Azura-X's Watchdog Crit
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write in motionevent
if (mc.thePlayer.onGround) { event.y += 0.003 + PlayerHelper.getWatchdogUnpatchValues() if (mc.thePlayer.ticksExisted % 2 === 0) event.y += 0.004 + PlayerHelper.getWatchdogUnpatchValues() event.onGround = mc.thePlayer.motionY > 0 || MathHelper.getDifference( mc.thePlayer.posY, mc.thePlayer.lastTickPosY ) > 0 } else if (mc.thePlayer.motionY > 0) { event.y -= 0.0003 + PlayerHelper.getWatchdogUnpatchValues() if (mc.thePlayer.ticksExisted % 2 === 0) event.y += 0.0004 + PlayerHelper.getWatchdogUnpatchValues() }
need
public static double getWatchdogUnpatchValues() { double value = 1.0 / System.currentTimeMillis(); for (int i = 0; i < master.koitoyuu.utils.helper.MathHelper.getRandom_int(4, 20); i++) value *= 1.0 / System.currentTimeMillis(); return value; }