KillAura Mark like Sigma5
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modify killaura.kt
works in b72 idk it work or not in b73//add variables private var markEntity: EntityLivingBase? = null private val markTimer=MSTimer() //add this in private fun attackEntity(entity: EntityLivingBase) markEntity=entity //rewrite onRender3d @EventTarget fun onRender3D(event: Render3DEvent) { if (cancelRun) { target = null currentTarget = null hitable = false stopBlocking() } if (currentTarget != null && attackTimer.hasTimePassed(attackDelay) && currentTarget!!.hurtTime <= hurtTimeValue.get()) { clicks++ attackTimer.reset() attackDelay = TimeUtils.randomClickDelay(minCPS.get(), maxCPS.get()) } if (markValue.get() && markEntity!=null){ if(markTimer.hasTimePassed(500) || markEntity!!.isDead){ markEntity=null return } //can mark val drawTime = (System.currentTimeMillis() % 2000).toInt() val drawMode=drawTime>1000 var drawPercent=drawTime/1000F //true when goes up if(!drawMode){ drawPercent=1-drawPercent }else{ drawPercent-=1 } val points = mutableListOf<Vec3>() val bb=markEntity!!.entityBoundingBox val radius=bb.maxX-bb.minX val height=bb.maxY-bb.minY val posX = markEntity!!.lastTickPosX + (markEntity!!.posX - markEntity!!.lastTickPosX) * mc.timer.renderPartialTicks var posY = markEntity!!.lastTickPosY + (markEntity!!.posY - markEntity!!.lastTickPosY) * mc.timer.renderPartialTicks if(drawMode){ posY-=0.5 }else{ posY+=0.5 } val posZ = markEntity!!.lastTickPosZ + (markEntity!!.posZ - markEntity!!.lastTickPosZ) * mc.timer.renderPartialTicks for(i in 0..360 step 7){ points.add(Vec3(posX - sin(i * Math.PI / 180F) * radius,posY+height*drawPercent,posZ + cos(i * Math.PI / 180F) * radius)) } points.add(points[0]) //draw mc.entityRenderer.disableLightmap() GL11.glPushMatrix() GL11.glDisable(GL11.GL_TEXTURE_2D) GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA) GL11.glEnable(GL11.GL_LINE_SMOOTH) GL11.glEnable(GL11.GL_BLEND) GL11.glDisable(GL11.GL_DEPTH_TEST) GL11.glBegin(GL11.GL_LINE_STRIP) for(i in 0..20) { var moveFace=(height/60F)*i if(drawMode){ moveFace=-moveFace } val firstPoint=points[0] GL11.glVertex3d( firstPoint.xCoord - mc.renderManager.viewerPosX, firstPoint.yCoord - moveFace - mc.renderManager.viewerPosY, firstPoint.zCoord - mc.renderManager.viewerPosZ ) GL11.glColor4f(1F, 1F, 1F, 0.7F*(i/20F)) for (vec3 in points) { GL11.glVertex3d( vec3.xCoord - mc.renderManager.viewerPosX, vec3.yCoord - moveFace - mc.renderManager.viewerPosY, vec3.zCoord - mc.renderManager.viewerPosZ ) } GL11.glColor4f(0F,0F,0F,0F) } GL11.glEnd() GL11.glEnable(GL11.GL_DEPTH_TEST) GL11.glDisable(GL11.GL_LINE_SMOOTH) GL11.glDisable(GL11.GL_BLEND) GL11.glEnable(GL11.GL_TEXTURE_2D) GL11.glPopMatrix() } }pic:

package what.modules.render import net.ccbluex.liquidbounce.LiquidBounce import net.ccbluex.liquidbounce.event.EventTarget import net.ccbluex.liquidbounce.event.Render3DEvent import net.ccbluex.liquidbounce.features.module.Module import net.ccbluex.liquidbounce.features.module.ModuleCategory import net.ccbluex.liquidbounce.features.module.ModuleInfo import net.ccbluex.liquidbounce.features.module.modules.combat.KillAura import net.ccbluex.liquidbounce.utils.timer.MSTimer import net.minecraft.entity.EntityLivingBase import net.minecraft.util.Vec3 import org.lwjgl.opengl.GL11 import java.lang.Math.cos import java.lang.Math.sin @ModuleInfo(name = "TargetMark", description = "Draws a circle around your target just like sigma (BEST CLIENT 2021 DOWNLOAD NO VIRUS 2020 FREE)", category = ModuleCategory.RENDER) class TargetMark: Module() { private var markEntity: EntityLivingBase? = null private val markTimer = MSTimer() @EventTarget fun onRender3D(event: Render3DEvent) { markEntity = (LiquidBounce.moduleManager[KillAura::class.java] as KillAura).target; if (markEntity != null){ if(markTimer.hasTimePassed(500) || markEntity!!.isDead){ markTimer.reset() markEntity = null return } //can mark val drawTime = (System.currentTimeMillis() % 2000).toInt() val drawMode=drawTime>1000 var drawPercent=drawTime/1000F //true when goes up if(!drawMode){ drawPercent=1-drawPercent }else{ drawPercent-=1 } val points = mutableListOf<Vec3>() val bb=markEntity!!.entityBoundingBox val radius=bb.maxX-bb.minX val height=bb.maxY-bb.minY val posX = markEntity!!.lastTickPosX + (markEntity!!.posX - markEntity!!.lastTickPosX) * mc.timer.renderPartialTicks var posY = markEntity!!.lastTickPosY + (markEntity!!.posY - markEntity!!.lastTickPosY) * mc.timer.renderPartialTicks if(drawMode){ posY-=0.5 }else{ posY+=0.5 } val posZ = markEntity!!.lastTickPosZ + (markEntity!!.posZ - markEntity!!.lastTickPosZ) * mc.timer.renderPartialTicks for(i in 0..360 step 7){ points.add(Vec3(posX - sin(i * Math.PI / 180F) * radius,posY+height*drawPercent,posZ + cos(i * Math.PI / 180F) * radius)) } points.add(points[0]) //draw mc.entityRenderer.disableLightmap() GL11.glPushMatrix() GL11.glDisable(GL11.GL_TEXTURE_2D) GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA) GL11.glEnable(GL11.GL_LINE_SMOOTH) GL11.glEnable(GL11.GL_BLEND) GL11.glDisable(GL11.GL_DEPTH_TEST) GL11.glBegin(GL11.GL_LINE_STRIP) for(i in 0..20) { var moveFace=(height/60F)*i if(drawMode){ moveFace=-moveFace } val firstPoint=points[0] GL11.glVertex3d( firstPoint.xCoord - mc.renderManager.viewerPosX, firstPoint.yCoord - moveFace - mc.renderManager.viewerPosY, firstPoint.zCoord - mc.renderManager.viewerPosZ ) GL11.glColor4f(1F, 1F, 1F, 0.7F*(i/20F)) for (vec3 in points) { GL11.glVertex3d( vec3.xCoord - mc.renderManager.viewerPosX, vec3.yCoord - moveFace - mc.renderManager.viewerPosY, vec3.zCoord - mc.renderManager.viewerPosZ ) } GL11.glColor4f(0F,0F,0F,0F) } GL11.glEnd() GL11.glEnable(GL11.GL_DEPTH_TEST) GL11.glDisable(GL11.GL_LINE_SMOOTH) GL11.glDisable(GL11.GL_BLEND) GL11.glEnable(GL11.GL_TEXTURE_2D) GL11.glPopMatrix() } } }independant module if some one doesn't want to replace anything
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sigma on top
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sigma on top
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modify killaura.kt
works in b72 idk it work or not in b73//add variables private var markEntity: EntityLivingBase? = null private val markTimer=MSTimer() //add this in private fun attackEntity(entity: EntityLivingBase) markEntity=entity //rewrite onRender3d @EventTarget fun onRender3D(event: Render3DEvent) { if (cancelRun) { target = null currentTarget = null hitable = false stopBlocking() } if (currentTarget != null && attackTimer.hasTimePassed(attackDelay) && currentTarget!!.hurtTime <= hurtTimeValue.get()) { clicks++ attackTimer.reset() attackDelay = TimeUtils.randomClickDelay(minCPS.get(), maxCPS.get()) } if (markValue.get() && markEntity!=null){ if(markTimer.hasTimePassed(500) || markEntity!!.isDead){ markEntity=null return } //can mark val drawTime = (System.currentTimeMillis() % 2000).toInt() val drawMode=drawTime>1000 var drawPercent=drawTime/1000F //true when goes up if(!drawMode){ drawPercent=1-drawPercent }else{ drawPercent-=1 } val points = mutableListOf<Vec3>() val bb=markEntity!!.entityBoundingBox val radius=bb.maxX-bb.minX val height=bb.maxY-bb.minY val posX = markEntity!!.lastTickPosX + (markEntity!!.posX - markEntity!!.lastTickPosX) * mc.timer.renderPartialTicks var posY = markEntity!!.lastTickPosY + (markEntity!!.posY - markEntity!!.lastTickPosY) * mc.timer.renderPartialTicks if(drawMode){ posY-=0.5 }else{ posY+=0.5 } val posZ = markEntity!!.lastTickPosZ + (markEntity!!.posZ - markEntity!!.lastTickPosZ) * mc.timer.renderPartialTicks for(i in 0..360 step 7){ points.add(Vec3(posX - sin(i * Math.PI / 180F) * radius,posY+height*drawPercent,posZ + cos(i * Math.PI / 180F) * radius)) } points.add(points[0]) //draw mc.entityRenderer.disableLightmap() GL11.glPushMatrix() GL11.glDisable(GL11.GL_TEXTURE_2D) GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA) GL11.glEnable(GL11.GL_LINE_SMOOTH) GL11.glEnable(GL11.GL_BLEND) GL11.glDisable(GL11.GL_DEPTH_TEST) GL11.glBegin(GL11.GL_LINE_STRIP) for(i in 0..20) { var moveFace=(height/60F)*i if(drawMode){ moveFace=-moveFace } val firstPoint=points[0] GL11.glVertex3d( firstPoint.xCoord - mc.renderManager.viewerPosX, firstPoint.yCoord - moveFace - mc.renderManager.viewerPosY, firstPoint.zCoord - mc.renderManager.viewerPosZ ) GL11.glColor4f(1F, 1F, 1F, 0.7F*(i/20F)) for (vec3 in points) { GL11.glVertex3d( vec3.xCoord - mc.renderManager.viewerPosX, vec3.yCoord - moveFace - mc.renderManager.viewerPosY, vec3.zCoord - mc.renderManager.viewerPosZ ) } GL11.glColor4f(0F,0F,0F,0F) } GL11.glEnd() GL11.glEnable(GL11.GL_DEPTH_TEST) GL11.glDisable(GL11.GL_LINE_SMOOTH) GL11.glDisable(GL11.GL_BLEND) GL11.glEnable(GL11.GL_TEXTURE_2D) GL11.glPopMatrix() } }pic:

@qwq-liulihaocai where is killaura.kt? Xd
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@qwq-liulihaocai where is killaura.kt? Xd
@itz_pander said in KillAura Mark like Sigma5:
@qwq-liulihaocai where is killaura.kt? Xd
if you don't know where is it then don't learn how to code
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@qwq-liulihaocai where is killaura.kt? Xd
@itz_pander if u cant find it,it proofs u dont know how 2 modify it
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@Fidazxaaa maybe actually read the // lines?
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@Fidazxaaa maybe actually read the // lines?
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