Current status in 2022
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Hey, long time no see.
We are currently working on the legacy version on the rebacke branch and revert all changes caused by the cross-version. This takes time, but @Senk-Ju and me are already working very well together to get it done quickly. We were able to get from 7k errors (caused by removing the cross-version backend) to around 935, which is still a lot but every hour we get around 200 errors done. You might wonder why we are reverting the cross-version, basically the code is so abstract that developing features gets too complicated for every script developer and even for us and we don't have to support any other versions besides 1.8.9. When we are done, I'll push it to the public and will merge it into the legacy branch. After that, we'll do a lot of testing and implement an updated alt manager fitted for the new Microsoft authentication which is based on Elixir.
After that we will continue working on the LiquidLauncher again. It is almost done and in a useable state, yet it lacks automatic JRE download, auto update and Microsoft auth support and a few design things which are done by @Senk-Ju.
We don't know how the future will be when accounts get much harder to get because of the ms migration, but it is not impossible and yet there are always other servers out there to explore.
After legacy is updated and launcher is released, we can continue working on Nextgen and hopefully get a regular update flow.
I will post updates on this topic every time we get something done.
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rebacke is now merged into legacy branch without any of the cross-version backend left. Nothing is wrapped anymore. This means scripts can now be used like in b72. But take care, there might be a few issues left to be fixed.
Note:
We know the current build is crashing when used in regular minecraft launcher. This is caused by the github artifact building. We are looking into this.fixed -
b73 is now out and can be downloaded from our website or via LiquidLauncher.
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@kawaiinekololis said in Current status in 2022:
After that we will continue working on the LiquidLauncher again. It is almost done and in a useable state, yet it lacks automatic JRE download, auto update and Microsoft auth support and a few design things which are done by @Senk-Ju.
I will now focus on the Launcher. It is working very well, still a few features are missing and the design has not been fully implemented yet. We will soon create an installer, so you can try it out.
Demo of LiquidLauncher, written in Rust – 01:39
— 1zuna 生活 -
My changes from yesterday on the LiquidLauncher:
- Microsoft authentication done.
- Offline auth now will pull UUID of name
- Options has been added and somewhat implemented into design (needs a lil bit of work - but we're getting closer).
- Social buttons will now open the links when clicked on.
LiquidLauncher - Microsoft Authentication implementation – 00:30
— 1zuna 生活GitHub Actions always provide a latest binary for Windows (Linux, macOS comming soon)
https://github.com/CCBlueX/LiquidLauncher/actionsand almost ready to be published.
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We have now decided to use Tauri instead of Sciter as our frontend HTML/CSS/JS engine while keeping our Rust-lang launcher backend due to limited functionality of Sciter.
The transition went smoothly but required a rewrite of the GUI code (but the design concept is the same) to make it fit for Webview instead of Sciter their own engine.
It now uses acrylic background on Windows 10/11. On Windows 7 it will fall back to blur/translucent.
On macOS it will use vibrancy.
On Linux it... wont be blurred. (might be added when we figured smth out) -