@its-domme fix your fucking formatting. What IDE are you using? Notepad? get VS code it does the formatting for you
function getBaseMoveSpeed() {
var BaseSpeed = 0.2873;
baseSpeed *= 1.0 + 0.2 * (0.20000000298023224 + 1);
return baseSpeed;
}
var stage;
var moveSpeed;
var lastDist;
var name1 = "KirkaLongJump"
var category1 = "Movement" // Movement, Misc, Combat, Fun, Player, Exploit, World, Render
var author1 = "ItsDoome1"
var script = registerScript({
name: name1,
version: "1.0.0",
authors: [author1]
});
script.registerModule({
name: name1,
category: category1,
description: author1
settings: {
Boost: Setting.integer({
name: "Boost",
default: 24,
min: 4,
max: 25
})
}
}, function (module) {
module.on("enable", function() {
stage = 0;
});
module.on("move", function() {
if (mc.thePlayer.moveForward != 0 || mc.thePlayer.moveStrafing != 0) {
if (stage == 0) {
moveSpeed = 1 + getBaseMoveSpeed() - 0.05;
} else {
mc.thePlayer.motionY = 0.42;
moveSpeed *= 2.13;
if (stage == 2) {
var d = 0.66 * (lastDist - getBaseMoveSpeed());
moveSpeed = lastDist - d;
} else {
moveSpeed = lastDist - lastDist / 159;
}
}
moveSpeed = Math.max(getBaseMoveSpeed(), moveSpeed)
mc.setMoveSpeed = moveSpeed
if (!mc.thePlayer.isCollidedVertically) {
mc.thePlayer.setY(mc.thePlayer.motionY = -1.0-4)
stage++;
} else if (stage > 0) {
moduleManager.getModule('KirkaLongJump').setState(false);
}
}
});
module.on("update", function() {
if (mc.thePlayer.moveForward != 0.0 || mc.thePlayer.moveStrafing != 0.0) {
var d1 = mc.thePlayer.x - mc.thePlayer.prevPosX;
var d2 = mc.thePlayer.z - mc.thePlayer.prevPosZ;
lastDist = Math.sqrt(d1 * d1 + d2 * d2);
} else {
moduleManager.getModule('KirkaLongJump').setState(false);
}
});
});
there, fixed it for you, if it doesnt work anyway, i dont care
the last few things are probably formatted wrong by me