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Current status in 2022

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  • kawaiinekololisK Offline
    kawaiinekololisK Offline
    kawaiinekololis
    Admin
    wrote on last edited by kawaiinekololis
    #1

    Hey, long time no see. undefined

    We are currently working on the legacy version on the rebacke branch and revert all changes caused by the cross-version. This takes time, but @Senk-Ju and me are already working very well together to get it done quickly. We were able to get from 7k errors (caused by removing the cross-version backend) to around 935, which is still a lot but every hour we get around 200 errors done. You might wonder why we are reverting the cross-version, basically the code is so abstract that developing features gets too complicated for every script developer and even for us and we don't have to support any other versions besides 1.8.9. When we are done, I'll push it to the public and will merge it into the legacy branch. After that, we'll do a lot of testing and implement an updated alt manager fitted for the new Microsoft authentication which is based on Elixir. undefined

    After that we will continue working on the LiquidLauncher again. It is almost done and in a useable state, yet it lacks automatic JRE download, auto update and Microsoft auth support and a few design things which are done by @Senk-Ju. undefined

    We don't know how the future will be when accounts get much harder to get because of the ms migration, but it is not impossible and yet there are always other servers out there to explore. undefined

    After legacy is updated and launcher is released, we can continue working on Nextgen and hopefully get a regular update flow. undefined

    I will post updates on this topic every time we get something done.

    kawaiinekololisK 1 Reply Last reply
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    • kawaiinekololisK kawaiinekololis pinned this topic on
    • kawaiinekololisK Offline
      kawaiinekololisK Offline
      kawaiinekololis
      Admin
      wrote on last edited by kawaiinekololis
      #2

      rebacke is now merged into legacy branch without any of the cross-version backend left. Nothing is wrapped anymore. This means scripts can now be used like in b72. But take care, there might be a few issues left to be fixed.

      Note: We know the current build is crashing when used in regular minecraft launcher. This is caused by the github artifact building. We are looking into this. fixed

      1 Reply Last reply
      6
      • kawaiinekololisK Offline
        kawaiinekololisK Offline
        kawaiinekololis
        Admin
        wrote on last edited by kawaiinekololis
        #3

        ViaForge (1.8.X to 1.18.X) and ReplayMod can now be used with latest b73 nightly build thanks to @mems.
        Support for cooldown in killaura on 1.9+ server soon!
        f88f5b1a-1aec-4ce8-93c8-b60bbb8acc55-image.png
        e302403f-5fbe-445b-a29d-37041933de1b-image.png
        0cd93ab0-d9f9-4542-bea3-52ae130d05dc-image.png

        1 Reply Last reply
        6
        • kawaiinekololisK Offline
          kawaiinekololisK Offline
          kawaiinekololis
          Admin
          wrote on last edited by
          #4

          b73 is now out and can be downloaded from our website or via LiquidLauncher.

          1 Reply Last reply
          3
          • kawaiinekololisK kawaiinekololis

            Hey, long time no see. undefined

            We are currently working on the legacy version on the rebacke branch and revert all changes caused by the cross-version. This takes time, but @Senk-Ju and me are already working very well together to get it done quickly. We were able to get from 7k errors (caused by removing the cross-version backend) to around 935, which is still a lot but every hour we get around 200 errors done. You might wonder why we are reverting the cross-version, basically the code is so abstract that developing features gets too complicated for every script developer and even for us and we don't have to support any other versions besides 1.8.9. When we are done, I'll push it to the public and will merge it into the legacy branch. After that, we'll do a lot of testing and implement an updated alt manager fitted for the new Microsoft authentication which is based on Elixir. undefined

            After that we will continue working on the LiquidLauncher again. It is almost done and in a useable state, yet it lacks automatic JRE download, auto update and Microsoft auth support and a few design things which are done by @Senk-Ju. undefined

            We don't know how the future will be when accounts get much harder to get because of the ms migration, but it is not impossible and yet there are always other servers out there to explore. undefined

            After legacy is updated and launcher is released, we can continue working on Nextgen and hopefully get a regular update flow. undefined

            I will post updates on this topic every time we get something done.

            kawaiinekololisK Offline
            kawaiinekololisK Offline
            kawaiinekololis
            Admin
            wrote on last edited by
            #5

            @kawaiinekololis said in Current status in 2022:

            After that we will continue working on the LiquidLauncher again. It is almost done and in a useable state, yet it lacks automatic JRE download, auto update and Microsoft auth support and a few design things which are done by @Senk-Ju.

            I will now focus on the Launcher. It is working very well, still a few features are missing and the design has not been fully implemented yet. We will soon create an installer, so you can try it out.

            Demo of LiquidLauncher, written in Rust – 01:39
            — 1zuna 生活

            kawaiinekololisK 1 Reply Last reply
            4
            • kawaiinekololisK kawaiinekololis

              @kawaiinekololis said in Current status in 2022:

              After that we will continue working on the LiquidLauncher again. It is almost done and in a useable state, yet it lacks automatic JRE download, auto update and Microsoft auth support and a few design things which are done by @Senk-Ju.

              I will now focus on the Launcher. It is working very well, still a few features are missing and the design has not been fully implemented yet. We will soon create an installer, so you can try it out.

              Demo of LiquidLauncher, written in Rust – 01:39
              — 1zuna 生活

              kawaiinekololisK Offline
              kawaiinekololisK Offline
              kawaiinekololis
              Admin
              wrote on last edited by kawaiinekololis
              #6

              My changes from yesterday on the LiquidLauncher:

              • Microsoft authentication done.
              • Offline auth now will pull UUID of name
              • Options has been added and somewhat implemented into design (needs a lil bit of work - but we're getting closer).
              • Social buttons will now open the links when clicked on.

              LiquidLauncher - Microsoft Authentication implementation – 00:30
              — 1zuna 生活

              1 – 00:19
              — 1zuna 生活

              GitHub Actions always provide a latest binary for Windows (Linux, macOS comming soon)
              https://github.com/CCBlueX/LiquidLauncher/actions

              and almost ready to be published.

              kawaiinekololisK 1 Reply Last reply
              2
              • kawaiinekololisK kawaiinekololis

                My changes from yesterday on the LiquidLauncher:

                • Microsoft authentication done.
                • Offline auth now will pull UUID of name
                • Options has been added and somewhat implemented into design (needs a lil bit of work - but we're getting closer).
                • Social buttons will now open the links when clicked on.

                LiquidLauncher - Microsoft Authentication implementation – 00:30
                — 1zuna 生活

                1 – 00:19
                — 1zuna 生活

                GitHub Actions always provide a latest binary for Windows (Linux, macOS comming soon)
                https://github.com/CCBlueX/LiquidLauncher/actions

                and almost ready to be published.

                kawaiinekololisK Offline
                kawaiinekololisK Offline
                kawaiinekololis
                Admin
                wrote on last edited by
                #7

                We have now decided to use Tauri instead of Sciter as our frontend HTML/CSS/JS engine while keeping our Rust-lang launcher backend due to limited functionality of Sciter.

                The transition went smoothly but required a rewrite of the GUI code (but the design concept is the same) to make it fit for Webview instead of Sciter their own engine.

                c19a9656f3d4257f90733c05bfb064aa-Full_webp.png

                It now uses acrylic background on Windows 10/11. On Windows 7 it will fall back to blur/translucent.
                On macOS it will use vibrancy.
                On Linux it... wont be blurred. (might be added when we figured smth out)

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                • kawaiinekololisK kawaiinekololis unpinned this topic on
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