Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

LiquidBounce Forum

  1. Home
  2. Kotlin/Java
  3. KillAura Mark like Sigma5

KillAura Mark like Sigma5

Scheduled Pinned Locked Moved Kotlin/Java
16 Posts 10 Posters 2.6k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • qwq LiulihaocaiQ qwq Liulihaocai

    @bestnickname i dont have discord,i only have qq 3320607236

    ? Offline
    ? Offline
    A Former User
    wrote on last edited by A Former User
    #6

    For people who want that mark thing, here:

    /*
     * LiquidBounce Hacked Client
     * A free open source mixin-based injection hacked client for Minecraft using Minecraft Forge.
     * https://github.com/CCBlueX/LiquidBounce/
     */
    package net.ccbluex.liquidbounce.features.module.modules.combat
    
    import net.ccbluex.liquidbounce.LiquidBounce
    import net.ccbluex.liquidbounce.api.MinecraftVersion
    import net.ccbluex.liquidbounce.api.enums.EnumFacingType
    import net.ccbluex.liquidbounce.api.enums.WEnumHand
    import net.ccbluex.liquidbounce.api.minecraft.client.entity.IEntity
    import net.ccbluex.liquidbounce.api.minecraft.client.entity.IEntityLivingBase
    import net.ccbluex.liquidbounce.api.minecraft.network.play.client.ICPacketPlayerDigging
    import net.ccbluex.liquidbounce.api.minecraft.network.play.client.ICPacketUseEntity
    import net.ccbluex.liquidbounce.api.minecraft.potion.PotionType
    import net.ccbluex.liquidbounce.api.minecraft.util.WBlockPos
    import net.ccbluex.liquidbounce.api.minecraft.util.WVec3
    import net.ccbluex.liquidbounce.api.minecraft.world.IWorldSettings
    import net.ccbluex.liquidbounce.event.*
    import net.ccbluex.liquidbounce.features.module.Module
    import net.ccbluex.liquidbounce.features.module.ModuleCategory
    import net.ccbluex.liquidbounce.features.module.ModuleInfo
    import net.ccbluex.liquidbounce.features.module.modules.misc.AntiBot
    import net.ccbluex.liquidbounce.features.module.modules.misc.Teams
    import net.ccbluex.liquidbounce.features.module.modules.player.Blink
    import net.ccbluex.liquidbounce.features.module.modules.render.FreeCam
    import net.ccbluex.liquidbounce.injection.backend.Backend
    import net.ccbluex.liquidbounce.utils.*
    import net.ccbluex.liquidbounce.utils.extensions.getDistanceToEntityBox
    import net.ccbluex.liquidbounce.utils.extensions.isAnimal
    import net.ccbluex.liquidbounce.utils.extensions.isClientFriend
    import net.ccbluex.liquidbounce.utils.extensions.isMob
    import net.ccbluex.liquidbounce.utils.misc.RandomUtils
    import net.ccbluex.liquidbounce.utils.render.RenderUtils
    import net.ccbluex.liquidbounce.utils.timer.MSTimer
    import net.ccbluex.liquidbounce.utils.timer.TimeUtils
    import net.ccbluex.liquidbounce.value.BoolValue
    import net.ccbluex.liquidbounce.value.FloatValue
    import net.ccbluex.liquidbounce.value.IntegerValue
    import net.ccbluex.liquidbounce.value.ListValue
    import net.minecraft.client.settings.KeyBinding
    import org.lwjgl.input.Keyboard
    import java.awt.Color
    import java.util.*
    import kotlin.math.*
    
    @ModuleInfo(name = "KillAura", description = "Automatically attacks targets around you.",
            category = ModuleCategory.COMBAT, keyBind = Keyboard.KEY_R)
    class KillAura : Module() {
    
        /**
         * OPTIONS
         */
    
        // CPS - Attack speed
        private val maxCPS: IntegerValue = object : IntegerValue("MaxCPS", 8, 1, 20) {
            override fun onChanged(oldValue: Int, newValue: Int) {
                val i = minCPS.get()
                if (i > newValue) set(i)
    
                attackDelay = TimeUtils.randomClickDelay(minCPS.get(), this.get())
            }
        }
    
        private val minCPS: IntegerValue = object : IntegerValue("MinCPS", 5, 1, 20) {
            override fun onChanged(oldValue: Int, newValue: Int) {
                val i = maxCPS.get()
                if (i < newValue) set(i)
    
                attackDelay = TimeUtils.randomClickDelay(this.get(), maxCPS.get())
            }
        }
    
        private val hurtTimeValue = IntegerValue("HurtTime", 10, 0, 10)
        private val cooldownValue = FloatValue("Cooldown", 1f, 0f, 1f)
    
        // Range
        private val rangeValue = FloatValue("Range", 3.7f, 1f, 8f)
        private val throughWallsRangeValue = FloatValue("ThroughWallsRange", 3f, 0f, 8f)
        private val rangeSprintReducementValue = FloatValue("RangeSprintReducement", 0f, 0f, 0.4f)
    
        // Modes
        private val priorityValue = ListValue("Priority", arrayOf("Health", "Distance", "Direction", "LivingTime"), "Distance")
        private val targetModeValue = ListValue("TargetMode", arrayOf("Single", "Switch", "Multi"), "Switch")
    
        // Bypass
        private val swingValue = BoolValue("Swing", true)
        private val keepSprintValue = BoolValue("KeepSprint", true)
    
        // AutoBlock
        private val autoBlockValue = ListValue("AutoBlock", arrayOf("Off", "Packet", "AfterTick"), "Packet")
        private val interactAutoBlockValue = BoolValue("InteractAutoBlock", true)
        private val blockRate = IntegerValue("BlockRate", 100, 1, 100)
    
        // Raycast
        private val raycastValue = BoolValue("RayCast", true)
        private val raycastIgnoredValue = BoolValue("RayCastIgnored", false)
        private val livingRaycastValue = BoolValue("LivingRayCast", true)
    
        // Bypass
        private val aacValue = BoolValue("AAC", false)
    
        // Turn Speed
        private val maxTurnSpeed: FloatValue = object : FloatValue("MaxTurnSpeed", 180f, 0f, 180f) {
            override fun onChanged(oldValue: Float, newValue: Float) {
                val v = minTurnSpeed.get()
                if (v > newValue) set(v)
            }
        }
    
        private val minTurnSpeed: FloatValue = object : FloatValue("MinTurnSpeed", 180f, 0f, 180f) {
            override fun onChanged(oldValue: Float, newValue: Float) {
                val v = maxTurnSpeed.get()
                if (v < newValue) set(v)
            }
        }
    
        private val silentRotationValue = BoolValue("SilentRotation", true)
        private val rotationStrafeValue = ListValue("Strafe", arrayOf("Off", "Strict", "Silent"), "Off")
        private val randomCenterValue = BoolValue("RandomCenter", true)
        private val outborderValue = BoolValue("Outborder", false)
        private val fovValue = FloatValue("FOV", 180f, 0f, 180f)
    
        // Predict
        private val predictValue = BoolValue("Predict", true)
    
        private val maxPredictSize: FloatValue = object : FloatValue("MaxPredictSize", 1f, 0.1f, 5f) {
            override fun onChanged(oldValue: Float, newValue: Float) {
                val v = minPredictSize.get()
                if (v > newValue) set(v)
            }
        }
    
        private val minPredictSize: FloatValue = object : FloatValue("MinPredictSize", 1f, 0.1f, 5f) {
            override fun onChanged(oldValue: Float, newValue: Float) {
                val v = maxPredictSize.get()
                if (v < newValue) set(v)
            }
        }
    
        // Bypass
        private val failRateValue = FloatValue("FailRate", 0f, 0f, 100f)
        private val fakeSwingValue = BoolValue("FakeSwing", true)
        private val noInventoryAttackValue = BoolValue("NoInvAttack", false)
        private val noInventoryDelayValue = IntegerValue("NoInvDelay", 200, 0, 500)
        private val limitedMultiTargetsValue = IntegerValue("LimitedMultiTargets", 0, 0, 50)
    
        // Visuals
        private val markValue = BoolValue("Mark", true)
        private val fakeSharpValue = BoolValue("FakeSharp", true)
    
        /**
         * MODULE
         */
    
        // Target
        var target: IEntityLivingBase? = null
        private var currentTarget: IEntityLivingBase? = null
        private var hitable = false
        private val prevTargetEntities = mutableListOf<Int>()
    
        // Attack delay
        private val attackTimer = MSTimer()
        private var attackDelay = 0L
        private var clicks = 0
    
        // Container Delay
        private var containerOpen = -1L
    
        // Fake block status
        var blockingStatus = false
    
        init {
            cooldownValue.isSupported = Backend.REPRESENTED_BACKEND_VERSION != MinecraftVersion.MC_1_8
        }
    
        /**
         * Enable kill aura module
         */
        override fun onEnable() {
            mc.thePlayer ?: return
            mc.theWorld ?: return
    
            updateTarget()
        }
    
        /**
         * Disable kill aura module
         */
        override fun onDisable() {
            target = null
            currentTarget = null
            hitable = false
            prevTargetEntities.clear()
            attackTimer.reset()
            clicks = 0
    
            stopBlocking()
        }
    
        /**
         * Motion event
         */
        @EventTarget
        fun onMotion(event: MotionEvent) {
            if (event.eventState == EventState.POST) {
                target ?: return
                currentTarget ?: return
    
                // Update hitable
                updateHitable()
    
                // AutoBlock
                if (autoBlockValue.get().equals("AfterTick", true) && canBlock)
                    startBlocking(currentTarget!!, hitable)
    
                return
            }
    
            if (rotationStrafeValue.get().equals("Off", true))
                update()
        }
    
        /**
         * Strafe event
         */
        @EventTarget
        fun onStrafe(event: StrafeEvent) {
            if (rotationStrafeValue.get().equals("Off", true))
                return
    
            update()
    
            if (currentTarget != null && RotationUtils.targetRotation != null) {
                when (rotationStrafeValue.get().toLowerCase()) {
                    "strict" -> {
                        val (yaw) = RotationUtils.targetRotation ?: return
                        var strafe = event.strafe
                        var forward = event.forward
                        val friction = event.friction
    
                        var f = strafe * strafe + forward * forward
    
                        if (f >= 1.0E-4F) {
                            f = sqrt(f)
    
                            if (f < 1.0F)
                                f = 1.0F
    
                            f = friction / f
                            strafe *= f
                            forward *= f
    
                            val yawSin = sin((yaw * Math.PI / 180F).toFloat())
                            val yawCos = cos((yaw * Math.PI / 180F).toFloat())
    
                            val player = mc.thePlayer!!
    
                            player.motionX += strafe * yawCos - forward * yawSin
                            player.motionZ += forward * yawCos + strafe * yawSin
                        }
                        event.cancelEvent()
                    }
                    "silent" -> {
                        update()
    
                        RotationUtils.targetRotation.applyStrafeToPlayer(event)
                        event.cancelEvent()
                    }
                }
            }
        }
    
        fun update() {
            if (cancelRun || (noInventoryAttackValue.get() && (classProvider.isGuiContainer(mc.currentScreen) ||
                            System.currentTimeMillis() - containerOpen < noInventoryDelayValue.get())))
                return
    
            // Update target
            updateTarget()
    
            if (target == null) {
                stopBlocking()
                return
            }
    
            // Target
            currentTarget = target
    
            if (!targetModeValue.get().equals("Switch", ignoreCase = true) && isEnemy(currentTarget))
                target = currentTarget
        }
    
        /**
         * Update event
         */
        @EventTarget
        fun onUpdate(event: UpdateEvent) {
            if (cancelRun) {
                target = null
                currentTarget = null
                hitable = false
                stopBlocking()
                return
            }
    
            if (noInventoryAttackValue.get() && (classProvider.isGuiContainer(mc.currentScreen) ||
                            System.currentTimeMillis() - containerOpen < noInventoryDelayValue.get())) {
                target = null
                currentTarget = null
                hitable = false
                if (classProvider.isGuiContainer(mc.currentScreen)) containerOpen = System.currentTimeMillis()
                return
            }
    
            if (target != null && currentTarget != null && (Backend.MINECRAFT_VERSION_MINOR == 8 || mc.thePlayer!!.getCooledAttackStrength(0.0F) >= cooldownValue.get())) {
                while (clicks > 0) {
                    runAttack()
                    clicks--
                }
            }
        }
    
        /**
         * Render event
         */
            //add variables
            private var markEntity: EntityLivingBase? = null
            private val markTimer=MSTimer()
            //add this in private fun attackEntity(entity: EntityLivingBase)
            markEntity=entity
        @EventTarget
        fun onRender3D(event: Render3DEvent) {
    if (cancelRun) {
                target = null
                currentTarget = null
                hitable = false
                stopBlocking()
            }
            if (currentTarget != null && attackTimer.hasTimePassed(attackDelay) &&
                currentTarget!!.hurtTime <= hurtTimeValue.get()) {
                clicks++
                attackTimer.reset()
                attackDelay = TimeUtils.randomClickDelay(minCPS.get(), maxCPS.get())
            }
    
            if (markValue.get() && markEntity!=null){
                if(markTimer.hasTimePassed(500) || markEntity!!.isDead){
                    markEntity=null
                    return
                }
                //can mark
                val drawTime = (System.currentTimeMillis() % 2000).toInt()
                val drawMode=drawTime>1000
                var drawPercent=drawTime/1000F
                //true when goes up
                if(!drawMode){
                    drawPercent=1-drawPercent
                }else{
                    drawPercent-=1
                }
                val points = mutableListOf<Vec3>()
                val bb=markEntity!!.entityBoundingBox
                val radius=bb.maxX-bb.minX
                val height=bb.maxY-bb.minY
                val posX = markEntity!!.lastTickPosX + (markEntity!!.posX - markEntity!!.lastTickPosX) * mc.timer.renderPartialTicks
                var posY = markEntity!!.lastTickPosY + (markEntity!!.posY - markEntity!!.lastTickPosY) * mc.timer.renderPartialTicks
                if(drawMode){
                    posY-=0.5
                }else{
                    posY+=0.5
                }
                val posZ = markEntity!!.lastTickPosZ + (markEntity!!.posZ - markEntity!!.lastTickPosZ) * mc.timer.renderPartialTicks
                for(i in 0..360 step 7){
                    points.add(Vec3(posX - sin(i * Math.PI / 180F) * radius,posY+height*drawPercent,posZ + cos(i * Math.PI / 180F) * radius))
                }
                points.add(points[0])
                //draw
                mc.entityRenderer.disableLightmap()
                GL11.glPushMatrix()
                GL11.glDisable(GL11.GL_TEXTURE_2D)
                GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA)
                GL11.glEnable(GL11.GL_LINE_SMOOTH)
                GL11.glEnable(GL11.GL_BLEND)
                GL11.glDisable(GL11.GL_DEPTH_TEST)
                GL11.glBegin(GL11.GL_LINE_STRIP)
                for(i in 0..20) {
                    var moveFace=(height/60F)*i
                    if(drawMode){
                        moveFace=-moveFace
                    }
                    val firstPoint=points[0]
                    GL11.glVertex3d(
                        firstPoint.xCoord - mc.renderManager.viewerPosX, firstPoint.yCoord - moveFace - mc.renderManager.viewerPosY,
                        firstPoint.zCoord - mc.renderManager.viewerPosZ
                    )
                    GL11.glColor4f(1F, 1F, 1F, 0.7F*(i/20F))
                    for (vec3 in points) {
                        GL11.glVertex3d(
                            vec3.xCoord - mc.renderManager.viewerPosX, vec3.yCoord - moveFace - mc.renderManager.viewerPosY,
                            vec3.zCoord - mc.renderManager.viewerPosZ
                        )
                    }
                    GL11.glColor4f(0F,0F,0F,0F)
                }
                GL11.glEnd()
                GL11.glEnable(GL11.GL_DEPTH_TEST)
                GL11.glDisable(GL11.GL_LINE_SMOOTH)
                GL11.glDisable(GL11.GL_BLEND)
                GL11.glEnable(GL11.GL_TEXTURE_2D)
                GL11.glPopMatrix()
            }
        }
    
        /**
         * Handle entity move
         */
        @EventTarget
        fun onEntityMove(event: EntityMovementEvent) {
            val movedEntity = event.movedEntity
    
            if (target == null || movedEntity != currentTarget)
                return
    
            updateHitable()
        }
    
        /**
         * Attack enemy
         */
        private fun runAttack() {
            target ?: return
            currentTarget ?: return
            val thePlayer = mc.thePlayer ?: return
            val theWorld = mc.theWorld ?: return
    
            // Settings
            val failRate = failRateValue.get()
            val swing = swingValue.get()
            val multi = targetModeValue.get().equals("Multi", ignoreCase = true)
            val openInventory = aacValue.get() && classProvider.isGuiContainer(mc.currentScreen)
            val failHit = failRate > 0 && Random().nextInt(100) <= failRate
    
            // Close inventory when open
            if (openInventory)
                mc.netHandler.addToSendQueue(classProvider.createCPacketCloseWindow())
    
            // Check is not hitable or check failrate
    
            if (!hitable || failHit) {
                if (swing && (fakeSwingValue.get() || failHit))
                    thePlayer.swingItem()
            } else {
                // Attack
                if (!multi) {
                    attackEntity(currentTarget!!)
                } else {
                    var targets = 0
    
                    for (entity in theWorld.loadedEntityList) {
                        val distance = thePlayer.getDistanceToEntityBox(entity)
    
                        if (classProvider.isEntityLivingBase(entity) && isEnemy(entity) && distance <= getRange(entity)) {
                            attackEntity(entity.asEntityLivingBase())
    
                            targets += 1
    
                            if (limitedMultiTargetsValue.get() != 0 && limitedMultiTargetsValue.get() <= targets)
                                break
                        }
                    }
                }
    
                prevTargetEntities.add(if (aacValue.get()) target!!.entityId else currentTarget!!.entityId)
    
                if (target == currentTarget)
                    target = null
            }
    
            // Open inventory
            if (openInventory)
                mc.netHandler.addToSendQueue(createOpenInventoryPacket())
        }
    
        /**
         * Update current target
         */
        private fun updateTarget() {
            // Reset fixed target to null
            target = null
    
            // Settings
            val hurtTime = hurtTimeValue.get()
            val fov = fovValue.get()
            val switchMode = targetModeValue.get().equals("Switch", ignoreCase = true)
    
            // Find possible targets
            val targets = mutableListOf<IEntityLivingBase>()
    
            val theWorld = mc.theWorld!!
            val thePlayer = mc.thePlayer!!
    
            for (entity in theWorld.loadedEntityList) {
                if (!classProvider.isEntityLivingBase(entity) || !isEnemy(entity) || (switchMode && prevTargetEntities.contains(entity.entityId)))
                    continue
    
                val distance = thePlayer.getDistanceToEntityBox(entity)
                val entityFov = RotationUtils.getRotationDifference(entity)
    
                if (distance <= maxRange && (fov == 180F || entityFov <= fov) && entity.asEntityLivingBase().hurtTime <= hurtTime)
                    targets.add(entity.asEntityLivingBase())
            }
    
            // Sort targets by priority
            when (priorityValue.get().toLowerCase()) {
                "distance" -> targets.sortBy { thePlayer.getDistanceToEntityBox(it) } // Sort by distance
                "health" -> targets.sortBy { it.health } // Sort by health
                "direction" -> targets.sortBy { RotationUtils.getRotationDifference(it) } // Sort by FOV
                "livingtime" -> targets.sortBy { -it.ticksExisted } // Sort by existence
            }
    
            // Find best target
            for (entity in targets) {
                // Update rotations to current target
                if (!updateRotations(entity)) // when failed then try another target
                    continue
    
                // Set target to current entity
                target = entity
                return
            }
    
            // Cleanup last targets when no target found and try again
            if (prevTargetEntities.isNotEmpty()) {
                prevTargetEntities.clear()
                updateTarget()
            }
        }
    
        /**
         * Check if [entity] is selected as enemy with current target options and other modules
         */
        private fun isEnemy(entity: IEntity?): Boolean {
            if (classProvider.isEntityLivingBase(entity) && entity != null && (EntityUtils.targetDead || isAlive(entity.asEntityLivingBase())) && entity != mc.thePlayer) {
                if (!EntityUtils.targetInvisible && entity.invisible)
                    return false
    
                if (EntityUtils.targetPlayer && classProvider.isEntityPlayer(entity)) {
                    val player = entity.asEntityPlayer()
    
                    if (player.spectator || AntiBot.isBot(player))
                        return false
    
                    if (player.isClientFriend() && !LiquidBounce.moduleManager[NoFriends::class.java].state)
                        return false
    
                    val teams = LiquidBounce.moduleManager[Teams::class.java] as Teams
    
                    return !teams.state || !teams.isInYourTeam(entity.asEntityLivingBase())
                }
    
                return EntityUtils.targetMobs && entity.isMob() || EntityUtils.targetAnimals && entity.isAnimal()
            }
    
            return false
        }
    
        /**
         * Attack [entity]
         */
        private fun attackEntity(entity: IEntityLivingBase) {
            // Stop blocking
            val thePlayer = mc.thePlayer!!
    
            if (thePlayer.isBlocking || blockingStatus)
                stopBlocking()
    
            // Call attack event
            LiquidBounce.eventManager.callEvent(AttackEvent(entity))
    
            // Attack target
            if (swingValue.get() && Backend.MINECRAFT_VERSION_MINOR == 8)
                thePlayer.swingItem()
    
            mc.netHandler.addToSendQueue(classProvider.createCPacketUseEntity(entity, ICPacketUseEntity.WAction.ATTACK))
    
            if (swingValue.get() && Backend.MINECRAFT_VERSION_MINOR != 8)
                thePlayer.swingItem()
    
            if (keepSprintValue.get()) {
                // Critical Effect
                if (thePlayer.fallDistance > 0F && !thePlayer.onGround && !thePlayer.isOnLadder &&
                        !thePlayer.isInWater && !thePlayer.isPotionActive(classProvider.getPotionEnum(PotionType.BLINDNESS)) && !thePlayer.isRiding)
                    thePlayer.onCriticalHit(entity)
    
                // Enchant Effect
                if (functions.getModifierForCreature(thePlayer.heldItem, entity.creatureAttribute) > 0F)
                    thePlayer.onEnchantmentCritical(entity)
            } else {
                if (mc.playerController.currentGameType != IWorldSettings.WGameType.SPECTATOR)
                    thePlayer.attackTargetEntityWithCurrentItem(entity)
            }
    
            // Extra critical effects
            val criticals = LiquidBounce.moduleManager[Criticals::class.java] as Criticals
    
            for (i in 0..2) {
                // Critical Effect
                if (thePlayer.fallDistance > 0F && !thePlayer.onGround && !thePlayer.isOnLadder && !thePlayer.isInWater && !thePlayer.isPotionActive(classProvider.getPotionEnum(PotionType.BLINDNESS)) && thePlayer.ridingEntity == null || criticals.state && criticals.msTimer.hasTimePassed(criticals.delayValue.get().toLong()) && !thePlayer.isInWater && !thePlayer.isInLava && !thePlayer.isInWeb)
                    thePlayer.onCriticalHit(target!!)
    
                // Enchant Effect
                if (functions.getModifierForCreature(thePlayer.heldItem, target!!.creatureAttribute) > 0.0f || fakeSharpValue.get())
                    thePlayer.onEnchantmentCritical(target!!)
            }
    
            // Start blocking after attack
            if (autoBlockValue.get().equals("Packet", true) && (thePlayer.isBlocking || canBlock))
                startBlocking(entity, interactAutoBlockValue.get())
    
            @Suppress("ConstantConditionIf")
            if (Backend.MINECRAFT_VERSION_MINOR != 8) {
                thePlayer.resetCooldown()
            }
        }
    
        /**
         * Update killaura rotations to enemy
         */
        private fun updateRotations(entity: IEntity): Boolean {
            if (maxTurnSpeed.get() <= 0F)
                return true
    
            var boundingBox = entity.entityBoundingBox
    
            if (predictValue.get())
                boundingBox = boundingBox.offset(
                        (entity.posX - entity.prevPosX - (mc.thePlayer!!.posX - mc.thePlayer!!.prevPosX)) * RandomUtils.nextFloat(minPredictSize.get(), maxPredictSize.get()),
                        (entity.posY - entity.prevPosY - (mc.thePlayer!!.posY - mc.thePlayer!!.prevPosY)) * RandomUtils.nextFloat(minPredictSize.get(), maxPredictSize.get()),
                        (entity.posZ - entity.prevPosZ - (mc.thePlayer!!.posZ - mc.thePlayer!!.prevPosZ)) * RandomUtils.nextFloat(minPredictSize.get(), maxPredictSize.get())
                )
    
            val (_, rotation) = RotationUtils.searchCenter(
                    boundingBox,
                    outborderValue.get() && !attackTimer.hasTimePassed(attackDelay / 2),
                    randomCenterValue.get(),
                    predictValue.get(),
                    mc.thePlayer!!.getDistanceToEntityBox(entity) < throughWallsRangeValue.get(),
                    maxRange
            ) ?: return false
    
            val limitedRotation = RotationUtils.limitAngleChange(RotationUtils.serverRotation, rotation,
                    (Math.random() * (maxTurnSpeed.get() - minTurnSpeed.get()) + minTurnSpeed.get()).toFloat())
    
            if (silentRotationValue.get())
                RotationUtils.setTargetRotation(limitedRotation, if (aacValue.get()) 15 else 0)
            else
                limitedRotation.toPlayer(mc.thePlayer!!)
    
            return true
        }
    
        /**
         * Check if enemy is hitable with current rotations
         */
        private fun updateHitable() {
            // Disable hitable check if turn speed is zero
            if (maxTurnSpeed.get() <= 0F) {
                hitable = true
                return
            }
    
            val reach = min(maxRange.toDouble(), mc.thePlayer!!.getDistanceToEntityBox(target!!)) + 1
    
            if (raycastValue.get()) {
                val raycastedEntity = RaycastUtils.raycastEntity(reach, object : RaycastUtils.EntityFilter {
                    override fun canRaycast(entity: IEntity?): Boolean {
                        return (!livingRaycastValue.get() || (classProvider.isEntityLivingBase(entity) && !classProvider.isEntityArmorStand(entity))) &&
                                (isEnemy(entity) || raycastIgnoredValue.get() || aacValue.get() && mc.theWorld!!.getEntitiesWithinAABBExcludingEntity(entity, entity!!.entityBoundingBox).isNotEmpty())
                    }
    
                })
    
                if (raycastValue.get() && raycastedEntity != null && classProvider.isEntityLivingBase(raycastedEntity)
                        && (LiquidBounce.moduleManager[NoFriends::class.java].state || !(classProvider.isEntityPlayer(raycastedEntity) && raycastedEntity.asEntityPlayer().isClientFriend())))
                    currentTarget = raycastedEntity.asEntityLivingBase()
    
                hitable = if (maxTurnSpeed.get() > 0F) currentTarget == raycastedEntity else true
            } else
                hitable = RotationUtils.isFaced(currentTarget, reach)
        }
    
        /**
         * Start blocking
         */
        private fun startBlocking(interactEntity: IEntity, interact: Boolean) {
            if (!(blockRate.get() > 0 && Random().nextInt(100) <= blockRate.get()))
                return
    
            if (interact) {
                val positionEye = mc.renderViewEntity?.getPositionEyes(1F)
    
                val expandSize = interactEntity.collisionBorderSize.toDouble()
                val boundingBox = interactEntity.entityBoundingBox.expand(expandSize, expandSize, expandSize)
    
                val (yaw, pitch) = RotationUtils.targetRotation ?: Rotation(mc.thePlayer!!.rotationYaw, mc.thePlayer!!.rotationPitch)
                val yawCos = cos(-yaw * 0.017453292F - Math.PI.toFloat())
                val yawSin = sin(-yaw * 0.017453292F - Math.PI.toFloat())
                val pitchCos = -cos(-pitch * 0.017453292F)
                val pitchSin = sin(-pitch * 0.017453292F)
                val range = min(maxRange.toDouble(), mc.thePlayer!!.getDistanceToEntityBox(interactEntity)) + 1
                val lookAt = positionEye!!.addVector(yawSin * pitchCos * range, pitchSin * range, yawCos * pitchCos * range)
    
                val movingObject = boundingBox.calculateIntercept(positionEye, lookAt) ?: return
                val hitVec = movingObject.hitVec
    
                mc.netHandler.addToSendQueue(classProvider.createCPacketUseEntity(interactEntity, WVec3(
                        hitVec.xCoord - interactEntity.posX,
                        hitVec.yCoord - interactEntity.posY,
                        hitVec.zCoord - interactEntity.posZ)
                ))
                mc.netHandler.addToSendQueue(classProvider.createCPacketUseEntity(interactEntity, ICPacketUseEntity.WAction.INTERACT))
            }
    
            mc.netHandler.addToSendQueue(classProvider.createCPacketPlayerBlockPlacement(WBlockPos(-1, -1, -1),
                    255, mc.thePlayer!!.inventory.getCurrentItemInHand(), 0.0F, 0.0F, 0.0F))
            blockingStatus = true
        }
    
    
        /**
         * Stop blocking
         */
        private fun stopBlocking() {
            if (blockingStatus) {
                mc.netHandler.addToSendQueue(classProvider.createCPacketPlayerDigging(ICPacketPlayerDigging.WAction.RELEASE_USE_ITEM, WBlockPos.ORIGIN, classProvider.getEnumFacing(EnumFacingType.DOWN)))
                blockingStatus = false
            }
        }
    
        /**
         * Check if run should be cancelled
         */
        private val cancelRun: Boolean
            inline get() = mc.thePlayer!!.spectator || !isAlive(mc.thePlayer!!)
                    || LiquidBounce.moduleManager[Blink::class.java].state || LiquidBounce.moduleManager[FreeCam::class.java].state
    
        /**
         * Check if [entity] is alive
         */
        private fun isAlive(entity: IEntityLivingBase) = entity.entityAlive && entity.health > 0 ||
                aacValue.get() && entity.hurtTime > 5
    
        /**
         * Check if player is able to block
         */
        private val canBlock: Boolean
            inline get() = mc.thePlayer!!.heldItem != null && classProvider.isItemSword(mc.thePlayer!!.heldItem!!.item) && Backend.MINECRAFT_VERSION_MINOR == 8
    
        /**
         * Range
         */
        private val maxRange: Float
            get() = max(rangeValue.get(), throughWallsRangeValue.get())
    
        private fun getRange(entity: IEntity) =
                (if (mc.thePlayer!!.getDistanceToEntityBox(entity) >= throughWallsRangeValue.get()) rangeValue.get() else throughWallsRangeValue.get()) - if (mc.thePlayer!!.sprinting) rangeSprintReducementValue.get() else 0F
    
        /**
         * HUD Tag
         */
        override val tag: String?
            get() = targetModeValue.get()
    
        val isBlockingChestAura: Boolean
            get() = state && target != null
    }
    

    EDIT: I have no idea if this will work or not on b73, I just copied it from the gentleman and pasted it in the KillAura module.

    1 Reply Last reply
    1
    • qwq LiulihaocaiQ qwq Liulihaocai

      modify killaura.kt
      works in b72 idk it work or not in b73

      //add variables
      private var markEntity: EntityLivingBase? = null
      private val markTimer=MSTimer()
      //add this in private fun attackEntity(entity: EntityLivingBase)
      markEntity=entity
      //rewrite onRender3d
          @EventTarget
          fun onRender3D(event: Render3DEvent) {
              if (cancelRun) {
                  target = null
                  currentTarget = null
                  hitable = false
                  stopBlocking()
              }
              if (currentTarget != null && attackTimer.hasTimePassed(attackDelay) &&
                  currentTarget!!.hurtTime <= hurtTimeValue.get()) {
                  clicks++
                  attackTimer.reset()
                  attackDelay = TimeUtils.randomClickDelay(minCPS.get(), maxCPS.get())
              }
      
              if (markValue.get() && markEntity!=null){
                  if(markTimer.hasTimePassed(500) || markEntity!!.isDead){
                      markEntity=null
                      return
                  }
                  //can mark
                  val drawTime = (System.currentTimeMillis() % 2000).toInt()
                  val drawMode=drawTime>1000
                  var drawPercent=drawTime/1000F
                  //true when goes up
                  if(!drawMode){
                      drawPercent=1-drawPercent
                  }else{
                      drawPercent-=1
                  }
                  val points = mutableListOf<Vec3>()
                  val bb=markEntity!!.entityBoundingBox
                  val radius=bb.maxX-bb.minX
                  val height=bb.maxY-bb.minY
                  val posX = markEntity!!.lastTickPosX + (markEntity!!.posX - markEntity!!.lastTickPosX) * mc.timer.renderPartialTicks
                  var posY = markEntity!!.lastTickPosY + (markEntity!!.posY - markEntity!!.lastTickPosY) * mc.timer.renderPartialTicks
                  if(drawMode){
                      posY-=0.5
                  }else{
                      posY+=0.5
                  }
                  val posZ = markEntity!!.lastTickPosZ + (markEntity!!.posZ - markEntity!!.lastTickPosZ) * mc.timer.renderPartialTicks
                  for(i in 0..360 step 7){
                      points.add(Vec3(posX - sin(i * Math.PI / 180F) * radius,posY+height*drawPercent,posZ + cos(i * Math.PI / 180F) * radius))
                  }
                  points.add(points[0])
                  //draw
                  mc.entityRenderer.disableLightmap()
                  GL11.glPushMatrix()
                  GL11.glDisable(GL11.GL_TEXTURE_2D)
                  GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA)
                  GL11.glEnable(GL11.GL_LINE_SMOOTH)
                  GL11.glEnable(GL11.GL_BLEND)
                  GL11.glDisable(GL11.GL_DEPTH_TEST)
                  GL11.glBegin(GL11.GL_LINE_STRIP)
                  for(i in 0..20) {
                      var moveFace=(height/60F)*i
                      if(drawMode){
                          moveFace=-moveFace
                      }
                      val firstPoint=points[0]
                      GL11.glVertex3d(
                          firstPoint.xCoord - mc.renderManager.viewerPosX, firstPoint.yCoord - moveFace - mc.renderManager.viewerPosY,
                          firstPoint.zCoord - mc.renderManager.viewerPosZ
                      )
                      GL11.glColor4f(1F, 1F, 1F, 0.7F*(i/20F))
                      for (vec3 in points) {
                          GL11.glVertex3d(
                              vec3.xCoord - mc.renderManager.viewerPosX, vec3.yCoord - moveFace - mc.renderManager.viewerPosY,
                              vec3.zCoord - mc.renderManager.viewerPosZ
                          )
                      }
                      GL11.glColor4f(0F,0F,0F,0F)
                  }
                  GL11.glEnd()
                  GL11.glEnable(GL11.GL_DEPTH_TEST)
                  GL11.glDisable(GL11.GL_LINE_SMOOTH)
                  GL11.glDisable(GL11.GL_BLEND)
                  GL11.glEnable(GL11.GL_TEXTURE_2D)
                  GL11.glPopMatrix()
              }
          }
      

      pic:
      QQ截图20210404100843.png

      skiddermaster412S Offline
      skiddermaster412S Offline
      skiddermaster412
      wrote on last edited by
      #7
      package what.modules.render
      
      import net.ccbluex.liquidbounce.LiquidBounce
      import net.ccbluex.liquidbounce.event.EventTarget
      import net.ccbluex.liquidbounce.event.Render3DEvent
      import net.ccbluex.liquidbounce.features.module.Module
      import net.ccbluex.liquidbounce.features.module.ModuleCategory
      import net.ccbluex.liquidbounce.features.module.ModuleInfo
      import net.ccbluex.liquidbounce.features.module.modules.combat.KillAura
      import net.ccbluex.liquidbounce.utils.timer.MSTimer
      import net.minecraft.entity.EntityLivingBase
      import net.minecraft.util.Vec3
      import org.lwjgl.opengl.GL11
      import java.lang.Math.cos
      import java.lang.Math.sin
      
      @ModuleInfo(name = "TargetMark", description = "Draws a circle around your target just like sigma (BEST CLIENT 2021 DOWNLOAD NO VIRUS 2020 FREE)", category = ModuleCategory.RENDER)
      class TargetMark: Module() {
          private var markEntity: EntityLivingBase? = null
          private val markTimer = MSTimer()
      
          @EventTarget
          fun onRender3D(event: Render3DEvent) {
              markEntity = (LiquidBounce.moduleManager[KillAura::class.java] as KillAura).target;
              if (markEntity != null){
                  if(markTimer.hasTimePassed(500) || markEntity!!.isDead){
                      markTimer.reset()
                      markEntity = null
                      return
                  }
                  //can mark
                  val drawTime = (System.currentTimeMillis() % 2000).toInt()
                  val drawMode=drawTime>1000
                  var drawPercent=drawTime/1000F
                  //true when goes up
                  if(!drawMode){
                      drawPercent=1-drawPercent
                  }else{
                      drawPercent-=1
                  }
                  val points = mutableListOf<Vec3>()
                  val bb=markEntity!!.entityBoundingBox
                  val radius=bb.maxX-bb.minX
                  val height=bb.maxY-bb.minY
                  val posX = markEntity!!.lastTickPosX + (markEntity!!.posX - markEntity!!.lastTickPosX) * mc.timer.renderPartialTicks
                  var posY = markEntity!!.lastTickPosY + (markEntity!!.posY - markEntity!!.lastTickPosY) * mc.timer.renderPartialTicks
                  if(drawMode){
                      posY-=0.5
                  }else{
                      posY+=0.5
                  }
                  val posZ = markEntity!!.lastTickPosZ + (markEntity!!.posZ - markEntity!!.lastTickPosZ) * mc.timer.renderPartialTicks
                  for(i in 0..360 step 7){
                      points.add(Vec3(posX - sin(i * Math.PI / 180F) * radius,posY+height*drawPercent,posZ + cos(i * Math.PI / 180F) * radius))
                  }
                  points.add(points[0])
                  //draw
                  mc.entityRenderer.disableLightmap()
                  GL11.glPushMatrix()
                  GL11.glDisable(GL11.GL_TEXTURE_2D)
                  GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA)
                  GL11.glEnable(GL11.GL_LINE_SMOOTH)
                  GL11.glEnable(GL11.GL_BLEND)
                  GL11.glDisable(GL11.GL_DEPTH_TEST)
                  GL11.glBegin(GL11.GL_LINE_STRIP)
                  for(i in 0..20) {
                      var moveFace=(height/60F)*i
                      if(drawMode){
                          moveFace=-moveFace
                      }
                      val firstPoint=points[0]
                      GL11.glVertex3d(
                              firstPoint.xCoord - mc.renderManager.viewerPosX, firstPoint.yCoord - moveFace - mc.renderManager.viewerPosY,
                              firstPoint.zCoord - mc.renderManager.viewerPosZ
                      )
                      GL11.glColor4f(1F, 1F, 1F, 0.7F*(i/20F))
                      for (vec3 in points) {
                          GL11.glVertex3d(
                                  vec3.xCoord - mc.renderManager.viewerPosX, vec3.yCoord - moveFace - mc.renderManager.viewerPosY,
                                  vec3.zCoord - mc.renderManager.viewerPosZ
                          )
                      }
                      GL11.glColor4f(0F,0F,0F,0F)
                  }
                  GL11.glEnd()
                  GL11.glEnable(GL11.GL_DEPTH_TEST)
                  GL11.glDisable(GL11.GL_LINE_SMOOTH)
                  GL11.glDisable(GL11.GL_BLEND)
                  GL11.glEnable(GL11.GL_TEXTURE_2D)
                  GL11.glPopMatrix()
              }
          }
      }
      

      independant module if some one doesn't want to replace anything

      1 Reply Last reply
      0
      • LitelyL Offline
        LitelyL Offline
        Litely
        wrote on last edited by
        #8

        why no download SIGMA instead of this

        1 Reply Last reply
        0
        • ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #9

          sigma on top

          TherealloT 1 Reply Last reply
          0
          • ? A Former User

            sigma on top

            TherealloT Offline
            TherealloT Offline
            Thereallo
            wrote on last edited by
            #10
            This post is deleted!
            1 Reply Last reply
            0
            • qwq LiulihaocaiQ qwq Liulihaocai

              modify killaura.kt
              works in b72 idk it work or not in b73

              //add variables
              private var markEntity: EntityLivingBase? = null
              private val markTimer=MSTimer()
              //add this in private fun attackEntity(entity: EntityLivingBase)
              markEntity=entity
              //rewrite onRender3d
                  @EventTarget
                  fun onRender3D(event: Render3DEvent) {
                      if (cancelRun) {
                          target = null
                          currentTarget = null
                          hitable = false
                          stopBlocking()
                      }
                      if (currentTarget != null && attackTimer.hasTimePassed(attackDelay) &&
                          currentTarget!!.hurtTime <= hurtTimeValue.get()) {
                          clicks++
                          attackTimer.reset()
                          attackDelay = TimeUtils.randomClickDelay(minCPS.get(), maxCPS.get())
                      }
              
                      if (markValue.get() && markEntity!=null){
                          if(markTimer.hasTimePassed(500) || markEntity!!.isDead){
                              markEntity=null
                              return
                          }
                          //can mark
                          val drawTime = (System.currentTimeMillis() % 2000).toInt()
                          val drawMode=drawTime>1000
                          var drawPercent=drawTime/1000F
                          //true when goes up
                          if(!drawMode){
                              drawPercent=1-drawPercent
                          }else{
                              drawPercent-=1
                          }
                          val points = mutableListOf<Vec3>()
                          val bb=markEntity!!.entityBoundingBox
                          val radius=bb.maxX-bb.minX
                          val height=bb.maxY-bb.minY
                          val posX = markEntity!!.lastTickPosX + (markEntity!!.posX - markEntity!!.lastTickPosX) * mc.timer.renderPartialTicks
                          var posY = markEntity!!.lastTickPosY + (markEntity!!.posY - markEntity!!.lastTickPosY) * mc.timer.renderPartialTicks
                          if(drawMode){
                              posY-=0.5
                          }else{
                              posY+=0.5
                          }
                          val posZ = markEntity!!.lastTickPosZ + (markEntity!!.posZ - markEntity!!.lastTickPosZ) * mc.timer.renderPartialTicks
                          for(i in 0..360 step 7){
                              points.add(Vec3(posX - sin(i * Math.PI / 180F) * radius,posY+height*drawPercent,posZ + cos(i * Math.PI / 180F) * radius))
                          }
                          points.add(points[0])
                          //draw
                          mc.entityRenderer.disableLightmap()
                          GL11.glPushMatrix()
                          GL11.glDisable(GL11.GL_TEXTURE_2D)
                          GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA)
                          GL11.glEnable(GL11.GL_LINE_SMOOTH)
                          GL11.glEnable(GL11.GL_BLEND)
                          GL11.glDisable(GL11.GL_DEPTH_TEST)
                          GL11.glBegin(GL11.GL_LINE_STRIP)
                          for(i in 0..20) {
                              var moveFace=(height/60F)*i
                              if(drawMode){
                                  moveFace=-moveFace
                              }
                              val firstPoint=points[0]
                              GL11.glVertex3d(
                                  firstPoint.xCoord - mc.renderManager.viewerPosX, firstPoint.yCoord - moveFace - mc.renderManager.viewerPosY,
                                  firstPoint.zCoord - mc.renderManager.viewerPosZ
                              )
                              GL11.glColor4f(1F, 1F, 1F, 0.7F*(i/20F))
                              for (vec3 in points) {
                                  GL11.glVertex3d(
                                      vec3.xCoord - mc.renderManager.viewerPosX, vec3.yCoord - moveFace - mc.renderManager.viewerPosY,
                                      vec3.zCoord - mc.renderManager.viewerPosZ
                                  )
                              }
                              GL11.glColor4f(0F,0F,0F,0F)
                          }
                          GL11.glEnd()
                          GL11.glEnable(GL11.GL_DEPTH_TEST)
                          GL11.glDisable(GL11.GL_LINE_SMOOTH)
                          GL11.glDisable(GL11.GL_BLEND)
                          GL11.glEnable(GL11.GL_TEXTURE_2D)
                          GL11.glPopMatrix()
                      }
                  }
              

              pic:
              QQ截图20210404100843.png

              I Offline
              I Offline
              Itz_pander
              wrote on last edited by
              #11

              @qwq-liulihaocai where is killaura.kt? Xd

              ? qwq LiulihaocaiQ 2 Replies Last reply
              0
              • I Itz_pander

                @qwq-liulihaocai where is killaura.kt? Xd

                ? Offline
                ? Offline
                A Former User
                wrote on last edited by
                #12

                @itz_pander said in KillAura Mark like Sigma5:

                @qwq-liulihaocai where is killaura.kt? Xd

                if you don't know where is it then don't learn how to code

                1 Reply Last reply
                0
                • I Itz_pander

                  @qwq-liulihaocai where is killaura.kt? Xd

                  qwq LiulihaocaiQ Offline
                  qwq LiulihaocaiQ Offline
                  qwq Liulihaocai
                  wrote on last edited by
                  #13

                  @itz_pander if u cant find it,it proofs u dont know how 2 modify it

                  1 Reply Last reply
                  0
                  • F Offline
                    F Offline
                    Fidazxaaa
                    wrote on last edited by
                    #14

                    QQ图片20210529211615.png
                    How to solve it, please give me some demonstration

                    1 Reply Last reply
                    0
                    • ? Offline
                      ? Offline
                      A Former User
                      wrote on last edited by
                      #15

                      @Fidazxaaa maybe actually read the // lines?

                      F 1 Reply Last reply
                      0
                      • ? A Former User

                        @Fidazxaaa maybe actually read the // lines?

                        F Offline
                        F Offline
                        Fidazxaaa
                        wrote on last edited by
                        #16

                        @chocopiexd Did not notice thank u :)

                        1 Reply Last reply
                        0
                        Reply
                        • Reply as topic
                        Log in to reply
                        • Oldest to Newest
                        • Newest to Oldest
                        • Most Votes


                        About
                        • Terms of Service
                        • Privacy Policy
                        • Status
                        • Contact Us
                        Downloads
                        • Releases
                        • Source code
                        • License
                        Docs
                        • Tutorials
                        • CustomHUD
                        • AutoSettings
                        • ScriptAPI
                        Community
                        • Forum
                        • Guilded
                        • YouTube
                        • Twitter
                        • D.Tube
                        • Login

                        • Login or register to search.
                        • First post
                          Last post
                        0
                        • Categories
                        • Recent
                        • Tags
                        • Popular
                        • Users
                        • Groups