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  3. What is the "minpredictsize" and "maxpredictsize" of the killaura for?

What is the "minpredictsize" and "maxpredictsize" of the killaura for?

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  • robertitohackR Offline
    robertitohackR Offline
    robertitohack
    wrote on last edited by
    #1

    What is the "minpredictsize" and "maxpredictsize" of the killaura for?
    please answer me.

    C 1 Reply Last reply
    0
    • robertitohackR robertitohack

      What is the "minpredictsize" and "maxpredictsize" of the killaura for?
      please answer me.

      C Offline
      C Offline
      commandblock2
      wrote on last edited by commandblock2
      #2

      Consider that latency exists, and your enemy is moving. If you hit it directly, the server(with anticheat) may think you are not hitting the hitbox. This option may make you aim at a position your enemy might going to be in the next few ticks, so that the server will think you are actually hitting the hitbox when the server recieve your attack packet.

      Edit: the option doesn't affect range

      https://github.com/CCBlueX/LiquidBounce/blob/46fee81fdb483fe5732326aba8d8112e81189bc7/1.8.9-Forge/src/main/java/net/ccbluex/liquidbounce/features/module/modules/combat/KillAura.kt#L568

              if (predictValue.get())
                  boundingBox = boundingBox.offset(
                          (entity.posX - entity.prevPosX) * RandomUtils.nextFloat(minPredictSize.get(), maxPredictSize.get()),
                          (entity.posY - entity.prevPosY) * RandomUtils.nextFloat(minPredictSize.get(), maxPredictSize.get()),
                          (entity.posZ - entity.prevPosZ) * RandomUtils.nextFloat(minPredictSize.get(), maxPredictSize.get())
                  )
      
              val (vec, rotation) = RotationUtils.searchCenter(
                      boundingBox,
                      outborderValue.get() && !attackTimer.hasTimePassed(attackDelay / 2),
                      randomCenterValue.get(),
                      predictValue.get(),
                      mc.thePlayer.getDistanceToEntityBox(entity) < throughWallsRangeValue.get(),
                      maxRange
              ) ?: return false
      
      robertitohackR 1 Reply Last reply
      0
      • notautismatallN Offline
        notautismatallN Offline
        notautismatall
        wrote on last edited by
        #3
        1. To bypass some anticheats that actually think that you are using aim hacks

        2. It can help us reduce the attack speed so it can bypass more server (for example TurnSpeed 180 and PredictSize 5.0 will make the killaura attack enemies much slower than TurnSpeed 180 and PredictSize 1.0)

        robertitohackR 1 Reply Last reply
        0
        • notautismatallN notautismatall
          1. To bypass some anticheats that actually think that you are using aim hacks

          2. It can help us reduce the attack speed so it can bypass more server (for example TurnSpeed 180 and PredictSize 5.0 will make the killaura attack enemies much slower than TurnSpeed 180 and PredictSize 1.0)

          robertitohackR Offline
          robertitohackR Offline
          robertitohack
          wrote on last edited by robertitohack
          #4

          @notautismatall Ok thanks for the information, And does that affect the damage the killaura does?

          1 Reply Last reply
          0
          • C commandblock2

            Consider that latency exists, and your enemy is moving. If you hit it directly, the server(with anticheat) may think you are not hitting the hitbox. This option may make you aim at a position your enemy might going to be in the next few ticks, so that the server will think you are actually hitting the hitbox when the server recieve your attack packet.

            Edit: the option doesn't affect range

            https://github.com/CCBlueX/LiquidBounce/blob/46fee81fdb483fe5732326aba8d8112e81189bc7/1.8.9-Forge/src/main/java/net/ccbluex/liquidbounce/features/module/modules/combat/KillAura.kt#L568

                    if (predictValue.get())
                        boundingBox = boundingBox.offset(
                                (entity.posX - entity.prevPosX) * RandomUtils.nextFloat(minPredictSize.get(), maxPredictSize.get()),
                                (entity.posY - entity.prevPosY) * RandomUtils.nextFloat(minPredictSize.get(), maxPredictSize.get()),
                                (entity.posZ - entity.prevPosZ) * RandomUtils.nextFloat(minPredictSize.get(), maxPredictSize.get())
                        )
            
                    val (vec, rotation) = RotationUtils.searchCenter(
                            boundingBox,
                            outborderValue.get() && !attackTimer.hasTimePassed(attackDelay / 2),
                            randomCenterValue.get(),
                            predictValue.get(),
                            mc.thePlayer.getDistanceToEntityBox(entity) < throughWallsRangeValue.get(),
                            maxRange
                    ) ?: return false
            
            robertitohackR Offline
            robertitohackR Offline
            robertitohack
            wrote on last edited by robertitohack
            #5

            @commandblock2 oh, thanks bro

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