i made the scripts more readable:
var script = registerScript({
name: "Animations",
version: "1.1",
authors: ["CzechHek-Fix"]
});
var ItemRenderer = Java.type("net.minecraft.client.renderer.ItemRenderer");
var Float = Java.type("java.lang.Float");
var prevEquippedProgressField = getField("field_78451_d");
var equippedProgressField = getField("field_78454_c");
var itemToRenderField = getField("field_78453_b");
var rotateArroundXAndYMethod = getMethod("func_178101_a");
var setLightMapFromPlayerMethod = getMethod("func_178109_a");
var rotateWithPlayerRotationsMethod = getMethod("func_178110_a");
var renderItemMapMethod = getMethod("func_178097_a");
var transformFirstPersonItemMethod = getMethod("func_178096_b");
var performDrinkingMethod = getMethod("func_178104_a");
var doBlockTransformationsMethod = getMethod("func_178103_d");
var doBowTransformationsMethod = getMethod("func_178098_a");
var doItemUsedTransformationsMethod = getMethod("func_178105_d");
var renderItemMethod = getMethod("func_178099_a");
var renderPlayerArmMethod = getMethod("func_178095_a");
var ItemCameraTransforms = Java.type("net.minecraft.client.renderer.block.model.ItemCameraTransforms");
var ItemMap = Java.type("net.minecraft.item.ItemMap");
var ItemSword = Java.type("net.minecraft.item.ItemSword");
var EnumAction = Java.type("net.minecraft.item.EnumAction");
var MathHelper = Java.type("net.minecraft.util.MathHelper");
var LiquidBounce = Java.type("net.ccbluex.liquidbounce.LiquidBounce");
var KillAura = Java.type("net.ccbluex.liquidbounce.features.module.modules.combat.KillAura");
var SwingAnimation = Java.type("net.ccbluex.liquidbounce.features.module.modules.render.SwingAnimation");
var MSTimer = Java.type("net.ccbluex.liquidbounce.utils.timer.MSTimer");
var GL11 = Java.type("org.lwjgl.opengl.GL11");
var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager");
var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper");
function getField(name) {
var fields = ItemRenderer.class.getDeclaredFields();
for (var i in fields)
if (fields[i].getName() == name) {
fields[i].setAccessible(true);
return fields[i];
}
}
function getMethod(name) {
var methods = ItemRenderer.class.getDeclaredMethods();
for (var i in methods)
if (methods[i].getName() == name) {
methods[i].setAccessible(true);
return methods[i];
}
}
var progress;
var timer;
script.registerModule({
name: "Animations",
category: "Render",
description: "Change blocking animation.",
settings: {
mode: Setting.list({
name: "Mode",
default: "Custom",
values: ["PushDown", "Remix", "Sigma", "Custom2", "Custom"]
}),
posX: Setting.float({
name: "PosX",
default: 0,
min: -2,
max: 2
}),
posY: Setting.float({
name: "PosY",
default: 0.5,
min: -2,
max: 2
}),
posZ: Setting.float({
name: "PosZ",
default: 0.3,
min: -2,
max: 2
}),
rotX: Setting.float({
name: "RotX",
default: 30,
min: -180,
max: 180
}),
rotY: Setting.float({
name: "RotY",
default: -80,
min: -180,
max: 180
}),
rotZ: Setting.float({
name: "RotZ",
default: 60,
min: -180,
max: 180
}),
deviation: Setting.float({
name: "Deviation",
default: 75,
min: -500,
max: 500
}),
deviateXPos: Setting.boolean({
name: "DeviateXPos",
default: false
}),
deviateYPos: Setting.boolean({
name: "DeviateYPos",
default: false
}),
deviateZPos: Setting.boolean({
name: "DeviateZPos",
default: false
}),
deviateXRot: Setting.boolean({
name: "DeviateXRot",
default: false
}),
deviateYRot: Setting.boolean({
name: "DeviateYRot",
default: true
}),
deviateZRot: Setting.boolean({
name: "DeviateZRot",
default: false
}),
swingDuration: Setting.float({
name: "SwingDuration",
default: 500,
min: 0,
max: 2000
}),
custom2x: Setting.float({
name: "custom2x",
default: 1,
min: -1,
max: 1
}),
custom2y: Setting.float({
name: "custom2y",
default: 1,
min: -1,
max: 1
}),
custom2z: Setting.float({
name: "custom2z",
default: 1,
min: -1,
max: 1
}),
}
}, function(module) {
module.on("enable", function() {
timer = new MSTimer();
mc.entityRenderer.itemRenderer = new(Java.extend(ItemRenderer))(mc) {
func_78440_a: function(partialTicks) {
var f = new Float(1.0 - (prevEquippedProgressField.get(mc.entityRenderer.itemRenderer) + (equippedProgressField.get(mc.entityRenderer.itemRenderer) - prevEquippedProgressField.get(mc.entityRenderer.itemRenderer)) * partialTicks));
var abstractclientplayer = mc.thePlayer;
var f1 = abstractclientplayer.getSwingProgress(partialTicks);
partialTicks = new Float(partialTicks);
var f2 = new Float(abstractclientplayer.prevRotationPitch + (abstractclientplayer.rotationPitch - abstractclientplayer.prevRotationPitch) * partialTicks);
var f3 = new Float(abstractclientplayer.prevRotationYaw + (abstractclientplayer.rotationYaw - abstractclientplayer.prevRotationYaw) * partialTicks);
rotateArroundXAndYMethod.invoke(mc.entityRenderer.itemRenderer, f2, f3);
setLightMapFromPlayerMethod.invoke(mc.entityRenderer.itemRenderer, abstractclientplayer);
rotateWithPlayerRotationsMethod.invoke(mc.entityRenderer.itemRenderer, abstractclientplayer, partialTicks);
GlStateManager.enableRescaleNormal();
GlStateManager.pushMatrix();
if (itemToRenderField.get(mc.entityRenderer.itemRenderer) != null) {
var killAura = LiquidBounce.moduleManager.getModule(KillAura.class);
if (itemToRenderField.get(mc.entityRenderer.itemRenderer).getItem() instanceof ItemMap) {
renderItemMapMethod.invoke(mc.entityRenderer.itemRenderer, abstractclientplayer, f2, f, f1);
} else if (abstractclientplayer.getItemInUseCount() > 0 || (itemToRenderField.get(mc.entityRenderer.itemRenderer).getItem() instanceof ItemSword && killAura.getBlockingStatus())) {
var enumaction = killAura.getBlockingStatus() ? EnumAction.BLOCK : itemToRenderField.get(mc.entityRenderer.itemRenderer).getItemUseAction();
switch (enumaction) {
case EnumAction.NONE:
transformFirstPersonItemMethod.invoke(mc.entityRenderer.itemRenderer, f, new Float(0));
break;
case EnumAction.EAT:
case EnumAction.DRINK:
performDrinkingMethod.invoke(mc.entityRenderer.itemRenderer, abstractclientplayer, partialTicks);
transformFirstPersonItemMethod.invoke(mc.entityRenderer.itemRenderer, f, f1);
break;
case EnumAction.BLOCK:
switch (module.settings.mode.get()) {
case "PushDown":
GlStateManager.translate(0.56, -0.52, -0.5);
GlStateManager.translate(0.0, f * -0.2, 0.0);
GlStateManager.rotate(45.0, 0.0, 1.0, 0.0);
var var3 = MathHelper.sin(0);
var var4 = MathHelper.sin(0);
GlStateManager.rotate(var3 * -20.0, 0.0, 1.0, 0.0);
GlStateManager.rotate(var4 * -20.0, 0.0, 0.0, 1.0);
GlStateManager.rotate(var4 * -80.0, 1.0, 0.0, 0.0);
GlStateManager.scale(0.35, 0.35, 0.35);
var var14 = MathHelper.sin(f1 * f1 * 3.1415927);
var var15 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.1415927);
GlStateManager.rotate(-var15 * 60 / 2.0, -5.0, -0.0, 9.0);
GlStateManager.rotate(-var15 * 45, 1.0, var15 / 2, -0.0);
GlStateManager.translate(-0.9, 0.5, 0.0);
GlStateManager.rotate(30.0, 0.0, 1.0, 0.0);
GlStateManager.rotate(-80.0, 1.0, 0.0, 0.0);
GlStateManager.rotate(60.0, 0.0, 1.0, 0.0);
GL11.glTranslated(1.05, 0.35, 0.5);
GL11.glTranslatef(-1, abstractclientplayer.isSneaking() ? 0 : 0, 0);
break;
case "Remix":
transformFirstPersonItemMethod.invoke(mc.entityRenderer.itemRenderer, f, new Float(f1));
GlStateManager.translate(-0.5, 0.2, 0.0);
GlStateManager.rotate(30.0, 0.0, 1.0, 0.0);
GlStateManager.rotate(-80.0, 1.0, 0.0, 0.0);
GlStateManager.rotate(60.0, 0.0, 1.0, 0.0);
break;
case "Sigma":
GlStateManager.translate(0.56, -0.52, -0.5);
GlStateManager.translate(0.0, f * -0.2, 0.0);
GlStateManager.rotate(45.0, 0.0, 1.0, 0.0);
var var3 = MathHelper.sin(0);
var var4 = MathHelper.sin(0);
GlStateManager.rotate(var3 * -20.0, 0.0, 1.0, 0.0);
GlStateManager.rotate(var4 * -20.0, 0.0, 0.0, 1.0);
GlStateManager.rotate(var4 * -80.0, 1.0, 0.0, 0.0);
GlStateManager.scale(0.4, 0.4, 0.4);
var var14 = MathHelper.sin(f1 * f1 * 3.1415927);
var var15 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.1415927);
GlStateManager.rotate(-var15 * 55 / 2.0, -8.0, -0.0, 9.0);
GlStateManager.rotate(-var15 * 45, 1.0, var15 / 2, -0.0);
GlStateManager.translate(-0.5, 0.3, 0.0);
GlStateManager.rotate(30.0, 0.0, 1.0, 0.0);
GlStateManager.rotate(-80.0, 1.0, 0.0, 0.0);
GlStateManager.rotate(60.0, 0.0, 1.0, 0.0);
GL11.glTranslated(1.2, 0.3, 0.5);
GL11.glTranslatef(-1, abstractclientplayer.isSneaking() ? -0.1 : 0, 0.1);
break;
case "Custom2":
transformFirstPersonItemMethod.invoke(mc.entityRenderer.itemRenderer, f, new Float(f1));
GlStateManager.translate(module.settings.custom2x.get(), module.settings.custom2y.get(), module.settings.custom2z.get());
GlStateManager.rotate(30.0, 0.0, 1.0, 0.0);
GlStateManager.rotate(-80.0, 1.0, 0.0, 0.0);
GlStateManager.rotate(60.0, 0.0, 1.0, 0.0);
break;
case "Custom":
transformFirstPersonItemMethod.invoke(mc.entityRenderer.itemRenderer, f, new Float(0));
progress = Math.abs(1 - timer.hasTimeLeft(module.settings.swingDuration.get()) / module.settings.swingDuration.get());
var offset = (-Math.pow(progress < 1 ? progress - 0.5 : 0.5, 2) + 0.25) * module.settings.deviation.get();
var offset2 = offset / 100;
GlStateManager.translate(module.settings.posX.get() + (module.settings.deviateXPos.get() ? offset2 : 0), module.settings.posY.get() + (module.settings.deviateYPos.get() ? offset2 : 0), module.settings.posZ.get() + (module.settings.deviateZPos.get() ? -offset2 : 0));
GlStateManager.rotate(module.settings.rotX.get() + (module.settings.deviateXRot.get() ? offset : 0), 0.0, 1.0, 0.0);
GlStateManager.rotate(module.settings.rotY.get() + (module.settings.deviateYRot.get() ? offset : 0), 1.0, 0.0, 0.0);
GlStateManager.rotate(module.settings.rotZ.get() + (module.settings.deviateZRot.get() ? offset : 0), 0.0, 1.0, 0.0);
break;
}
break;
case EnumAction.BOW:
transformFirstPersonItemMethod.invoke(mc.entityRenderer.itemRenderer, f, f1);
doBowTransformationsMethod.invoke(mc.entityRenderer.itemRenderer, partialTicks, abstractclientplayer);
break;
}
} else {
if (!LiquidBounce.moduleManager.getModule(SwingAnimation.class).getState())
doItemUsedTransformationsMethod.invoke(mc.entityRenderer.itemRenderer, f1);
transformFirstPersonItemMethod.invoke(mc.entityRenderer.itemRenderer, f, f1);
}
renderItemMethod.invoke(mc.entityRenderer.itemRenderer, abstractclientplayer, itemToRenderField.get(mc.entityRenderer.itemRenderer), ItemCameraTransforms.TransformType.FIRST_PERSON);
} else if (!abstractclientplayer.isInvisible()) {
renderPlayerArmMethod.invoke(mc.entityRenderer.itemRenderer, abstractclientplayer, f, f1);
}
GlStateManager.popMatrix();
GlStateManager.disableRescaleNormal();
RenderHelper.disableStandardItemLighting();
}
};
});
module.on("update", function(event) {
if (progress >= 1)
timer.reset();
});
module.on("disable", function() {
mc.entityRenderer.itemRenderer = new ItemRenderer(mc);
});
});```