InventoryManager 7.2 - Updated again!
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Ik this is an odd suggestion and might not be intuitive to implement but I want different hotbar orientations based on if I have a certain item or not.
For example if I have golden apple, I want sword to be in slot 1, and if I don't have golden apple in my inventory I want sword to be slot 2.
something like that -
@Emrys-Myrddin Check if you have Sort Hotbar enabled in Actions, if so, send your settings.
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@Leejames2305 Any item name (or part of it like Splash Potion, Sword, and stuff), Block(s), Food.
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Is it just me doing something wrong, or does InvManager throw potions even with the option disabled? https://streamable.com/rz3t9n
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Is there a SimulateInventory option? Is there any way to switch to the an item slot for 1 tick server sided to equip the armor if there is a piece of armor in your hotbar that is the best piece of that armor part you have in your inventory like in LiquidBounce's autoarmor? Is there a NoMove and NoMoveCursor option?
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@CzechHek hmm
[10:12:46] [Netty Client IO #1/ERROR] [LiquidBounce/]: [ScriptAPI] Exception in module 'InventoryManager'! jdk.nashorn.internal.runtime.ECMAException: ReferenceError: "C16PacketClientStatus" is not defined at jdk.nashorn.internal.runtime.ECMAErrors.error(ECMAErrors.java:57) ~[ECMAErrors.class:?] at jdk.nashorn.internal.runtime.ECMAErrors.referenceError(ECMAErrors.java:319) ~[ECMAErrors.class:?] at jdk.nashorn.internal.runtime.ECMAErrors.referenceError(ECMAErrors.java:291) ~[ECMAErrors.class:?] at jdk.nashorn.internal.objects.Global.__noSuchProperty__(Global.java:1442) ~[Global.class:?] at jdk.nashorn.internal.scripts.Script$Recompilation$5760$4127A$\^eval\_.onPacket(<eval>:58) ~[?:?] at jdk.nashorn.internal.scripts.Script$Recompilation$5759$1440A$\^eval\_.registerModule#L:16#L:25(<eval>:25) ~[?:?] at jdk.nashorn.internal.runtime.ScriptFunctionData.invoke(ScriptFunctionData.java:639) ~[ScriptFunctionData.class:?] at jdk.nashorn.internal.runtime.ScriptFunction.invoke(ScriptFunction.java:494) ~[ScriptFunction.class:?] at jdk.nashorn.internal.runtime.ScriptRuntime.apply(ScriptRuntime.java:393) ~[ScriptRuntime.class:?] at jdk.nashorn.api.scripting.ScriptObjectMirror.call(ScriptObjectMirror.java:117) ~[ScriptObjectMirror.class:?] at net.ccbluex.liquidbounce.script.api.ScriptModule.callEvent(ScriptModule.kt:128) [ScriptModule.class:?] at net.ccbluex.liquidbounce.script.api.ScriptModule.onPacket(ScriptModule.kt:86) [ScriptModule.class:?] at sun.reflect.GeneratedMethodAccessor14.invoke(Unknown Source) ~[?:?] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_261] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_261] at net.ccbluex.liquidbounce.event.EventManager.callEvent(EventManager.kt:59) [EventManager.class:?] at net.minecraft.network.NetworkManager.handler$read$zbl000(NetworkManager.java:539) [ek.class:?] at net.minecraft.network.NetworkManager.channelRead0(NetworkManager.java) [ek.class:?] at net.minecraft.network.NetworkManager.channelRead0(NetworkManager.java:54) [ek.class:?] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:105) [SimpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:163) [ByteToMessageDecoder.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:163) [ByteToMessageDecoder.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.handler.timeout.ReadTimeoutHandler.channelRead(ReadTimeoutHandler.java:150) [ReadTimeoutHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:787) [DefaultChannelPipeline.class:4.0.23.Final] at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:130) [AbstractNioByteChannel$NioByteUnsafe.class:4.0.23.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:511) [NioEventLoop.class:4.0.23.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:468) [NioEventLoop.class:4.0.23.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:382) [NioEventLoop.class:4.0.23.Final] at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:354) [NioEventLoop.class:4.0.23.Final] at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:116) [SingleThreadEventExecutor$2.class:4.0.23.Final] at java.lang.Thread.run(Unknown Source) [?:1.8.0_261]
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Released InventoryManager 6.16 (26. 8. 2020)
- added check for ghost items caused by higher ping (this should fix useful items being dropped)
- fixed @Themek said in InventoryManager 6.14: InvManager throw potions even with the option disabled? https://streamable.com/rz3t9n
- there were some problems with Core for a few days but it has all been fixed
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This post is deleted!
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@Leejames2305 said in InventoryManager 6.16:
@Max-Meyer .inventorymanager slot1 sword etc..
yeah that's exactly what doesn't work xD