• Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

LiquidBounce Forum

How to make a blink script with options (pulsedelay, pulse, inbound, outbound)

Scheduled Pinned Locked Moved Scripts
16 Posts 6 Posters 468 Views
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • JP_602RRJ Offline
    JP_602RRJ Offline
    JP_602RR
    wrote on last edited by
    #1

    How to make a blink script with options (pulsedelay, pulse, inbound, outbound)

    Plumer ManP 1 Reply Last reply
    0
  • Plumer ManP Offline
    Plumer ManP Offline
    Plumer Man
    replied to JP_602RR on last edited by
    #2

    i dont think you can freeze inbound packets with script api

    CzechHekC 1 Reply Last reply
    0
  • CzechHekC Offline
    CzechHekC Offline
    CzechHek
    replied to Plumer Man on last edited by
    #3

    @plumer-man ?

    https://github.com/CzechHek/Core/blob/master/Scripts/AlternativeBlink.js

    Plumer ManP 1 Reply Last reply
    0
  • Plumer ManP Offline
    Plumer ManP Offline
    Plumer Man
    replied to CzechHek on last edited by
    #4

    @czechhek You're only freezing outbound

    Ali00035A CzechHekC 2 Replies Last reply
    0
  • Ali00035A Offline
    Ali00035A Offline
    Ali00035 Banned
    replied to Plumer Man on last edited by
    #5

    @plumer-man Freezing cold

    1 Reply Last reply
    0
  • CzechHekC Offline
    CzechHekC Offline
    CzechHek
    replied to Plumer Man on last edited by
    #6

    @plumer-man Why would you even freeze inbound packets, in fact you can also do that by cancelling the event and processing cached packets later using net handler.

    FaaatPotatoF Plumer ManP yorik100Y 3 Replies Last reply
    0
  • FaaatPotatoF Offline
    FaaatPotatoF Offline
    FaaatPotato
    replied to CzechHek on last edited by
    #7

    @czechhek meaning instead of

    sendPacket(packets.take());
    

    do

    mc.thePlayer.sendQueue.addToSendQueue(packets.take())
    

    ?

    Ali00035A 1 Reply Last reply
    0
  • Ali00035A Offline
    Ali00035A Offline
    Ali00035 Banned
    replied to FaaatPotato on last edited by
    #8

    @faaatpotato sendPacket is silent

    FaaatPotatoF 1 Reply Last reply
    0
  • FaaatPotatoF Offline
    FaaatPotatoF Offline
    FaaatPotato
    replied to Ali00035 on last edited by
    #9

    @ali00035 yes thats why i said

    @faaatpotato said in How to make a blink script with options (pulsedelay, pulse, inbound, outbound):

    instead of

    but i wasnt sure if thats what he meant

    @czechhek said in How to make a blink script with options (pulsedelay, pulse, inbound, outbound):

    using net handler

    CzechHekC 1 Reply Last reply
    0
  • Plumer ManP Offline
    Plumer ManP Offline
    Plumer Man
    replied to CzechHek on last edited by
    #10

    @czechhek not me22ff3bf4-4c6f-43a7-a1ca-cc47ea112466-image.png

    1 Reply Last reply
    0
  • CzechHekC Offline
    CzechHekC Offline
    CzechHek
    replied to FaaatPotato on last edited by
    #11

    @faaatpotato said in How to make a blink script with options (pulsedelay, pulse, inbound, outbound):

    but i wasnt sure if thats what he meant

    @czechhek said in How to make a blink script with options (pulsedelay, pulse, inbound, outbound):

    using net handler

    packet.processPacket(netHandler);

    1 Reply Last reply
    0
  • yorik100Y Offline
    yorik100Y Offline
    yorik100
    replied to CzechHek on last edited by
    #12

    @CzechHek said in How to make a blink script with options (pulsedelay, pulse, inbound, outbound):

    @plumer-man Why would you even freeze inbound packets, in fact you can also do that by cancelling the event and processing cached packets later using net handler.

    It fucks up anticheats and it gigabroken in sumo, basically you end up taking "no knockback" while still hitting someone from where they used to be which could end up making you 6 blocking him

    Plumer ManP 1 Reply Last reply
    0
  • Plumer ManP Offline
    Plumer ManP Offline
    Plumer Man
    replied to yorik100 on last edited by
    #13

    @yorik100 (would also flag anti good anti cheat)

    yorik100Y 1 Reply Last reply
    0
  • yorik100Y Offline
    yorik100Y Offline
    yorik100
    replied to Plumer Man on last edited by
    #14

    @Plumer-Man said in How to make a blink script with options (pulsedelay, pulse, inbound, outbound):

    @yorik100 (would also flag anti good anti cheat)

    It is literally the equivalent of setting your download speed to 0 lol, would flag BAD anticheats for sure

    Plumer ManP 1 Reply Last reply
    0
  • JP_602RRJ Offline
    JP_602RRJ Offline
    JP_602RR
    wrote on last edited by
    #15

    Thanks so much

    1 Reply Last reply
    0
  • Plumer ManP Offline
    Plumer ManP Offline
    Plumer Man
    replied to yorik100 on last edited by
    #16

    @yorik100 no it wouldnt they dont have lag compensation

    1 Reply Last reply
    0

About
  • Terms of Service
  • Privacy Policy
  • Status
  • Contact Us
Downloads
  • Releases
  • Source code
  • License
Docs
  • Tutorials
  • CustomHUD
  • AutoSettings
  • ScriptAPI
Community
  • Forum
  • Guilded
  • YouTube
  • Twitter
  • D.Tube
  • Login

  • Don't have an account? Register

  • Login or register to search.
  • First post
    Last post
0
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups