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  3. CookieVelocity 3.4 部分开源

CookieVelocity 3.4 部分开源

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  • CookieChineseC Offline
    CookieChineseC Offline
    CookieChinese
    wrote on last edited by
    #1
    case "AAC4":
                    if (mc.thePlayer.hurtTime == 0 || !velocity) {
    					velocity && (velocity = false);
                        return;
                    } if (mc.thePlayer.onGround) {
    					mc.thePlayer.hurtTime <= 6 && (mc.thePlayer.motionX *= 0.6, mc.thePlayer.motionZ *= 0.6);
                        mc.thePlayer.hurtTime <= 4 && (mc.thePlayer.motionX *= 0.6, mc.thePlayer.motionZ *= 0.6);
                    } else if (mc.thePlayer.hurtTime <= 9) {
                        mc.thePlayer.motionX *= 0.600001;
                        mc.thePlayer.motionZ *= 0.600001;
                    }
                    break;
                case "Matrix":
                    if (mc.thePlayer.hurtTime == 0 || !velocity) {
    					velocity && (velocity = false);
                        return;
                    } if (mc.thePlayer.onGround) {
                        mc.thePlayer.hurtTime <= 6 && (mc.thePlayer.motionX *= 0.700054132, mc.thePlayer.motionZ *= 0.700054132);
    					mc.thePlayer.hurtTime <= 5 && (mc.thePlayer.motionX *= 0.803150645, mc.thePlayer.motionZ *= 0.803150645);
                    } else if (mc.thePlayer.hurtTime <= 10) {
                        mc.thePlayer.motionX *= 0.605001;
                        mc.thePlayer.motionZ *= 0.605001;
                    }
                    break;
                case "Jump":
                    if (mc.thePlayer.onGround && mc.thePlayer.hurtTime > 0 && velocity) {
    					velocity = false;
    					mc.thePlayer.motionY = 0.42 + (mc.thePlayer.isPotionActive(Potion.jump) ? (mc.thePlayer.getActivePotionEffect(Potion.jump).getAmplifier() + 1) * 0.1 : 0);
    					mc.thePlayer.motionX -= Math.sin((var0 = mc.thePlayer.rotationYaw * 0.017453292)) * 0.2;
    					mc.thePlayer.motionZ += Math.cos(var0) * 0.2;
                    } else if (mc.thePlayer.hurtTime == 0 && velocity) {
                        velocity = false;
                    }
                    break;
    
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