Redesky Fly and Redesky Speed
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If someone would tell me how to use scriptapi v2 and properly send packets i would be willing to make a script for smooth redesky fly + tp redesky fly
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If someone would tell me how to use scriptapi v2 and properly send packets i would be willing to make a script for smooth redesky fly + tp redesky fly
@Foreheadchan_ There's literally no difference in functionality in ScriptAPI v2, look at some examples.
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This post is deleted!
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@Foreheadchan_ There's literally no difference in functionality in ScriptAPI v2, look at some examples.
@CzechHek yeah but when i try to send packets im doing something definitely wrong, as when the packets are sent, fps goes to 0
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This post is deleted!
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@CzechHek yeah but when i try to send packets im doing something definitely wrong, as when the packets are sent, fps goes to 0
@Foreheadchan_ The last time my fps went to 0 was because I accidentally tried to send packets in
onPackets(). -
@TheHacker then want it?
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@Foreheadchan_ The last time my fps went to 0 was because I accidentally tried to send packets in
onPackets().@commandblock2 same prob for me but too bored to learn scriptapi again so ill just keep the fastfly to myself
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@commandblock2 same prob for me but too bored to learn scriptapi again so ill just keep the fastfly to myself
@Foreheadchan_ it's just javascript
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@commandblock2 same prob for me but too bored to learn scriptapi again so ill just keep the fastfly to myself
@Foreheadchan_ What does sending packets on packet event have to do with learning a primitive language like javascript. If you send a packet it logically calls onPacket event, then it sends another packet and gets into a loop. To counter for that you would have to make a variable and store your sent packet in it, then check for it in onPacket. Alternatively you could make a bool that would disable packet logging for a while.
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@Foreheadchan_ What does sending packets on packet event have to do with learning a primitive language like javascript. If you send a packet it logically calls onPacket event, then it sends another packet and gets into a loop. To counter for that you would have to make a variable and store your sent packet in it, then check for it in onPacket. Alternatively you could make a bool that would disable packet logging for a while.
@CzechHek 1. i really dont wanna code js again as its way harder than java itself for me and 2. the packets need to be sent on EventUpdate
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@CzechHek 1. i really dont wanna code js again as its way harder than java itself for me and 2. the packets need to be sent on EventUpdate
@Foreheadchan_ 1. ok 2. no
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@Foreheadchan_ 1. ok 2. no
@CzechHek 1. ight 2. tf u mean
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@CzechHek 1. ight 2. tf u mean
@Foreheadchan_ You can send packets on any event, even via TimerTask.
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