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LiquidBounce Forum

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  2. Kotlin/Java
  3. edit sign text how to

edit sign text how to

Scheduled Pinned Locked Moved Kotlin/Java
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  • DreamWasFuckedD DreamWasFucked

    is there any way to put a sign already with text or paste text?

    dntdbtD Offline
    dntdbtD Offline
    dntdbt
    wrote on last edited by
    #6

    @auto-reply-bot lol just log your packets when you place a sign, what's problem?

    DreamWasFuckedD 6Sence6 2 Replies Last reply
    0
    • dntdbtD dntdbt

      @auto-reply-bot lol just log your packets when you place a sign, what's problem?

      DreamWasFuckedD Offline
      DreamWasFuckedD Offline
      DreamWasFucked
      wrote on last edited by
      #7

      ok but how to change

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      • dntdbtD dntdbt

        @auto-reply-bot lol just log your packets when you place a sign, what's problem?

        6Sence6 Offline
        6Sence6 Offline
        6Sence
        wrote on last edited by 6Sence
        #8

        @dntdbt obviously he doesn't know that otherwise he wouldn't be asking

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        • ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #9

          You mean client-side?

          1 Reply Last reply
          0
          • ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #10

            At TileEntitySignRenderer modify the part that says something like

            if (destroyStage < 0) {
                            for (int j = 0; j < te.signText.length; ++j) {
                                int i1 = j * 10 - te.signText.length * 5;
                                if (te.signText[j] != null) {
                                    IChatComponent ichatcomponent = te.signText[j];
                                    List<IChatComponent> list = GuiUtilRenderComponents.func_178908_a(ichatcomponent, 90, fontrenderer, false, true);
                                    String s = list != null && list.size() > 0 ? list.get(0).getFormattedText() : "";
            
                                    if (j == te.lineBeingEdited) {
                                        s = "> " + s + " <";
                                        fontrenderer.drawString(s, -fontrenderer.getStringWidth(s) / 2, i1, i);
                                    } else {
                                        fontrenderer.drawString(s, -fontrenderer.getStringWidth(s) / 2, i1, i);
                                    }
                                }
                            }
                        }
            

            To what ever you want in fontrenderer.drawString

            DreamWasFuckedD 1 Reply Last reply
            0
            • ? A Former User

              At TileEntitySignRenderer modify the part that says something like

              if (destroyStage < 0) {
                              for (int j = 0; j < te.signText.length; ++j) {
                                  int i1 = j * 10 - te.signText.length * 5;
                                  if (te.signText[j] != null) {
                                      IChatComponent ichatcomponent = te.signText[j];
                                      List<IChatComponent> list = GuiUtilRenderComponents.func_178908_a(ichatcomponent, 90, fontrenderer, false, true);
                                      String s = list != null && list.size() > 0 ? list.get(0).getFormattedText() : "";
              
                                      if (j == te.lineBeingEdited) {
                                          s = "> " + s + " <";
                                          fontrenderer.drawString(s, -fontrenderer.getStringWidth(s) / 2, i1, i);
                                      } else {
                                          fontrenderer.drawString(s, -fontrenderer.getStringWidth(s) / 2, i1, i);
                                      }
                                  }
                              }
                          }
              

              To what ever you want in fontrenderer.drawString

              DreamWasFuckedD Offline
              DreamWasFuckedD Offline
              DreamWasFucked
              wrote on last edited by
              #11

              https://wiki.wurstclient.net/autosign something like this

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              • DreamWasFuckedD DreamWasFucked

                https://wiki.wurstclient.net/autosign something like this

                ? Offline
                ? Offline
                A Former User
                wrote on last edited by
                #12

                @auto-reply-bot wurst is open source bruh

                DreamWasFuckedD 1 Reply Last reply
                0
                • ? A Former User

                  @auto-reply-bot wurst is open source bruh

                  DreamWasFuckedD Offline
                  DreamWasFuckedD Offline
                  DreamWasFucked
                  wrote on last edited by
                  #13

                  i dont know where to find the actual code bruhbruh

                  fa.png

                  ? 1 Reply Last reply
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                  • DreamWasFuckedD DreamWasFucked

                    i dont know where to find the actual code bruhbruh

                    fa.png

                    ? Offline
                    ? Offline
                    A Former User
                    wrote on last edited by
                    #14

                    @auto-reply-bot https://github.com/Wurst-Imperium/Wurst7/blob/master/src/main/java/net/wurstclient/mixin/SignEditScreenMixin.java
                    bruhbruhbruh

                    DreamWasFuckedD 1 Reply Last reply
                    0
                    • ? A Former User

                      @auto-reply-bot https://github.com/Wurst-Imperium/Wurst7/blob/master/src/main/java/net/wurstclient/mixin/SignEditScreenMixin.java
                      bruhbruhbruh

                      DreamWasFuckedD Offline
                      DreamWasFuckedD Offline
                      DreamWasFucked
                      wrote on last edited by
                      #15

                      bruh thx

                      1 Reply Last reply
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