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  3. KillAura Mark like Sigma5

KillAura Mark like Sigma5

Scheduled Pinned Locked Moved Kotlin/Java
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  • qwq LiulihaocaiQ qwq Liulihaocai

    modify killaura.kt
    works in b72 idk it work or not in b73

    //add variables
    private var markEntity: EntityLivingBase? = null
    private val markTimer=MSTimer()
    //add this in private fun attackEntity(entity: EntityLivingBase)
    markEntity=entity
    //rewrite onRender3d
        @EventTarget
        fun onRender3D(event: Render3DEvent) {
            if (cancelRun) {
                target = null
                currentTarget = null
                hitable = false
                stopBlocking()
            }
            if (currentTarget != null && attackTimer.hasTimePassed(attackDelay) &&
                currentTarget!!.hurtTime <= hurtTimeValue.get()) {
                clicks++
                attackTimer.reset()
                attackDelay = TimeUtils.randomClickDelay(minCPS.get(), maxCPS.get())
            }
    
            if (markValue.get() && markEntity!=null){
                if(markTimer.hasTimePassed(500) || markEntity!!.isDead){
                    markEntity=null
                    return
                }
                //can mark
                val drawTime = (System.currentTimeMillis() % 2000).toInt()
                val drawMode=drawTime>1000
                var drawPercent=drawTime/1000F
                //true when goes up
                if(!drawMode){
                    drawPercent=1-drawPercent
                }else{
                    drawPercent-=1
                }
                val points = mutableListOf<Vec3>()
                val bb=markEntity!!.entityBoundingBox
                val radius=bb.maxX-bb.minX
                val height=bb.maxY-bb.minY
                val posX = markEntity!!.lastTickPosX + (markEntity!!.posX - markEntity!!.lastTickPosX) * mc.timer.renderPartialTicks
                var posY = markEntity!!.lastTickPosY + (markEntity!!.posY - markEntity!!.lastTickPosY) * mc.timer.renderPartialTicks
                if(drawMode){
                    posY-=0.5
                }else{
                    posY+=0.5
                }
                val posZ = markEntity!!.lastTickPosZ + (markEntity!!.posZ - markEntity!!.lastTickPosZ) * mc.timer.renderPartialTicks
                for(i in 0..360 step 7){
                    points.add(Vec3(posX - sin(i * Math.PI / 180F) * radius,posY+height*drawPercent,posZ + cos(i * Math.PI / 180F) * radius))
                }
                points.add(points[0])
                //draw
                mc.entityRenderer.disableLightmap()
                GL11.glPushMatrix()
                GL11.glDisable(GL11.GL_TEXTURE_2D)
                GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA)
                GL11.glEnable(GL11.GL_LINE_SMOOTH)
                GL11.glEnable(GL11.GL_BLEND)
                GL11.glDisable(GL11.GL_DEPTH_TEST)
                GL11.glBegin(GL11.GL_LINE_STRIP)
                for(i in 0..20) {
                    var moveFace=(height/60F)*i
                    if(drawMode){
                        moveFace=-moveFace
                    }
                    val firstPoint=points[0]
                    GL11.glVertex3d(
                        firstPoint.xCoord - mc.renderManager.viewerPosX, firstPoint.yCoord - moveFace - mc.renderManager.viewerPosY,
                        firstPoint.zCoord - mc.renderManager.viewerPosZ
                    )
                    GL11.glColor4f(1F, 1F, 1F, 0.7F*(i/20F))
                    for (vec3 in points) {
                        GL11.glVertex3d(
                            vec3.xCoord - mc.renderManager.viewerPosX, vec3.yCoord - moveFace - mc.renderManager.viewerPosY,
                            vec3.zCoord - mc.renderManager.viewerPosZ
                        )
                    }
                    GL11.glColor4f(0F,0F,0F,0F)
                }
                GL11.glEnd()
                GL11.glEnable(GL11.GL_DEPTH_TEST)
                GL11.glDisable(GL11.GL_LINE_SMOOTH)
                GL11.glDisable(GL11.GL_BLEND)
                GL11.glEnable(GL11.GL_TEXTURE_2D)
                GL11.glPopMatrix()
            }
        }
    

    pic:
    QQ截图20210404100843.png

    skiddermaster412S Offline
    skiddermaster412S Offline
    skiddermaster412
    wrote on last edited by
    #7
    package what.modules.render
    
    import net.ccbluex.liquidbounce.LiquidBounce
    import net.ccbluex.liquidbounce.event.EventTarget
    import net.ccbluex.liquidbounce.event.Render3DEvent
    import net.ccbluex.liquidbounce.features.module.Module
    import net.ccbluex.liquidbounce.features.module.ModuleCategory
    import net.ccbluex.liquidbounce.features.module.ModuleInfo
    import net.ccbluex.liquidbounce.features.module.modules.combat.KillAura
    import net.ccbluex.liquidbounce.utils.timer.MSTimer
    import net.minecraft.entity.EntityLivingBase
    import net.minecraft.util.Vec3
    import org.lwjgl.opengl.GL11
    import java.lang.Math.cos
    import java.lang.Math.sin
    
    @ModuleInfo(name = "TargetMark", description = "Draws a circle around your target just like sigma (BEST CLIENT 2021 DOWNLOAD NO VIRUS 2020 FREE)", category = ModuleCategory.RENDER)
    class TargetMark: Module() {
        private var markEntity: EntityLivingBase? = null
        private val markTimer = MSTimer()
    
        @EventTarget
        fun onRender3D(event: Render3DEvent) {
            markEntity = (LiquidBounce.moduleManager[KillAura::class.java] as KillAura).target;
            if (markEntity != null){
                if(markTimer.hasTimePassed(500) || markEntity!!.isDead){
                    markTimer.reset()
                    markEntity = null
                    return
                }
                //can mark
                val drawTime = (System.currentTimeMillis() % 2000).toInt()
                val drawMode=drawTime>1000
                var drawPercent=drawTime/1000F
                //true when goes up
                if(!drawMode){
                    drawPercent=1-drawPercent
                }else{
                    drawPercent-=1
                }
                val points = mutableListOf<Vec3>()
                val bb=markEntity!!.entityBoundingBox
                val radius=bb.maxX-bb.minX
                val height=bb.maxY-bb.minY
                val posX = markEntity!!.lastTickPosX + (markEntity!!.posX - markEntity!!.lastTickPosX) * mc.timer.renderPartialTicks
                var posY = markEntity!!.lastTickPosY + (markEntity!!.posY - markEntity!!.lastTickPosY) * mc.timer.renderPartialTicks
                if(drawMode){
                    posY-=0.5
                }else{
                    posY+=0.5
                }
                val posZ = markEntity!!.lastTickPosZ + (markEntity!!.posZ - markEntity!!.lastTickPosZ) * mc.timer.renderPartialTicks
                for(i in 0..360 step 7){
                    points.add(Vec3(posX - sin(i * Math.PI / 180F) * radius,posY+height*drawPercent,posZ + cos(i * Math.PI / 180F) * radius))
                }
                points.add(points[0])
                //draw
                mc.entityRenderer.disableLightmap()
                GL11.glPushMatrix()
                GL11.glDisable(GL11.GL_TEXTURE_2D)
                GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA)
                GL11.glEnable(GL11.GL_LINE_SMOOTH)
                GL11.glEnable(GL11.GL_BLEND)
                GL11.glDisable(GL11.GL_DEPTH_TEST)
                GL11.glBegin(GL11.GL_LINE_STRIP)
                for(i in 0..20) {
                    var moveFace=(height/60F)*i
                    if(drawMode){
                        moveFace=-moveFace
                    }
                    val firstPoint=points[0]
                    GL11.glVertex3d(
                            firstPoint.xCoord - mc.renderManager.viewerPosX, firstPoint.yCoord - moveFace - mc.renderManager.viewerPosY,
                            firstPoint.zCoord - mc.renderManager.viewerPosZ
                    )
                    GL11.glColor4f(1F, 1F, 1F, 0.7F*(i/20F))
                    for (vec3 in points) {
                        GL11.glVertex3d(
                                vec3.xCoord - mc.renderManager.viewerPosX, vec3.yCoord - moveFace - mc.renderManager.viewerPosY,
                                vec3.zCoord - mc.renderManager.viewerPosZ
                        )
                    }
                    GL11.glColor4f(0F,0F,0F,0F)
                }
                GL11.glEnd()
                GL11.glEnable(GL11.GL_DEPTH_TEST)
                GL11.glDisable(GL11.GL_LINE_SMOOTH)
                GL11.glDisable(GL11.GL_BLEND)
                GL11.glEnable(GL11.GL_TEXTURE_2D)
                GL11.glPopMatrix()
            }
        }
    }
    

    independant module if some one doesn't want to replace anything

    1 Reply Last reply
    0
    • LitelyL Offline
      LitelyL Offline
      Litely
      wrote on last edited by
      #8

      why no download SIGMA instead of this

      1 Reply Last reply
      0
      • ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #9

        sigma on top

        TherealloT 1 Reply Last reply
        0
        • ? A Former User

          sigma on top

          TherealloT Offline
          TherealloT Offline
          Thereallo
          wrote on last edited by
          #10
          This post is deleted!
          1 Reply Last reply
          0
          • qwq LiulihaocaiQ qwq Liulihaocai

            modify killaura.kt
            works in b72 idk it work or not in b73

            //add variables
            private var markEntity: EntityLivingBase? = null
            private val markTimer=MSTimer()
            //add this in private fun attackEntity(entity: EntityLivingBase)
            markEntity=entity
            //rewrite onRender3d
                @EventTarget
                fun onRender3D(event: Render3DEvent) {
                    if (cancelRun) {
                        target = null
                        currentTarget = null
                        hitable = false
                        stopBlocking()
                    }
                    if (currentTarget != null && attackTimer.hasTimePassed(attackDelay) &&
                        currentTarget!!.hurtTime <= hurtTimeValue.get()) {
                        clicks++
                        attackTimer.reset()
                        attackDelay = TimeUtils.randomClickDelay(minCPS.get(), maxCPS.get())
                    }
            
                    if (markValue.get() && markEntity!=null){
                        if(markTimer.hasTimePassed(500) || markEntity!!.isDead){
                            markEntity=null
                            return
                        }
                        //can mark
                        val drawTime = (System.currentTimeMillis() % 2000).toInt()
                        val drawMode=drawTime>1000
                        var drawPercent=drawTime/1000F
                        //true when goes up
                        if(!drawMode){
                            drawPercent=1-drawPercent
                        }else{
                            drawPercent-=1
                        }
                        val points = mutableListOf<Vec3>()
                        val bb=markEntity!!.entityBoundingBox
                        val radius=bb.maxX-bb.minX
                        val height=bb.maxY-bb.minY
                        val posX = markEntity!!.lastTickPosX + (markEntity!!.posX - markEntity!!.lastTickPosX) * mc.timer.renderPartialTicks
                        var posY = markEntity!!.lastTickPosY + (markEntity!!.posY - markEntity!!.lastTickPosY) * mc.timer.renderPartialTicks
                        if(drawMode){
                            posY-=0.5
                        }else{
                            posY+=0.5
                        }
                        val posZ = markEntity!!.lastTickPosZ + (markEntity!!.posZ - markEntity!!.lastTickPosZ) * mc.timer.renderPartialTicks
                        for(i in 0..360 step 7){
                            points.add(Vec3(posX - sin(i * Math.PI / 180F) * radius,posY+height*drawPercent,posZ + cos(i * Math.PI / 180F) * radius))
                        }
                        points.add(points[0])
                        //draw
                        mc.entityRenderer.disableLightmap()
                        GL11.glPushMatrix()
                        GL11.glDisable(GL11.GL_TEXTURE_2D)
                        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA)
                        GL11.glEnable(GL11.GL_LINE_SMOOTH)
                        GL11.glEnable(GL11.GL_BLEND)
                        GL11.glDisable(GL11.GL_DEPTH_TEST)
                        GL11.glBegin(GL11.GL_LINE_STRIP)
                        for(i in 0..20) {
                            var moveFace=(height/60F)*i
                            if(drawMode){
                                moveFace=-moveFace
                            }
                            val firstPoint=points[0]
                            GL11.glVertex3d(
                                firstPoint.xCoord - mc.renderManager.viewerPosX, firstPoint.yCoord - moveFace - mc.renderManager.viewerPosY,
                                firstPoint.zCoord - mc.renderManager.viewerPosZ
                            )
                            GL11.glColor4f(1F, 1F, 1F, 0.7F*(i/20F))
                            for (vec3 in points) {
                                GL11.glVertex3d(
                                    vec3.xCoord - mc.renderManager.viewerPosX, vec3.yCoord - moveFace - mc.renderManager.viewerPosY,
                                    vec3.zCoord - mc.renderManager.viewerPosZ
                                )
                            }
                            GL11.glColor4f(0F,0F,0F,0F)
                        }
                        GL11.glEnd()
                        GL11.glEnable(GL11.GL_DEPTH_TEST)
                        GL11.glDisable(GL11.GL_LINE_SMOOTH)
                        GL11.glDisable(GL11.GL_BLEND)
                        GL11.glEnable(GL11.GL_TEXTURE_2D)
                        GL11.glPopMatrix()
                    }
                }
            

            pic:
            QQ截图20210404100843.png

            I Offline
            I Offline
            Itz_pander
            wrote on last edited by
            #11

            @qwq-liulihaocai where is killaura.kt? Xd

            ? qwq LiulihaocaiQ 2 Replies Last reply
            0
            • I Itz_pander

              @qwq-liulihaocai where is killaura.kt? Xd

              ? Offline
              ? Offline
              A Former User
              wrote on last edited by
              #12

              @itz_pander said in KillAura Mark like Sigma5:

              @qwq-liulihaocai where is killaura.kt? Xd

              if you don't know where is it then don't learn how to code

              1 Reply Last reply
              0
              • I Itz_pander

                @qwq-liulihaocai where is killaura.kt? Xd

                qwq LiulihaocaiQ Offline
                qwq LiulihaocaiQ Offline
                qwq Liulihaocai
                wrote on last edited by
                #13

                @itz_pander if u cant find it,it proofs u dont know how 2 modify it

                1 Reply Last reply
                0
                • F Offline
                  F Offline
                  Fidazxaaa
                  wrote on last edited by
                  #14

                  QQ图片20210529211615.png
                  How to solve it, please give me some demonstration

                  1 Reply Last reply
                  0
                  • ? Offline
                    ? Offline
                    A Former User
                    wrote on last edited by
                    #15

                    @Fidazxaaa maybe actually read the // lines?

                    F 1 Reply Last reply
                    0
                    • ? A Former User

                      @Fidazxaaa maybe actually read the // lines?

                      F Offline
                      F Offline
                      Fidazxaaa
                      wrote on last edited by
                      #16

                      @chocopiexd Did not notice thank u :)

                      1 Reply Last reply
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