SimulateCooldown
-
@Zloy4elovek yea
-
@Zloy4elovek It allows you to simulate cooldown when playing on 1.9+ servers. This can be done by using ViaForge (which is automatically installed in the LiquidLauncher) or the server already uses ViaVersion with ViaRewind. There is also a cooldown element which allows you to show the cooldown on your HUD. Only down-side it is always active, even when playing on 1.8 servers.
LiquidBounce Legacy can be used for 1.8 up to 1.19.2, but is based on 1.8.9.
-
@kawaiinekololis Do you know what it is BackTrack ?
-
@Zloy4elovek its a term for source engine games and does not apply to minecraft
-
@Aftery It is not PingSpoof. PingSpoofs fakes the ping to the server, but Backtrack simulates player hit lag, which makes sense on UDP-based games like CS:GO. It allows you to hit the past location of a player and still hit him. In Minecraft is does not make much sense, but I already thought about the same a long time ago, so might still add it if needed.
-
afaik the pingspoofs that are detected by most anticheats work by changing the key of the keepalive packet, so normally they won't affect the gameplay but it might cause some timeout disconnections
idk how backtrack on mc works exactly
for those who happen to not know how backtracking works on source games along with some other games aswell:
-
@Aftery So therefore FDP is just faking it?
Couldn't you artificially delay your packets to have higher ping and when the moment was right, you could attack from your real position (would have to send many packets at once like Tickbase), not your delayed one and could therefore hit with higher reach. Tickbase does this essentially, without the artificial ping ofc.