Hypixel Clip Glide (By IDK)
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Don't Move
var scriptName = "Hypixel Fly"; var scriptVersion = 1.0; var scriptAuthor = "soulplexis"; var hypixelFly = new HypixelFly(); var hypixelFlyClient; Math.radians = function(degrees) { return degrees * Math.PI / 180; }; var Potion = Java.type('net.minecraft.potion.Potion'); var S12PacketEntityVelocity = Java.type('net.minecraft.network.play.server.S12PacketEntityVelocity'); var S27PacketExplosion = Java.type('net.minecraft.network.play.server.S27PacketExplosion'); var C03PacketPlayer = Java.type('net.minecraft.network.play.client.C03PacketPlayer'); var MSTimer = Java.type('net.ccbluex.liquidbounce.utils.timer.MSTimer'); var flytimer = new MSTimer() function HypixelFly() { this.getName = function() { return "HypixelFly"; }; this.getDescription = function() { return "Infinite fly bypass for Hypixel"; }; this.getCategory = function() { return "Movement"; }; this.onUpdate = function() { var yaw = Math.radians(mc.thePlayer.rotationYaw); var x = -Math.sin(yaw) * 5 var z = Math.cos(yaw) * 5 mc.thePlayer.motionY = 0; mc.thePlayer.motionX = 0; mc.thePlayer.motionZ = 0; if (flytimer.hasTimePassed(1080)) { mc.thePlayer.setPosition(mc.thePlayer.posX + x, mc.thePlayer.posY - 2, mc.thePlayer.posZ + z); flytimer.reset(); } } this.onDisable = function() { } this.onPacket = function() { var Packet = e.getPacket(); if(Packet instanceof C03PacketPlayer) { Packet.onGround = true; } } } function onLoad() { }; function onEnable() { hypixelFlyClient = moduleManager.registerModule(hypixelFly); }; function onDisable() { moduleManager.unregisterModule(hypixelFlyClient); };
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@cookiechinese lol
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mc.gameSettings.keyBindForward.unPressAllKeys();
Wouldnt this stop players from moving?
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@fart-cheese You only need to import C03 once. Importing it 1, 3, or more times doesn't change anything.
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@notautismatall seems like its not you who haves autism or maybe mental problems...it could be "Aftery"
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This post is deleted!
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aftery? who's that?
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@notautismatall well, now i think that it's me who have autism, i hubr pu
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@banana1221 C04 = import 4 times lmfao u cringe don't even understand packets
This is why making a scaffold is more lines than sending a C04 cuz c09 needs to be imported 9 times
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for (var i = 0; i <= 9; i++) var C09PacketHeldItemChange = Java.type("net.minecraft.network.play.client.C09PacketHeldItemChange");
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@plumer-man OH YES NOW I UNDERTAND IJAODHSAOIDYSADNIUYGSDUYGFUYEWGF THANKS ME IONDSAOISANDOISANDSADSAD > : __ :_>:)>):(>):9 YES YAS THANKS AOISAOIHDIASD
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@banana1221 are you on drugs