CrossVersion-Support is coming
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@superblaubeere27 nah but it would be a cool feature tho
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1.8.9 >all
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@superblaubeere27 too*
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@Senk-Ju said in CrossVersion-Support is coming:
We might be able to port ViaFabric to Forge, It allows the user to join servers running an older version using a protocol hack. I suppose Sigma is using code from ViaVersion as well.
Also check out https://github.com/Earthcomputer/multiconnect
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I think it makes sense to support 1.8.9, 1.12.2 and the newest version 1.15.2 (1.16). Why?
In my view, most of the servers are still running on 1.8.9. However, there is a tendency to see, that Freebuild-Servers increasingly use the 1.12.2 and also version 1.15.2. That means, you cant use the 1.8.9 to play on a Server like that.
So I think it makes sense to limit Liquidbounce to this 3 version.My suggestions/ New function:
- useful usage of the "Shield" Item in the Killaura module
- find new bypasses for new things like scaffolding blocks, composter, crossbow or trident and swimming and so on
- a general world downloader
- maybe a villager shop prediction (idk if it's possible, but i remember that villagers were reworked)
- a better arrow usage hint in higher version. So that you can exactly see which type of arrows you will shoot
- new bow/crossbow prediction -> especially for the multishot enchantment
- bypass for the enchantment "curse of binding", so that you can remove the armor pieces
In general, I think it makes sense to take a look at all the modules and to check their benefits.
Some of my thoughts to "CrossVersion-Support". @superblaubeere27 -
@Kokiri said in CrossVersion-Support is coming:
- a general world downloader
- maybe a villager shop prediction (idk if it's possible, but i remember that villagers were reworked)
These are not the kinds of things that Liquidbounce will likely add.
A World Downloader is a big project, and mods for it already exist.
Villager Shop Prediction, if even possible, would require cracking the rng seed.
If you are interested in that kind of thing, check out Earthcomputers clientcommands- bypass for the enchantment "curse of binding", so that you can remove the armor pieces
Most likely impossible.
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@Temm said in CrossVersion-Support is coming:
@Kokiri said in CrossVersion-Support is coming:
- a general world downloader
- maybe a villager shop prediction (idk if it's possible, but i remember that villagers were reworked)
These are not the kinds of things that Liquidbounce will likely add.
A World Downloader is a big project, and mods for it already exist.
Villager Shop Prediction, if even possible, would require cracking the rng seed.
If you are interested in that kind of thing, check out Earthcomputers clientcommands- bypass for the enchantment "curse of binding", so that you can remove the armor pieces
Most likely impossible.
Well world downloader is not quite necessary, I have tried a separate program(A reverse proxy or sth like that) recently. It supports 1.12+ https://github.com/mircokroon/minecraft-world-downloader.
Btw
cristalcrystal pvp support for higher version would be perfect. (or still we might make it using scriptAPI?- baritone?
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if CrossVersion-Suport arrives, would liquidbounce not work in 32 bits?!?!?
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@marcos10pc I see no reason to assume that it should no longer work on 32bit CPUs. But I recommend you to check very carefully if your CPU is really 32bit. If it is less than 10 years old, you can assume that it supports 64bit as long as a 64bit operating system is installed.
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@marcos10pc Why shouldn't it run on 32bit-computers?
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reasons ...., I don't want to talk
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I think liquidbounce also needs some functions similar to sigma, because Sigma is still very powerful, including Direct conversion version, infinitaura, etc., and liquidbounce is very open, so I hope liquidbounce will surpass sigma sooner or later!
[translation from: Baidu translation.I can't help it if it's not accurate. I dare not send Chinese] -
@1689295608 said in CrossVersion-Support is coming:
including Direct conversion version
Please explain. Do you mean switching version by clicking a button in the multiplayer menu, without having to restart the game? If that is what you mean, this is not how we plan to do crossversion support. We plan to do it like Wurst, which has a separate jar file for every version, but the actual cheat code is almost the same between versions by creating our own Abstraction Layer, which makes the client easier to update.