Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

LiquidBounce Forum

  1. Home
  2. ScriptAPI
  3. onPlaceBlock , onSendPacket event

onPlaceBlock , onSendPacket event

Scheduled Pinned Locked Moved ScriptAPI
13 Posts 7 Posters 3.9k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Senk JuS Offline
    Senk JuS Offline
    Senk Ju
    Admin
    wrote on last edited by
    #3

    Why would you need a onPacketSend event? Packet names either start with a C or an S. Packets whose name begins with a C are client packets, those that begin with an S are server packets.

    ChocoPie_ismeC 1 Reply Last reply
    0
    • Senk JuS Senk Ju

      Why would you need a onPacketSend event? Packet names either start with a C or an S. Packets whose name begins with a C are client packets, those that begin with an S are server packets.

      ChocoPie_ismeC Offline
      ChocoPie_ismeC Offline
      ChocoPie_isme
      Banned
      wrote on last edited by
      #4

      @Senk-Ju said in onPlaceBlock , onSendPacket event:

      Why would you need a onPacketSend event? Packet names either start with a C or an S. Packets whose name begins with a C are client packets, those that begin with an S are server packets.

      i mean i want to execute sth when sending a packet, example:

      this.onSendPacket = function(event) {
            if(event.sendPacket() instanceof C03PacketPlayer) {
           Chat.print("you send a c03 packet!")
            }
      }
      
      infAuraI 1 Reply Last reply
      0
      • AzureA Offline
        AzureA Offline
        Azure
        wrote on last edited by
        #5

        learn english, kid. You used send....

        1 Reply Last reply
        0
        • Senk JuS Offline
          Senk JuS Offline
          Senk Ju
          Admin
          wrote on last edited by
          #6

          Why not do it like this?

          module.on("packet", function(event) {
              var packet = event.getPacket();
          
              if (packet instanceof Java.type("net.minecraft.network.play.client.C03PacketPlayer")) {
                  Chat.print("you send a c03 packet!");   
              }
          });
          
          ChocoPie_ismeC 1 Reply Last reply
          0
          • ChocoPie_ismeC ChocoPie_isme

            @Senk-Ju said in onPlaceBlock , onSendPacket event:

            Why would you need a onPacketSend event? Packet names either start with a C or an S. Packets whose name begins with a C are client packets, those that begin with an S are server packets.

            i mean i want to execute sth when sending a packet, example:

            this.onSendPacket = function(event) {
                  if(event.sendPacket() instanceof C03PacketPlayer) {
                 Chat.print("you send a c03 packet!")
                  }
            }
            
            infAuraI Offline
            infAuraI Offline
            infAura
            wrote on last edited by
            #7

            @ChocoPie_isme rip brian cels v2
            now i don even hvae brian cels enough to tyoep pwoperly 😞

            1 Reply Last reply
            0
            • Senk JuS Senk Ju

              Why not do it like this?

              module.on("packet", function(event) {
                  var packet = event.getPacket();
              
                  if (packet instanceof Java.type("net.minecraft.network.play.client.C03PacketPlayer")) {
                      Chat.print("you send a c03 packet!");   
                  }
              });
              
              ChocoPie_ismeC Offline
              ChocoPie_ismeC Offline
              ChocoPie_isme
              Banned
              wrote on last edited by
              #8

              @Senk-Ju said in onPlaceBlock , onSendPacket event:

              Why not do it like this?

              module.on("packet", function(event) {
                  var packet = event.getPacket();
              
                  if (packet instanceof Java.type("net.minecraft.network.play.client.C03PacketPlayer")) {
                      Chat.print("you send a c03 packet!");   
                  }
              });
              

              i thought the code will be execute when i RECEIVE (not send) a packet?

              LolMCL 1 Reply Last reply
              0
              • Senk JuS Offline
                Senk JuS Offline
                Senk Ju
                Admin
                wrote on last edited by
                #9

                In the documentation it says the following:

                Event Name Has event data? Description
                packet Yes Called every time a packet is processed.

                Packet event

                Method Description Type
                eventData.getPacket() Returns the packet which triggered this event. Packet
                event.cancelEvent() Cancels the event. void
                Example:
                var C00Handshake = Java.type("net.minecraft.network.handshake.client.C00Handshake");
                
                ...
                
                module.on("packet", function(eventData) {
                    var packet = eventData.getPacket();
                
                    if (packet instanceof C00Handshake) {
                        Chat.print("Cancelling handshake.");
                        eventData.cancelEvent();
                    }
                });
                
                ? 1 Reply Last reply
                0
                • ChocoPie_ismeC ChocoPie_isme

                  @Senk-Ju said in onPlaceBlock , onSendPacket event:

                  Why not do it like this?

                  module.on("packet", function(event) {
                      var packet = event.getPacket();
                  
                      if (packet instanceof Java.type("net.minecraft.network.play.client.C03PacketPlayer")) {
                          Chat.print("you send a c03 packet!");   
                      }
                  });
                  

                  i thought the code will be execute when i RECEIVE (not send) a packet?

                  LolMCL Offline
                  LolMCL Offline
                  LolMC
                  wrote on last edited by
                  #10
                  This post is deleted!
                  1 Reply Last reply
                  0
                  • Senk JuS Senk Ju

                    In the documentation it says the following:

                    Event Name Has event data? Description
                    packet Yes Called every time a packet is processed.

                    Packet event

                    Method Description Type
                    eventData.getPacket() Returns the packet which triggered this event. Packet
                    event.cancelEvent() Cancels the event. void
                    Example:
                    var C00Handshake = Java.type("net.minecraft.network.handshake.client.C00Handshake");
                    
                    ...
                    
                    module.on("packet", function(eventData) {
                        var packet = eventData.getPacket();
                    
                        if (packet instanceof C00Handshake) {
                            Chat.print("Cancelling handshake.");
                            eventData.cancelEvent();
                        }
                    });
                    
                    ? Offline
                    ? Offline
                    A Former User
                    wrote on last edited by
                    #11

                    @Senk-Ju
                    My Opinion:
                    CxxPacket only sends by Client and won't receive from Server
                    SxxPacket only receives from Server

                    1 Reply Last reply
                    0
                    • ? Offline
                      ? Offline
                      A Former User
                      wrote on last edited by
                      #12

                      As for "onPlaceBlock", I think you can check C08PacketPlayerBlockPlacement in onPacket.
                      (I don't code with mcp918 so If it's wrong way plz remind me, thanks)

                      1 Reply Last reply
                      0
                      • skiddermaster412S Offline
                        skiddermaster412S Offline
                        skiddermaster412
                        wrote on last edited by
                        #13
                        This post is deleted!
                        1 Reply Last reply
                        0

                        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                        With your input, this post could be even better 💗

                        Register Login
                        Reply
                        • Reply as topic
                        Log in to reply
                        • Oldest to Newest
                        • Newest to Oldest
                        • Most Votes


                        About
                        • Terms of Service
                        • Privacy Policy
                        • Status
                        • Contact Us
                        Downloads
                        • Releases
                        • Source code
                        • License
                        Docs
                        • Tutorials
                        • CustomHUD
                        • AutoSettings
                        • ScriptAPI
                        Community
                        • Forum
                        • Guilded
                        • YouTube
                        • Twitter
                        • D.Tube
                        • Login

                        • Login or register to search.
                        • First post
                          Last post
                        0
                        • Categories
                        • Recent
                        • Tags
                        • Popular
                        • Users
                        • Groups