【Remake】
Through the reference in the last month, I found that it is impossible to bypass some powerful anti cheating [parallel lines] by only one killaura. The reason why it is unable to intercept is the advantage of liquidbounce killaura, which does not lock a certain center of the target entity, but moves the edge of yaw: ∣ ~ 31.91 ~ 32.1 ∣ pitch: ∣ ~ 67.3 ∣ on the boundary without opening the random center ,the whether the pitch well be locked, that is, when the y-axis does not change and the x-axis moves ,yaw stops at the ∣ ~ 31.91 ~ 32.1 ∣ , anti cheating can be detected by detecting yaws
If yaw is 33.5-31.9 for six seconds while XZ is moving, then it is ban
So I'll use tow different ways to illustrate the purpose
One :
"KillAura": {
"MaxCPS": 9,
"MinCPS": 9,
"HurtTime": 10,
"Range": 2.94,
"ThroughWallsRange": 0.0,
"RangeSprintReducement": 0.0,
"Priority": "Direction",
"TargetMode": "Single",
"Swing": true,
"KeepSprint": false,
"AutoBlock": "Off",
"InteractAutoBlock": false,
"BlockRate": 100,
"RayCast": true,
"RayCastIgnored": true,
"LivingRayCast": true,
"AAC": true,
"MaxTurnSpeed": 32,
"MinTurnSpeed": 32,
"SilentRotation": false,
"Strafe": "Strict",
"RandomCenter": false,
"Outborder": false,
"FOV": 90.0,
"Predict": false,
"MaxPredictSize": 11.0,
"MinPredictSize": 5.0,
"FailRate": 21.54,
"FakeSwing": true,
"NoInvAttack": false,
"NoInvDelay": 200,
"LimitedMultiTargets": 0,
"Mark": true,
"FakeSharp": true
"RayCast": true,
"RayCastIgnored": true,
"LivingRayCast": true,
"AAC": true
These four modules are used for pre entity biological detection
"FailRate": 21.54,
Used for detection accuracy
The second KILLAURA+AIMBOT+TRIGGER+HITBOX (Parallel line)
},
"KillAura": {
"MaxCPS": 11,
"MinCPS": 11,
"HurtTime": 7,
"Range": 3.1, //or3.3 but i think 3 is safe nember
"ThroughWallsRange": 0.25,
"RangeSprintReducement": 0.34,
"Priority": "Direction",
"TargetMode": "Single",
"Swing": true,
"KeepSprint": true,
"AutoBlock": "Off",
"InteractAutoBlock": false,
"BlockRate": 100,
"RayCast": true,
"RayCastIgnored": true,
"LivingRayCast": true,
"AAC": true,
"MaxTurnSpeed": 177.23,
"MinTurnSpeed": 177.23,
"SilentRotation": true,
"Strafe": "Strict",
"RandomCenter": false,
"Outborder": false,
"FOV": 180.0,
"Predict": true,
"MaxPredictSize": 3.79,
"MinPredictSize": 2.89,
"FailRate": 27.69,
"FakeSwing": true,
"NoInvAttack": true,
"NoInvDelay": 138,
"LimitedMultiTargets": 0,
"Mark": true,
"FakeSharp": true
"Trigger": {
"MaxCPS": 5,
"MinCPS": 5
"Aimbot": {
"Range": 10.0,
"TurnSpeed": 800.0,
"FOV": 177.68,
"Center": true,
"Lock": true,
"OnClick": false,
"Jitter": true
"HitBox": {
"Size": 0.34
Hitbox is used to increase the volume of the collision box because the aimbot movement of the liquid box will have an error of ∣ ~ 31.91 ~ 32.1 ∣ + 0.5 or 1, which will make it impossible to attack
The center in aimbot is used to repair the center
Aimbot and killaura's aim can bypassed
These two methods are enough for you to use. If you have any questions, you can reply to this post or send me a private message
The post will update a poster tomorrow XD