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LiquidBounce Forum

Y

Yeahuhhuh

@Yeahuhhuh
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Recent Best Controversial

  • Hello. Script not work
    Y Yeahuhhuh

    @its-domme fix your fucking formatting. What IDE are you using? Notepad? get VS code it does the formatting for you

    function getBaseMoveSpeed() {
        var BaseSpeed = 0.2873;
          baseSpeed *= 1.0 + 0.2 * (0.20000000298023224 + 1);
        return baseSpeed;
      }
    var stage;
    var moveSpeed;
    var lastDist;
    var name1 = "KirkaLongJump"
    var category1 = "Movement" // Movement, Misc, Combat, Fun, Player, Exploit, World, Render
    var author1 = "ItsDoome1"
    var script = registerScript({
        name: name1,
        version: "1.0.0",
        authors: [author1]
    });
    script.registerModule({
        name: name1,
        category: category1,
        description: author1
        settings: {
            Boost: Setting.integer({
                name: "Boost",
                default: 24,
                min: 4,
                max: 25
            })
        }
    }, function (module) {
    module.on("enable", function() {
    stage = 0;
    });
    module.on("move", function() {
    if (mc.thePlayer.moveForward != 0 || mc.thePlayer.moveStrafing != 0) {
    	if (stage == 0) {
    		moveSpeed = 1 + getBaseMoveSpeed() - 0.05;
    			} else {
    				mc.thePlayer.motionY = 0.42;
    				moveSpeed *= 2.13;
    				if (stage == 2) {
    				var d = 0.66 * (lastDist - getBaseMoveSpeed());
    				moveSpeed = lastDist - d;
    				} else {
    					moveSpeed = lastDist - lastDist / 159;
    				}
    			}
    			moveSpeed = Math.max(getBaseMoveSpeed(), moveSpeed)
    			mc.setMoveSpeed = moveSpeed
    			if (!mc.thePlayer.isCollidedVertically) {
    				mc.thePlayer.setY(mc.thePlayer.motionY = -1.0-4)
    				stage++;
    			} else if (stage > 0) {
    				moduleManager.getModule('KirkaLongJump').setState(false);
    			}
    		}
    	});
    module.on("update", function() {
        if (mc.thePlayer.moveForward != 0.0 || mc.thePlayer.moveStrafing != 0.0) {
        var d1 = mc.thePlayer.x - mc.thePlayer.prevPosX;
        var d2 = mc.thePlayer.z - mc.thePlayer.prevPosZ;
        lastDist = Math.sqrt(d1 * d1 + d2 * d2);
        } else {
          	moduleManager.getModule('KirkaLongJump').setState(false);
       }
       });
    });
    

    there, fixed it for you, if it doesnt work anyway, i dont care
    the last few things are probably formatted wrong by me

    ScriptAPI
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