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  1. Home
  2. Kotlin/Java
  3. Azura-X's Watchdog Crit

Azura-X's Watchdog Crit

Scheduled Pinned Locked Moved Kotlin/Java
2 Posts 2 Posters 738 Views
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  • YounKooY Offline
    YounKooY Offline
    YounKoo
    wrote on last edited by
    #1

    write in motionevent

    if (mc.thePlayer.onGround) {
                                    event.y += 0.003 + PlayerHelper.getWatchdogUnpatchValues()
                                    if (mc.thePlayer.ticksExisted % 2 === 0) event.y += 0.004 + PlayerHelper.getWatchdogUnpatchValues()
                                    event.onGround = mc.thePlayer.motionY > 0 || MathHelper.getDifference(
                                        mc.thePlayer.posY,
                                        mc.thePlayer.lastTickPosY
                                    ) > 0
                                } else if (mc.thePlayer.motionY > 0) {
                                    event.y -= 0.0003 + PlayerHelper.getWatchdogUnpatchValues()
                                    if (mc.thePlayer.ticksExisted % 2 === 0) event.y += 0.0004 + PlayerHelper.getWatchdogUnpatchValues()
                                }
    

    need

    public static double getWatchdogUnpatchValues() {
            double value = 1.0 / System.currentTimeMillis();
            for (int i = 0; i < master.koitoyuu.utils.helper.MathHelper.getRandom_int(4, 20); i++)
                value *= 1.0 / System.currentTimeMillis();
            return value;
        }
    
    D 1 Reply Last reply
    1
    • YounKooY YounKoo

      write in motionevent

      if (mc.thePlayer.onGround) {
                                      event.y += 0.003 + PlayerHelper.getWatchdogUnpatchValues()
                                      if (mc.thePlayer.ticksExisted % 2 === 0) event.y += 0.004 + PlayerHelper.getWatchdogUnpatchValues()
                                      event.onGround = mc.thePlayer.motionY > 0 || MathHelper.getDifference(
                                          mc.thePlayer.posY,
                                          mc.thePlayer.lastTickPosY
                                      ) > 0
                                  } else if (mc.thePlayer.motionY > 0) {
                                      event.y -= 0.0003 + PlayerHelper.getWatchdogUnpatchValues()
                                      if (mc.thePlayer.ticksExisted % 2 === 0) event.y += 0.0004 + PlayerHelper.getWatchdogUnpatchValues()
                                  }
      

      need

      public static double getWatchdogUnpatchValues() {
              double value = 1.0 / System.currentTimeMillis();
              for (int i = 0; i < master.koitoyuu.utils.helper.MathHelper.getRandom_int(4, 20); i++)
                  value *= 1.0 / System.currentTimeMillis();
              return value;
          }
      
      D Offline
      D Offline
      david. 0
      wrote on last edited by
      #2

      @YounKoo patched btw

      1 Reply Last reply
      0

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