@plumer-man Can you tell me your method?I don't have a computer for the time being
WOWIESOCL
Posts
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LiquidbounceB72 Not Died!Syuu new better config -
LiquidbounceB72 Not Died!Syuu new better configI haven't visited this place for some time. I'm back
In fact, B73 is better, but there are so many problems that I can use B72. When I tried to write a JS of "automatic distance control", I found that the script system of B72 couldn't even write sendpacket, so I gave it up
This configuration is only a temporary work and is not completely over
In order to avoid syuu the special law of head detection, I used a new method to prevent it. When the turning speed is set to a negative number, the head needs to rotate -180 degrees before hitting. I set min to - 25, maximum 110,. The shaking speed of each action will change. When the shaking speed reaches a negative number, it will slowly leave the entity and try to rotate -180, the next action will quickly "correct" If next take a positive number
There is no need to worry that the probability of taking a negative number will be very high
The probability of taking a positive number is much greater than the probability of taking a negative number
Please don't say that the configuration is not "violent" enough, because in syuu, airspeed or ground a little faster will be banned , which is only a matter of time
Instructions: unzip the file into your "liquidbounce-1.8" folder and replace it. Enter it in the game Reload completes the loading of the configuration
values.zip -
What is the method of sending packets(Or usage)@plumer-man I found the sendpacket function from the core. The content is: function sendpacket (packet, trigger event){
_networkManager = mc.getNetHandler().getNetworkManager();
if (triggerEvent) _networkManager.sendPacket(packet);
else if (_networkManager.isChannelOpen()) {
_flushOutboundQueueMethod.invoke(_networkManager);
_dispatchPacketMethod.invoke(_networkManager, packet, null);
} else {
_readWriteLockField.get(_networkManager).writeLock().lock();
try {
_outboundPackets = _outboundPacketsQueueField.get(_networkManager);
_outboundPackets.add(new NetworkManager.InboundHandlerTuplePacketListener(packet, null));
_outboundPacketsQueueField.set(_networkManager, _outboundPackets);
} finally {
_readWriteLockField.get(_networkManager).writeLock().unlock();
}
}
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What is the method of sending packets(Or usage)When I write my JS, I need to send a c0epacket, but I use the method in V1, that is, the mc.thePlayer.sendQueue.addToSendQueue method, but it doesn't work. It tells me that this method doesn't exist. So who can tell me how to send packet(Or usage .One possibility is that this function exists, but its method has changed)
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come backBecause of the great pressure from the school, I haven't been online for some time, but when I come back, I will continue to update my config
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On the strafe problem and relationship of the move class【Nuker】【speed】【killaura】@dntdbt It feels more comfortable
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On the strafe problem and relationship of the move class【Nuker】【speed】【killaura】You will probably say that Nuker is useless.
There is no need to update it. I don't think. Nuker works very well in some small games. For example, syuu spleef can win quickly through Nuker. But the problem is that Nuker only shakes his head and sends destructive packets, and it doesn't move XZ according to his head. This will lead to illegal mobile flags and can't bypass The method is also very simple, just add a strafe mode. After turning on, the shift of shaking head will be synchronized to the XZ axis to make it move with minecraft
Conclusion: adding strafe mode
Speed's custom mode can be said to be the advantage of liquidbounce, because it can change the mobile speed according to the user's preferences. Of course, you can try off anti KB, This will super strafe in the air, which is a great advantage, but the problem is that speed is not set. If the problem is very serious when controlling the maximum movement threshold, I think we can add a speedairmaxspeed module, so that we can get a greater advantage in hypiexl
Summary: adding speedairmaxspeed
On killaura's suggestion to modify the value range of random Center:
The random center is useless in most cases, but you should know that the killaura's shaking head method is very unique. According to this feature, we can deal with killaura's shaking head method. At this time, the random center plays a very important role, The value range of the random center is the attack range of the whole player, which will cause the movement to be too fast and impossible for normal players. The solution is very simple. You only need to control the value range of the random center in a small range, so that the killaura disadvantage of the liquidbounce will be eliminatedSummary: fix random Center -
Can bypass almost 99% of Anticheat KILLAURA 【Remake】@natalka Updated
The second is designed for the new anti cheating parallel line, but I don't think keepssprint has any detection in many popular serverNotice that I'm talking about popular server XD
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Can bypass almost 99% of Anticheat KILLAURA 【Remake】@make-joke-of can
but its is so safe -
Can bypass almost 99% of Anticheat KILLAURA 【Remake】【Remake】
Through the reference in the last month, I found that it is impossible to bypass some powerful anti cheating [parallel lines] by only one killaura. The reason why it is unable to intercept is the advantage of liquidbounce killaura, which does not lock a certain center of the target entity, but moves the edge of yaw: ∣ ~ 31.91 ~ 32.1 ∣ pitch: ∣ ~ 67.3 ∣ on the boundary without opening the random center ,the whether the pitch well be locked, that is, when the y-axis does not change and the x-axis moves ,yaw stops at the ∣ ~ 31.91 ~ 32.1 ∣ , anti cheating can be detected by detecting yaws
If yaw is 33.5-31.9 for six seconds while XZ is moving, then it is banSo I'll use tow different ways to illustrate the purpose
One :
"KillAura": { "MaxCPS": 9, "MinCPS": 9, "HurtTime": 10, "Range": 2.94, "ThroughWallsRange": 0.0, "RangeSprintReducement": 0.0, "Priority": "Direction", "TargetMode": "Single", "Swing": true, "KeepSprint": false, "AutoBlock": "Off", "InteractAutoBlock": false, "BlockRate": 100, "RayCast": true, "RayCastIgnored": true, "LivingRayCast": true, "AAC": true, "MaxTurnSpeed": 32, "MinTurnSpeed": 32, "SilentRotation": false, "Strafe": "Strict", "RandomCenter": false, "Outborder": false, "FOV": 90.0, "Predict": false, "MaxPredictSize": 11.0, "MinPredictSize": 5.0, "FailRate": 21.54, "FakeSwing": true, "NoInvAttack": false, "NoInvDelay": 200, "LimitedMultiTargets": 0, "Mark": true, "FakeSharp": true
"RayCast": true, "RayCastIgnored": true, "LivingRayCast": true, "AAC": true
These four modules are used for pre entity biological detection
"FailRate": 21.54,
Used for detection accuracy
The second KILLAURA+AIMBOT+TRIGGER+HITBOX (Parallel line)
}, "KillAura": { "MaxCPS": 11, "MinCPS": 11, "HurtTime": 7, "Range": 3.1, //or3.3 but i think 3 is safe nember "ThroughWallsRange": 0.25, "RangeSprintReducement": 0.34, "Priority": "Direction", "TargetMode": "Single", "Swing": true, "KeepSprint": true, "AutoBlock": "Off", "InteractAutoBlock": false, "BlockRate": 100, "RayCast": true, "RayCastIgnored": true, "LivingRayCast": true, "AAC": true, "MaxTurnSpeed": 177.23, "MinTurnSpeed": 177.23, "SilentRotation": true, "Strafe": "Strict", "RandomCenter": false, "Outborder": false, "FOV": 180.0, "Predict": true, "MaxPredictSize": 3.79, "MinPredictSize": 2.89, "FailRate": 27.69, "FakeSwing": true, "NoInvAttack": true, "NoInvDelay": 138, "LimitedMultiTargets": 0, "Mark": true, "FakeSharp": true
"Trigger": { "MaxCPS": 5, "MinCPS": 5
"Aimbot": { "Range": 10.0, "TurnSpeed": 800.0, "FOV": 177.68, "Center": true, "Lock": true, "OnClick": false, "Jitter": true
"HitBox": { "Size": 0.34
Hitbox is used to increase the volume of the collision box because the aimbot movement of the liquid box will have an error of ∣ ~ 31.91 ~ 32.1 ∣ + 0.5 or 1, which will make it impossible to attack
The center in aimbot is used to repair the center
Aimbot and killaura's aim can bypassed
These two methods are enough for you to use. If you have any questions, you can reply to this post or send me a private message
The post will update a poster tomorrow XD
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【Syuu】Config ! Real Super Killaura ! Second Generation 【Come Back】@chocopiexd Great. Next time I'll be a lesbian
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【Syuu】Config ! Real Super Killaura ! Second Generation 【Come Back】 -
【Syuu】Config ! Real Super Killaura ! Second Generation 【Come Back】@thehacker_99 syuu ...
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【Syuu】Config ! Real Super Killaura ! Second Generation 【Come Back】I'm back !
Please note that this post is updated at 15:13:27, June 6, 2021
Since【 free! SYUU - Can be TP powerful configuration! 】
Three months after this post was posted, I tried to play syuu
with it and found that the config was worse
After my experiment, a new method has been put into use! This
new method can bypass the parallel line anti cheating system
(which is not commercially available) and modify killaura's turn to
make it more "legal"
In this version, I have removed useless functions such as "skywars suite" and optimized other functions. Now you can use this configuration to play bow wars
I deleted the useless folder in the configuration folder. As for that pile of files... You don't have to worry about XD
Configure the matched liquidbounce:
https://dl.ccbluex.net/skip/lgJeAGuKh9Config:https://wws.lanzoui.com/iNF07pu40ed
Update (Time:June 6, 2021 15:15:53):fix the banned by speed
Config for last update(Time:June 6, 2021 15:15:53) :https://wws.lanzoui.com/i9C1dpv4n0d
Please note that the use of new ideas will not be able to correctly lock the target in multi person attack, so it is best to avoid multi person combat
You can use the. Binds command to see all the bind
***The configuration has been tested. If you find any problems or
want to put forward your suggestions, you can reply to this post
and let me know***
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RedeSky Insane Config!Super killaura!Relaxing Hack!@enoughsdv thanks
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Hypixel Force Config! Super Speed and Great Killaura Really Good Config!@thereallo I used to try to modify the liquidbounce, and then the folder looks like this, which does not hinder the use
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Hypixel Force Config! Super Speed and Great Killaura Really Good Config!@wowiesocl update
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Hypixel Force Config! Super Speed and Great Killaura Really Good Config!Hello everyone !
I found that the forum not have a good hypixel config, I try to use them, but they are too safe, there is no hack experience
So I made him
matters needing attention:
Scaffold may cause lag or ban. Please be careful
Please do not enable scaffold while turning on speed
Since there are too many errors in the new B73, I adopted the B72
Please don't modify killaura parameter at will
tips:Please enter. Bindings to get the key settings
I found a lot of people who rely on config to gain benefits. This is a good configuration. I dare say that novices usually use this》》hypixel.zip 《《
Fix bug:
1 .Please open Hitbox (Update time :2021 4 5 15:31:24)Don't use liquidbounceB73 !please use liquidbounceB72