Help...
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@its-domme If something doesn't work, it does nothing when damaged.
if (mc.thePlayer.hurtTime > 0) { mc.gameSettings.keyBindForward.pressed = true; mc.thePlayer.setSprinting(true); } - 
Help how to make it so that with damage the player would go forward with a sprint
if (mc.thePlayer.hurttime < 0) { mc.gameSettings.keyBindForward.pressed = true; }@its-domme If something doesn't work, it does nothing when damaged.
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@its-domme If something doesn't work, it does nothing when damaged.
if (mc.thePlayer.hurtTime > 0) { mc.gameSettings.keyBindForward.pressed = true; mc.thePlayer.setSprinting(true); } - 
if (mc.thePlayer.hurtTime > 0) { mc.gameSettings.keyBindForward.pressed = true; mc.thePlayer.setSprinting(true); } - 
@auto-reply-bot What is real. why < in another explain, am I stupid or I do not quite understand what hurttime
hurtTime - time after damage
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if (mc.thePlayer.hurtTime > 0) { mc.gameSettings.keyBindForward.pressed = true; mc.thePlayer.setSprinting(true); }