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LiquidBounce Forum

  1. Home
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  3. (Probably) KillAura InteractAutoBlock problem

(Probably) KillAura InteractAutoBlock problem

Scheduled Pinned Locked Moved Bug Reports
9 Posts 6 Posters 2.5k Views 1 Watching
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  • C Offline
    C Offline
    commandblock2
    wrote on last edited by commandblock2
    #1

    While hitting the same entity.
    This is what killaura sends.
    cadd58b1-0f14-4705-bf18-1eb990460f3f-image.png

    This is what clicking with mouse sends.
    537999f8-d70a-4f6d-808f-dae3ab597cdb-image.png

    Look at the client->server: play use_entity : {"target":2384,"mouse":2, killaura sends "x":-85.3125,"y":69.36458587646484,"z":195.28125} while clicking sends "x":-0.29304617643356323,"y":1.899999976158142,"z":0.2625722289085388}.

    related code(killaura)

        private fun startBlocking(interactEntity: Entity, interact: Boolean) {
            if (interact) {
                mc.netHandler.addToSendQueue(C02PacketUseEntity(interactEntity, interactEntity.positionVector))
                //                                                              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                mc.netHandler.addToSendQueue(C02PacketUseEntity(interactEntity, C02PacketUseEntity.Action.INTERACT))
            }
    
            mc.netHandler.addToSendQueue(C08PacketPlayerBlockPlacement(mc.thePlayer.inventory.getCurrentItem()))
            blockingStatus = true
        }
    

    mcp918 source net/minecraft/client/multiplayer/PlayerControllerMP.java:515 (line2 and line3 in function(func_178894_a) body).
    Btw does posting a snippet of mcp source count as leak?

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    • CzechHekC Offline
      CzechHekC Offline
      CzechHek
      wrote on last edited by CzechHek
      #2

      That's not how you debug open src client which even has built in ScriptAPI.

      C 1 Reply Last reply
      0
      • CzechHekC CzechHek

        That's not how you debug open src client which even has built in ScriptAPI.

        C Offline
        C Offline
        commandblock2
        wrote on last edited by
        #3

        I was just too lazy to write packet dumper lol, they have a working example already xDDDD.

        A 1 Reply Last reply
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        • C commandblock2

          I was just too lazy to write packet dumper lol, they have a working example already xDDDD.

          A Offline
          A Offline
          Aftery
          wrote on last edited by
          #4
          This post is deleted!
          C 1 Reply Last reply
          0
          • A Aftery

            This post is deleted!

            C Offline
            C Offline
            commandblock2
            wrote on last edited by
            #5

            @Aftery this example

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            • LolMCL Offline
              LolMCL Offline
              LolMC
              wrote on last edited by
              #6

              thank for that proxy listener lmao

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              • superblaubeere27S Offline
                superblaubeere27S Offline
                superblaubeere27
                Moderator
                wrote on last edited by
                #7

                Which build?

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                • C Offline
                  C Offline
                  commandblock2
                  wrote on last edited by commandblock2
                  #8

                  It was my custom build like a month ago, I haven't modified any KillAura's related code, I'll try that on the newest B73 nightly build.
                  Edit: The latest nightly build 7672ffa have the same behavior.

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                  • skiddermaster412S Offline
                    skiddermaster412S Offline
                    skiddermaster412
                    wrote on last edited by
                    #9
                    This post is deleted!
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