounce.features.module.modules.movement.longjump.ModuleLongJump
    import net.ccbluex.liquidbounce.utils.entity.withStrafe
    import net.ccbluex.liquidbounce.utils.math.copy
    import net.minecraft.network.packet.c2s.play.PlayerMoveC2SPacket
    import net.minecraft.network.packet.s2c.play.PlayerPositionLookS2CPacket
    
    internal object MatrixNewLongJump : Choice("MatrixNew") {
    
        override val parent: ChoiceConfigurable<*>
            get() = ModuleLongJump.mode
    
        private enum class MotionMode(override val choiceName: String) : NamedChoice {
            Stable("Stable"),
            Last("Last")
        }
    
        private enum class BypassMethod(override val choiceName: String) : NamedChoice {
            Fall("Fall"),
            NoGround("NoGround")
        }
    
        private val motionMode by enumChoice("MotionMode", MotionMode.Stable)
        private val bypassMethod by enumChoice("BypassMethod", BypassMethod.Fall)
        private val boostSpeed by float("MatrixNew-BoostSpeed", 2.1f, -3.0f..8.0f)
        private val motionY by float("MotionY", 0.42f, 0.0f..5.0f)
    
        private var savedX = 0.0
        private var savedY = 0.0
        private var savedZ = 0.0
    
        private var receivedFlag = false
        private var canBoost = false
        private var boosted = false
        private var touchGround = false
    
        override fun enable() {
            receivedFlag = false
            canBoost = false
            boosted = false
            touchGround = false
    
            if (bypassMethod == BypassMethod.NoGround) {
                if (player.isOnGround) player.jump()
                touchGround = true
            }
        }
    
        override fun disable() {
            receivedFlag = false
            canBoost = false
            boosted = false
            touchGround = false
        }
    
        @Suppress("unused")
        private val packetRecv = handler<PacketEvent> {
            val packet = it.packet
            if (packet is PlayerPositionLookS2CPacket) {
                receivedFlag = true
                if (motionMode == MotionMode.Last) {
                    canBoost = false
                    val vel = player.velocity
                    savedX = vel.x
                    savedY = vel.y
                    savedZ = vel.z
                }
            }
        }
    
        @Suppress("unused")
        private val packetSend = handler<PacketEvent> {
            val packet = it.packet
            if (packet is PlayerMoveC2SPacket) {
                if (motionMode == MotionMode.Last && receivedFlag) {
                    player.velocity = player.velocity.copy(x = savedX, y = savedY, z = savedZ)
    
                    canBoost = false
                    receivedFlag = false
                }
            }
        }
    
        @Suppress("unused")
        private val tick = tickHandler {
            if (!player.isOnGround && touchGround) touchGround = false
    
            if (player.isOnGround && !touchGround) {
                player.jump()
                boosted = false
                if (bypassMethod == BypassMethod.NoGround && !boosted) {
                    canBoost = true
                }
            }
    
            if (player.fallDistance >= 0.25f && !boosted && bypassMethod == BypassMethod.Fall) {
                canBoost = true
            }
    
            if (canBoost) {
                val yaw = player.yaw
                player.velocity = player.velocity
                    .withStrafe(speed = boostSpeed.toDouble(), yaw = yaw, input = null)
                    .copy(y = motionY.toDouble())
                boosted = true
            }
    
            if (receivedFlag && boosted) {
                canBoost = false
                receivedFlag = false
            }
        }
    }
    

    ported from - https://yougame.biz/threads/360241/

    Scripts

  • [Script] BetterAutoLeave
    K konfeta6664

    46af86c3-ec1e-424f-a37e-c28b448aefd5-изображение.png

    BetterAutoLeave.js

    Why “BetterAutoLeave”?
    Because unlike stock AutoLeave—which only checks your HP—BetterAutoLeave also watches for nearby players and can execute custom commands instead of simply enabling Kick.

    Scripts

  • Saturn-X collision speed fix
    K konfeta6664

    GrimSpeed.js
    Fixed default Grim Collide speed for some anti-cheat versions
    Tested on play.saturn-x.space and anticheat-test.com (Grim). Likely works on other Grim-like anti-cheats
    ps - also on mc.prostotrainer.space

    Scripts
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