How to make a blink script with options (pulsedelay, pulse, inbound, outbound)
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i dont think you can freeze inbound packets with script api
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@plumer-man Freezing cold
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@plumer-man Why would you even freeze inbound packets, in fact you can also do that by cancelling the event and processing cached packets later using net handler.
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@czechhek meaning instead of
sendPacket(packets.take());
do
mc.thePlayer.sendQueue.addToSendQueue(packets.take())
?
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@faaatpotato sendPacket is silent
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@ali00035 yes thats why i said
@faaatpotato said in How to make a blink script with options (pulsedelay, pulse, inbound, outbound):
instead of
but i wasnt sure if thats what he meant
@czechhek said in How to make a blink script with options (pulsedelay, pulse, inbound, outbound):
using net handler
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@faaatpotato said in How to make a blink script with options (pulsedelay, pulse, inbound, outbound):
but i wasnt sure if thats what he meant
@czechhek said in How to make a blink script with options (pulsedelay, pulse, inbound, outbound):
using net handler
packet.processPacket(netHandler);
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@CzechHek said in How to make a blink script with options (pulsedelay, pulse, inbound, outbound):
@plumer-man Why would you even freeze inbound packets, in fact you can also do that by cancelling the event and processing cached packets later using net handler.
It fucks up anticheats and it gigabroken in sumo, basically you end up taking "no knockback" while still hitting someone from where they used to be which could end up making you 6 blocking him
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@Plumer-Man said in How to make a blink script with options (pulsedelay, pulse, inbound, outbound):
@yorik100 (would also flag anti good anti cheat)
It is literally the equivalent of setting your download speed to 0 lol, would flag BAD anticheats for sure