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LiquidBounce Forum

  1. Home
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  3. [Kotlin] New Notifications

[Kotlin] New Notifications

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  • exit scammedE exit scammed

    nice notification animation, btw you should post the topic in Kotlin/Java category instead of Scripts

    E Offline
    E Offline
    Ender__Flash
    wrote on last edited by
    #4
    This post is deleted!
    1 Reply Last reply
    0
    • A Offline
      A Offline
      Aftery
      wrote on last edited by
      #5

      cant code^

      1 Reply Last reply
      0
      • LitelyL Offline
        LitelyL Offline
        Litely
        wrote on last edited by
        #6

        cant code^

        worked fine with me

        ? 1 Reply Last reply
        0
        • LitelyL Litely

          cant code^

          worked fine with me

          ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #7

          @idkmyname said in [Kotlin] New Notifications:

          cant code^

          worked fine with me

          epic liquidsense paster coder

          1 Reply Last reply
          0
          • LitelyL Offline
            LitelyL Offline
            Litely
            wrote on last edited by
            #8

            im not event have liquidsense

            1 Reply Last reply
            0
            • GameBoyG GameBoy

              8f83f336-05da-4a7d-b862-5557314733cb-image.png

              B Offline
              B Offline
              Boneshadow
              wrote on last edited by
              #9

              @gameboy And how to put them I do not understand this

              Plumer ManP 1 Reply Last reply
              0
              • B Boneshadow

                @gameboy And how to put them I do not understand this

                Plumer ManP Offline
                Plumer ManP Offline
                Plumer Man
                wrote on last edited by
                #10

                @codd3r-cheat-minecraft Liquid bounce source

                1 Reply Last reply
                0
                • GameBoyG GameBoy

                  8f83f336-05da-4a7d-b862-5557314733cb-image.png

                  Димон 100кД Offline
                  Димон 100кД Offline
                  Димон 100к
                  wrote on last edited by
                  #11

                  @gameboy best notifications But not enough time before disappearing notifications

                  1 Reply Last reply
                  0
                  • GameBoyG GameBoy
                    package net.ccbluex.liquidbounce.ui.client.hud.element.elements
                    import net.ccbluex.liquidbounce.LiquidBounce
                    import net.ccbluex.liquidbounce.utils.timer.MSTimer
                    import net.ccbluex.liquidbounce.LiquidBounce.hud
                    import net.ccbluex.liquidbounce.ui.client.hud.designer.GuiHudDesigner
                    import net.ccbluex.liquidbounce.ui.client.hud.element.Border
                    import net.ccbluex.liquidbounce.ui.client.hud.element.Element
                    import net.ccbluex.liquidbounce.ui.client.hud.element.ElementInfo
                    import net.ccbluex.liquidbounce.ui.client.hud.element.Side
                    import net.ccbluex.liquidbounce.utils.render.AnimationUtils
                    
                    import net.minecraft.client.renderer.GlStateManager
                    
                    import net.ccbluex.liquidbounce.ui.font.Fonts
                    import net.ccbluex.liquidbounce.utils.ClientUtils
                    import net.ccbluex.liquidbounce.utils.render.RenderUtils
                    import net.minecraft.util.ResourceLocation
                    import java.awt.Color
                    @ElementInfo(name = "Notifications", single = true)
                    class Notifications(x: Double = 0.0, y: Double = 30.0, scale: Float = 1F,
                                        side: Side = Side(Side.Horizontal.RIGHT, Side.Vertical.DOWN)) : Element(x, y, scale, side) {
                    
                        /**
                         * Example notification for CustomHUD designer
                         */
                        private val exampleNotification = Notification("Example Notification", Notification.Type.INFO)
                    
                        /**
                         * Draw element
                         */
                        override fun drawElement(): Border? {
                            var animationY = 30F
                            val notifications = mutableListOf<Notification>()
                            for(i in hud.notifications)
                                notifications.add(i)
                            for(i in notifications)
                                if(mc.currentScreen !is GuiHudDesigner)
                                i.drawNotification(animationY).also { animationY += 32 }
                            else
                                exampleNotification.drawNotification(animationY)
                            if (mc.currentScreen is GuiHudDesigner) {
                                if (!hud.notifications.contains(exampleNotification))
                                    hud.addNotification(exampleNotification)
                    
                                exampleNotification.fadeState = Notification.FadeState.STAY
                                exampleNotification.x = exampleNotification.textLength + 8F
                    
                                return Border(-98F, -58F, 0F, -30F)
                            }
                    
                            return null
                        }
                    
                    }
                    class Notification(message : String,type : Type) {
                        var x = 0f
                        var textLength = 0
                        private var stay = 0f
                        private var fadeStep = 0f
                        var fadeState = FadeState.IN
                        private var stayTimer = MSTimer()
                        private var firstY = 0f
                        private var animeTime: Long = 0
                        private var message: String = ""
                        private var type: Type
                        init {
                            this.message = message
                            this.type = type
                            this.firstY = 1919F
                            this.stayTimer.reset()
                            this.textLength = Fonts.font35.getStringWidth(message)
                        }
                        enum class Type {
                            SUCCESS,
                            INFO,
                            WARNING,
                            ERROR
                        }
                    
                        enum class FadeState {
                            IN,STAY,OUT,END
                        }
                    
                        fun drawNotification(animationY: Float) {
                            val delta = RenderUtils.deltaTime
                            val width = textLength.toFloat() + 8.0f
                            var y = animationY
                            if (firstY == 1919.0F) {
                                firstY = y
                            }
                            if (firstY > y) {
                                val cacheY = firstY - (firstY - y) * ((System.currentTimeMillis() - animeTime).toFloat() / 300.0f)
                                if (cacheY <= y) {
                                    firstY = cacheY
                                }
                                y = cacheY
                            } else {
                                firstY = y
                                animeTime = System.currentTimeMillis()
                            }
                            RenderUtils.drawRect(-x + 8 + textLength, -y, -x - 5, -28F - y, Color(255,255,255).rgb)
                            RenderUtils.drawRect(-x -1, -y, -x - 5, -28F - y, when(type) {
                                Type.SUCCESS -> Color(80, 255, 80).rgb
                                Type.ERROR -> Color(255, 80, 80).rgb
                                Type.INFO -> Color(80, 80, 255).rgb
                                Type.WARNING -> Color(255, 255, 80).rgb
                            })
                            var replacedMessage = message
                            replacedMessage = replacedMessage.replace("Enabled ", "")
                            replacedMessage = replacedMessage.replace("Disabled ", "")
                            if(message.contains("Enabled", true) || message.contains("Disabled", true)) {
                                val stringBuilder = StringBuilder()
                                stringBuilder.append("$replacedMessage Module")
                                replacedMessage = stringBuilder.toString()
                            }
                            Fonts.font35.drawString(replacedMessage, -x + 2, -11F - y, Color(110, 110, 110).rgb)
                            Fonts.font40.drawString(if(message.contains("Enabled")) "Enabled" else if(message.contains("Disabled")) "Disabled" else type.toString(), -x + 2, -23F - y,
                                if(!message.contains("Enabled") && !message.contains("Disabled"))
                                    when(type) {
                                    Type.SUCCESS -> Color(80, 255, 80).rgb
                                    Type.ERROR -> Color(255, 80, 80).rgb
                                    Type.INFO -> Color(80, 80, 255).rgb
                                    Type.WARNING -> Color(255, 255, 0).rgb
                                    }
                                else
                                    if(message.contains("Enabled"))
                                        Color(80, 255, 80).rgb
                                    else
                                        Color(255, 80, 80).rgb
                            )
                            GlStateManager.resetColor()
                            when (fadeState) {
                                FadeState.IN -> {
                                    if (x < width) {
                                        x = AnimationUtils.easeOut(fadeStep, width) * width
                                        fadeStep += delta / 4F
                                    }
                                    if (x >= width) {
                                        fadeState = FadeState.STAY
                                        x = width
                                        fadeStep = width
                                    }
                    
                                    stay = 60F
                                }
                    
                                FadeState.STAY -> {
                                    if (stay > 0) {
                                        stay = 0F
                                        stayTimer.reset()
                                    }
                                    if (stayTimer.hasTimePassed(1500L))
                                        fadeState = FadeState.OUT
                                }
                    
                                FadeState.OUT -> if (x > 0) {
                                    x = AnimationUtils.easeOut(fadeStep, width) * width
                                    fadeStep -= delta / 4F
                                } else
                                    fadeState = FadeState.END
                    
                                FadeState.END -> hud.removeNotification(this)
                            }
                        }
                    }
                    
                    
                    HKTBH Offline
                    HKTBH Offline
                    HKTB
                    wrote on last edited by
                    #12

                    @gameboy how to fix?
                    d2fbd5c0-ea3b-4127-8ce6-eacd9f59dd14-image.png

                    W exit scammedE 2 Replies Last reply
                    0
                    • GkingG Offline
                      GkingG Offline
                      Gking
                      wrote on last edited by
                      #13

                      ok skidit

                      GameBoyG 1 Reply Last reply
                      1
                      • HKTBH HKTB

                        @gameboy how to fix?
                        d2fbd5c0-ea3b-4127-8ce6-eacd9f59dd14-image.png

                        W Offline
                        W Offline
                        wangtian297
                        wrote on last edited by
                        #14

                        @hktb b73复制b72码子,没谁了

                        1 Reply Last reply
                        0
                        • HKTBH HKTB

                          @gameboy how to fix?
                          d2fbd5c0-ea3b-4127-8ce6-eacd9f59dd14-image.png

                          exit scammedE Offline
                          exit scammedE Offline
                          exit scammed
                          wrote on last edited by
                          #15

                          @hktb crossversion moment

                          classProvider.isGuiHudDesigner(mc.currentScreen)
                          
                          1 Reply Last reply
                          0
                          • GkingG Gking

                            ok skidit

                            GameBoyG Offline
                            GameBoyG Offline
                            GameBoy
                            wrote on last edited by
                            #16

                            @gking oh my god

                            1 Reply Last reply
                            0
                            • Patrik StettnerP Offline
                              Patrik StettnerP Offline
                              Patrik Stettner
                              wrote on last edited by
                              #17

                              how do i use it?

                              ? 1 Reply Last reply
                              0
                              • Patrik StettnerP Patrik Stettner

                                how do i use it?

                                ? Offline
                                ? Offline
                                A Former User
                                wrote on last edited by
                                #18

                                cant code^

                                1 Reply Last reply
                                0
                                • Sigmaclient infoS Offline
                                  Sigmaclient infoS Offline
                                  Sigmaclient info
                                  wrote on last edited by
                                  #19

                                  export to javaskript

                                  1 Reply Last reply
                                  0
                                  • Enderman202020E Offline
                                    Enderman202020E Offline
                                    Enderman202020
                                    wrote on last edited by
                                    #20
                                    This post is deleted!
                                    Q Enderman202020E 2 Replies Last reply
                                    0
                                    • Enderman202020E Enderman202020

                                      This post is deleted!

                                      Q Offline
                                      Q Offline
                                      quadro
                                      wrote on last edited by
                                      #21

                                      @enderman202020 i just-
                                      wha- what
                                      i dont understand

                                      1 Reply Last reply
                                      0
                                      • Enderman202020E Enderman202020

                                        This post is deleted!

                                        Enderman202020E Offline
                                        Enderman202020E Offline
                                        Enderman202020
                                        wrote on last edited by
                                        #22
                                        This post is deleted!
                                        Q 1 Reply Last reply
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                                        • ? Offline
                                          ? Offline
                                          A Former User
                                          wrote on last edited by
                                          #23

                                          brain stopped working

                                          1 Reply Last reply
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