InventoryManager 7.2 - Updated again!
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@Leejames2305 said in InventoryManager 6.16:
@Max-Meyer .inventorymanager slot1 sword etc..
yeah that's exactly what doesn't work xD
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@Max-Meyer said in InventoryManager 6.16:
@CzechHek .inventorymanager slot1 <item> doesn't work. Have I installed it wrong or sth?
Does it show up as a module? If not, install Core / update Core.
@Leejames2305 said in InventoryManager 6.16:
@Max-Meyer .inventorymanager slot1 sword etc..
It has to be case sensitive from a certain version.
@Asutoboki-kun said in InventoryManager 6.16:
@CzechHek will core be automatically update?
Of course it receives auto updates via Core, all Core scripts do.
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@CzechHek said in InventoryManager 6.16:
@Max-Meyer said in InventoryManager 6.16:
@CzechHek .inventorymanager slot1 <item> doesn't work. Have I installed it wrong or sth?
Does it show up as a module? If not, install Core / update Core.
@Leejames2305 said in InventoryManager 6.16:
@Max-Meyer .inventorymanager slot1 sword etc..
It has to be case sensitive from a certain version.
@Asutoboki-kun said in InventoryManager 6.16:
@CzechHek will core be automatically update?
Of course it receives auto updates via Core, all Core scripts do.
You mean the module "InventoryManager" itself? Yeah, everything's working, except the .inventorymanager commands
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Released InventoryManager 6.17 (28. 8. 2020)
- added option to select tools when destroying blocks
- added throw delay (before it was throwing delayed by inv delay)
- new value system (module doesn't have to be enabled to work, small value changes)
- ghost item check fix
Here is a showcase of InventoryManager on newest Matrix:
CzechHek│Valid Asiansmallclawedotter│Unlisted.mp4 – 01:52
— CzechHek -
@Alien-Gurke I've used BlockAnimations script with fake option enabled.
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@CzechHek .inventorymanager Slot[Number] [MinecraftItem] does not work f.e .inventorymanager Slot1 Sword
only things like BlocksSometimes InvManager drops armor before they got equpid.
InvManager does not prioritize Fire Aspect if the other Sword does the Same amount of Dammage.
F.e. on Redesky Skywars are Diamond Swords with Sharp1 and Sharp1 Fire Aspect2, it will drop the Sword with Fire Aspect but Fire Aspect is pretty good against Legits, so doesnt make sense to use instead of it the normal Sharp 1 Dia Sword. -
@Alien-Gurke said in InventoryManager 6.17:
@CzechHek .inventorymanager Slot[Number] [MinecraftItem] does not work f.e .inventorymanager Slot1 Sword
only things like BlocksSometimes InvManager drops armor before they got equpid.
InvManager does not prioritize Fire Aspect if the other Sword does the Same amount of Dammage.
F.e. on Redesky Skywars are Diamond Swords with Sharp1 and Sharp1 Fire Aspect2, it will drop the Sword with Fire Aspect but Fire Aspect is pretty good against Legits, so doesnt make sense to use instead of it the normal Sharp 1 Dia Sword.You are right, I'm only sorting via dmg, should be easy to implement.
@hahayes said in InventoryManager 6.17:
@CzechHek Sometimes it randomly drops sword sometimes, I don't know if it is just a coincidence or not but it's annoying. Would be nice if you take a look at it
That also happens with normal InventoryCleaner, I've even added a ghost item check but it still occurs.