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  1. Home
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  3. [Kotlin] New Notifications

[Kotlin] New Notifications

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  • LitelyL Offline
    LitelyL Offline
    Litely
    wrote on last edited by
    #8

    im not event have liquidsense

    1 Reply Last reply
    0
    • GameBoyG GameBoy

      8f83f336-05da-4a7d-b862-5557314733cb-image.png

      B Offline
      B Offline
      Boneshadow
      wrote on last edited by
      #9

      @gameboy And how to put them I do not understand this

      Plumer ManP 1 Reply Last reply
      0
      • B Boneshadow

        @gameboy And how to put them I do not understand this

        Plumer ManP Offline
        Plumer ManP Offline
        Plumer Man
        wrote on last edited by
        #10

        @codd3r-cheat-minecraft Liquid bounce source

        1 Reply Last reply
        0
        • GameBoyG GameBoy

          8f83f336-05da-4a7d-b862-5557314733cb-image.png

          Димон 100кД Offline
          Димон 100кД Offline
          Димон 100к
          wrote on last edited by
          #11

          @gameboy best notifications But not enough time before disappearing notifications

          1 Reply Last reply
          0
          • GameBoyG GameBoy
            package net.ccbluex.liquidbounce.ui.client.hud.element.elements
            import net.ccbluex.liquidbounce.LiquidBounce
            import net.ccbluex.liquidbounce.utils.timer.MSTimer
            import net.ccbluex.liquidbounce.LiquidBounce.hud
            import net.ccbluex.liquidbounce.ui.client.hud.designer.GuiHudDesigner
            import net.ccbluex.liquidbounce.ui.client.hud.element.Border
            import net.ccbluex.liquidbounce.ui.client.hud.element.Element
            import net.ccbluex.liquidbounce.ui.client.hud.element.ElementInfo
            import net.ccbluex.liquidbounce.ui.client.hud.element.Side
            import net.ccbluex.liquidbounce.utils.render.AnimationUtils
            
            import net.minecraft.client.renderer.GlStateManager
            
            import net.ccbluex.liquidbounce.ui.font.Fonts
            import net.ccbluex.liquidbounce.utils.ClientUtils
            import net.ccbluex.liquidbounce.utils.render.RenderUtils
            import net.minecraft.util.ResourceLocation
            import java.awt.Color
            @ElementInfo(name = "Notifications", single = true)
            class Notifications(x: Double = 0.0, y: Double = 30.0, scale: Float = 1F,
                                side: Side = Side(Side.Horizontal.RIGHT, Side.Vertical.DOWN)) : Element(x, y, scale, side) {
            
                /**
                 * Example notification for CustomHUD designer
                 */
                private val exampleNotification = Notification("Example Notification", Notification.Type.INFO)
            
                /**
                 * Draw element
                 */
                override fun drawElement(): Border? {
                    var animationY = 30F
                    val notifications = mutableListOf<Notification>()
                    for(i in hud.notifications)
                        notifications.add(i)
                    for(i in notifications)
                        if(mc.currentScreen !is GuiHudDesigner)
                        i.drawNotification(animationY).also { animationY += 32 }
                    else
                        exampleNotification.drawNotification(animationY)
                    if (mc.currentScreen is GuiHudDesigner) {
                        if (!hud.notifications.contains(exampleNotification))
                            hud.addNotification(exampleNotification)
            
                        exampleNotification.fadeState = Notification.FadeState.STAY
                        exampleNotification.x = exampleNotification.textLength + 8F
            
                        return Border(-98F, -58F, 0F, -30F)
                    }
            
                    return null
                }
            
            }
            class Notification(message : String,type : Type) {
                var x = 0f
                var textLength = 0
                private var stay = 0f
                private var fadeStep = 0f
                var fadeState = FadeState.IN
                private var stayTimer = MSTimer()
                private var firstY = 0f
                private var animeTime: Long = 0
                private var message: String = ""
                private var type: Type
                init {
                    this.message = message
                    this.type = type
                    this.firstY = 1919F
                    this.stayTimer.reset()
                    this.textLength = Fonts.font35.getStringWidth(message)
                }
                enum class Type {
                    SUCCESS,
                    INFO,
                    WARNING,
                    ERROR
                }
            
                enum class FadeState {
                    IN,STAY,OUT,END
                }
            
                fun drawNotification(animationY: Float) {
                    val delta = RenderUtils.deltaTime
                    val width = textLength.toFloat() + 8.0f
                    var y = animationY
                    if (firstY == 1919.0F) {
                        firstY = y
                    }
                    if (firstY > y) {
                        val cacheY = firstY - (firstY - y) * ((System.currentTimeMillis() - animeTime).toFloat() / 300.0f)
                        if (cacheY <= y) {
                            firstY = cacheY
                        }
                        y = cacheY
                    } else {
                        firstY = y
                        animeTime = System.currentTimeMillis()
                    }
                    RenderUtils.drawRect(-x + 8 + textLength, -y, -x - 5, -28F - y, Color(255,255,255).rgb)
                    RenderUtils.drawRect(-x -1, -y, -x - 5, -28F - y, when(type) {
                        Type.SUCCESS -> Color(80, 255, 80).rgb
                        Type.ERROR -> Color(255, 80, 80).rgb
                        Type.INFO -> Color(80, 80, 255).rgb
                        Type.WARNING -> Color(255, 255, 80).rgb
                    })
                    var replacedMessage = message
                    replacedMessage = replacedMessage.replace("Enabled ", "")
                    replacedMessage = replacedMessage.replace("Disabled ", "")
                    if(message.contains("Enabled", true) || message.contains("Disabled", true)) {
                        val stringBuilder = StringBuilder()
                        stringBuilder.append("$replacedMessage Module")
                        replacedMessage = stringBuilder.toString()
                    }
                    Fonts.font35.drawString(replacedMessage, -x + 2, -11F - y, Color(110, 110, 110).rgb)
                    Fonts.font40.drawString(if(message.contains("Enabled")) "Enabled" else if(message.contains("Disabled")) "Disabled" else type.toString(), -x + 2, -23F - y,
                        if(!message.contains("Enabled") && !message.contains("Disabled"))
                            when(type) {
                            Type.SUCCESS -> Color(80, 255, 80).rgb
                            Type.ERROR -> Color(255, 80, 80).rgb
                            Type.INFO -> Color(80, 80, 255).rgb
                            Type.WARNING -> Color(255, 255, 0).rgb
                            }
                        else
                            if(message.contains("Enabled"))
                                Color(80, 255, 80).rgb
                            else
                                Color(255, 80, 80).rgb
                    )
                    GlStateManager.resetColor()
                    when (fadeState) {
                        FadeState.IN -> {
                            if (x < width) {
                                x = AnimationUtils.easeOut(fadeStep, width) * width
                                fadeStep += delta / 4F
                            }
                            if (x >= width) {
                                fadeState = FadeState.STAY
                                x = width
                                fadeStep = width
                            }
            
                            stay = 60F
                        }
            
                        FadeState.STAY -> {
                            if (stay > 0) {
                                stay = 0F
                                stayTimer.reset()
                            }
                            if (stayTimer.hasTimePassed(1500L))
                                fadeState = FadeState.OUT
                        }
            
                        FadeState.OUT -> if (x > 0) {
                            x = AnimationUtils.easeOut(fadeStep, width) * width
                            fadeStep -= delta / 4F
                        } else
                            fadeState = FadeState.END
            
                        FadeState.END -> hud.removeNotification(this)
                    }
                }
            }
            
            
            HKTBH Offline
            HKTBH Offline
            HKTB
            wrote on last edited by
            #12

            @gameboy how to fix?
            d2fbd5c0-ea3b-4127-8ce6-eacd9f59dd14-image.png

            W exit scammedE 2 Replies Last reply
            0
            • GkingG Offline
              GkingG Offline
              Gking
              wrote on last edited by
              #13

              ok skidit

              GameBoyG 1 Reply Last reply
              1
              • HKTBH HKTB

                @gameboy how to fix?
                d2fbd5c0-ea3b-4127-8ce6-eacd9f59dd14-image.png

                W Offline
                W Offline
                wangtian297
                wrote on last edited by
                #14

                @hktb b73复制b72码子,没谁了

                1 Reply Last reply
                0
                • HKTBH HKTB

                  @gameboy how to fix?
                  d2fbd5c0-ea3b-4127-8ce6-eacd9f59dd14-image.png

                  exit scammedE Offline
                  exit scammedE Offline
                  exit scammed
                  wrote on last edited by
                  #15

                  @hktb crossversion moment

                  classProvider.isGuiHudDesigner(mc.currentScreen)
                  
                  1 Reply Last reply
                  0
                  • GkingG Gking

                    ok skidit

                    GameBoyG Offline
                    GameBoyG Offline
                    GameBoy
                    wrote on last edited by
                    #16

                    @gking oh my god

                    1 Reply Last reply
                    0
                    • Patrik StettnerP Offline
                      Patrik StettnerP Offline
                      Patrik Stettner
                      wrote on last edited by
                      #17

                      how do i use it?

                      ? 1 Reply Last reply
                      0
                      • Patrik StettnerP Patrik Stettner

                        how do i use it?

                        ? Offline
                        ? Offline
                        A Former User
                        wrote on last edited by
                        #18

                        cant code^

                        1 Reply Last reply
                        0
                        • Sigmaclient infoS Offline
                          Sigmaclient infoS Offline
                          Sigmaclient info
                          wrote on last edited by
                          #19

                          export to javaskript

                          1 Reply Last reply
                          0
                          • Enderman202020E Offline
                            Enderman202020E Offline
                            Enderman202020
                            wrote on last edited by
                            #20
                            This post is deleted!
                            Q Enderman202020E 2 Replies Last reply
                            0
                            • Enderman202020E Enderman202020

                              This post is deleted!

                              Q Offline
                              Q Offline
                              quadro
                              wrote on last edited by
                              #21

                              @enderman202020 i just-
                              wha- what
                              i dont understand

                              1 Reply Last reply
                              0
                              • Enderman202020E Enderman202020

                                This post is deleted!

                                Enderman202020E Offline
                                Enderman202020E Offline
                                Enderman202020
                                wrote on last edited by
                                #22
                                This post is deleted!
                                Q 1 Reply Last reply
                                0
                                • ? Offline
                                  ? Offline
                                  A Former User
                                  wrote on last edited by
                                  #23

                                  brain stopped working

                                  1 Reply Last reply
                                  0
                                  • Enderman202020E Enderman202020

                                    This post is deleted!

                                    Q Offline
                                    Q Offline
                                    quadro
                                    wrote on last edited by
                                    #24

                                    @enderman202020 either stop being arrogant or use a proper translator
                                    or try to think for yourself but ymmv

                                    Enderman202020E 1 Reply Last reply
                                    2
                                    • Q quadro

                                      @enderman202020 either stop being arrogant or use a proper translator
                                      or try to think for yourself but ymmv

                                      Enderman202020E Offline
                                      Enderman202020E Offline
                                      Enderman202020
                                      wrote on last edited by
                                      #25
                                      This post is deleted!
                                      1 Reply Last reply
                                      0
                                      • ? Offline
                                        ? Offline
                                        A Former User
                                        wrote on last edited by
                                        #26

                                        wtf turbo cope????

                                        1 Reply Last reply
                                        0
                                        • sed_oikS Offline
                                          sed_oikS Offline
                                          sed_oik
                                          wrote on last edited by
                                          #27

                                          how can you use it?

                                          skiddermaster412S 1 Reply Last reply
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