Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

LiquidBounce Forum

  1. Home
  2. Support
  3. Binded key in ArrayList

Binded key in ArrayList

Scheduled Pinned Locked Moved Solved Support
27 Posts 6 Posters 19.1k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • wxdbieW wxdbie

    @plumer-man

    fun getModName(mod: Module): String {
            var modTag : String = ""
            var modKey : String = ""
            if (tags.get() && mod.tag != null) {
                modTag += " "
                modKey += " > "
    
                if (!tagsArrayColor.get())
                    modTag += "§f"
    
                if (!tagsStyleValue.get().equals("default", true))
                    modTag += tagsStyleValue.get().get(0).toString() + if (tagsStyleValue.get().equals("-", true) || tagsStyleValue.get().equals("|", true)) " " else ""
    
                modTag += mod.tag
    
                if (!tagsStyleValue.get().equals("default", true)
                    && !tagsStyleValue.get().equals("-", true)
                    && !tagsStyleValue.get().equals("|", true))
    
                    modTag += tagsStyleValue.get().get(1).toString()
                    modKey = Keyboard.getKeyName(mod.keyBind)
            }
    
            var displayName : String = mod.name + modTag + if (modKey != "NONE") " > " + modKey else ""
            if (lowerCaseValue.get())
                displayName = displayName.toLowerCase()
    
            return displayName
        }
    
    CzechHekC
    CzechHekC
    CzechHek
    wrote on last edited by
    #16

    @wxdbie I have a feeling that this isn't the ideal way of implementing such things. Not only it looks more complicated than it is, it is actually much harder to edit, fix, ...

    wxdbieW 1 Reply Last reply
    0
    • CzechHekC CzechHek

      @wxdbie I have a feeling that this isn't the ideal way of implementing such things. Not only it looks more complicated than it is, it is actually much harder to edit, fix, ...

      wxdbieW
      wxdbieW
      wxdbie
      wrote on last edited by
      #17

      @czechhek, well how do you make it easy? 😕

      1 Reply Last reply
      0
      • wxdbieW wxdbie

        @plumer-man

        fun getModName(mod: Module): String {
                var modTag : String = ""
                var modKey : String = ""
                if (tags.get() && mod.tag != null) {
                    modTag += " "
                    modKey += " > "
        
                    if (!tagsArrayColor.get())
                        modTag += "§f"
        
                    if (!tagsStyleValue.get().equals("default", true))
                        modTag += tagsStyleValue.get().get(0).toString() + if (tagsStyleValue.get().equals("-", true) || tagsStyleValue.get().equals("|", true)) " " else ""
        
                    modTag += mod.tag
        
                    if (!tagsStyleValue.get().equals("default", true)
                        && !tagsStyleValue.get().equals("-", true)
                        && !tagsStyleValue.get().equals("|", true))
        
                        modTag += tagsStyleValue.get().get(1).toString()
                        modKey = Keyboard.getKeyName(mod.keyBind)
                }
        
                var displayName : String = mod.name + modTag + if (modKey != "NONE") " > " + modKey else ""
                if (lowerCaseValue.get())
                    displayName = displayName.toLowerCase()
        
                return displayName
            }
        
        Plumer ManP
        Plumer ManP
        Plumer Man
        wrote on last edited by Plumer Man
        #18

        If you went through your code you would see that modKey is only set to the keyboard assosiated value if a tag is present.

        0108bf60-02bb-4f84-a17c-23eb768f1b67-image.png

        wxdbieW 2 Replies Last reply
        0
        • Plumer ManP Plumer Man

          If you went through your code you would see that modKey is only set to the keyboard assosiated value if a tag is present.

          0108bf60-02bb-4f84-a17c-23eb768f1b67-image.png

          wxdbieW
          wxdbieW
          wxdbie
          wrote on last edited by
          #19

          @plumer-man, uh, how right way do it? 😓

          1 Reply Last reply
          0
          • wxdbieW wxdbie

            @plumer-man

            fun getModName(mod: Module): String {
                    var modTag : String = ""
                    var modKey : String = ""
                    if (tags.get() && mod.tag != null) {
                        modTag += " "
                        modKey += " > "
            
                        if (!tagsArrayColor.get())
                            modTag += "§f"
            
                        if (!tagsStyleValue.get().equals("default", true))
                            modTag += tagsStyleValue.get().get(0).toString() + if (tagsStyleValue.get().equals("-", true) || tagsStyleValue.get().equals("|", true)) " " else ""
            
                        modTag += mod.tag
            
                        if (!tagsStyleValue.get().equals("default", true)
                            && !tagsStyleValue.get().equals("-", true)
                            && !tagsStyleValue.get().equals("|", true))
            
                            modTag += tagsStyleValue.get().get(1).toString()
                            modKey = Keyboard.getKeyName(mod.keyBind)
                    }
            
                    var displayName : String = mod.name + modTag + if (modKey != "NONE") " > " + modKey else ""
                    if (lowerCaseValue.get())
                        displayName = displayName.toLowerCase()
            
                    return displayName
                }
            
            F
            F
            funnycatmemes
            wrote on last edited by
            #20

            @wxdbie bruh learn kotlin

            wxdbieW 1 Reply Last reply
            0
            • F funnycatmemes

              @wxdbie bruh learn kotlin

              wxdbieW
              wxdbieW
              wxdbie
              wrote on last edited by
              #21

              @funnycatmemes learning

              F 1 Reply Last reply
              0
              • wxdbieW wxdbie

                @funnycatmemes learning

                F
                F
                freerobuxgen2022
                wrote on last edited by
                #22

                @wxdbie learn more

                wxdbieW 1 Reply Last reply
                0
                • F freerobuxgen2022

                  @wxdbie learn more

                  wxdbieW
                  wxdbieW
                  wxdbie
                  wrote on last edited by
                  #23

                  @freerobuxgen2022, i try

                  1 Reply Last reply
                  0
                  • Plumer ManP Plumer Man

                    If you went through your code you would see that modKey is only set to the keyboard assosiated value if a tag is present.

                    0108bf60-02bb-4f84-a17c-23eb768f1b67-image.png

                    wxdbieW
                    wxdbieW
                    wxdbie
                    wrote on last edited by
                    #24

                    @plumer-man, thank you, I was able < 3

                    A Plumer ManP 2 Replies Last reply
                    0
                    • wxdbieW wxdbie has marked this topic as solved on
                    • wxdbieW wxdbie

                      @plumer-man, thank you, I was able < 3

                      A
                      A
                      Alina00035
                      wrote on last edited by
                      #25

                      @wxdbie nice

                      wxdbieW 1 Reply Last reply
                      0
                      • A Alina00035

                        @wxdbie nice

                        wxdbieW
                        wxdbieW
                        wxdbie
                        wrote on last edited by
                        #26

                        @stfwissue 😊

                        1 Reply Last reply
                        0
                        • wxdbieW wxdbie

                          @plumer-man, thank you, I was able < 3

                          Plumer ManP
                          Plumer ManP
                          Plumer Man
                          wrote on last edited by
                          #27

                          good job

                          1 Reply Last reply
                          0

                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                          With your input, this post could be even better 💗

                          Register Login
                          Reply
                          • Reply as topic
                          Log in to reply
                          • Oldest to Newest
                          • Newest to Oldest
                          • Most Votes


                          About
                          • Terms of Service
                          • Privacy Policy
                          • Status
                          • Contact Us
                          Downloads
                          • Releases
                          • Source code
                          • License
                          Docs
                          • Tutorials
                          • CustomHUD
                          • AutoSettings
                          • ScriptAPI
                          Community
                          • Forum
                          • Guilded
                          • YouTube
                          • Twitter
                          • D.Tube
                          • Login

                          • Login or register to search.
                          • First post
                            Last post
                          0
                          • Categories
                          • Recent
                          • Tags
                          • Popular
                          • Groups