Support

Stuck? Just ask for help!

1.4k Topics 8.5k Posts

Subcategories


  • A place to ask for general support

    695 Topics
    3k Posts

    bump....

  • A place to ask for help on writing scripts

    295 Topics
    2k Posts

    @IgniteTNT U can try this:

    let ticks = 0; //.... mod.on("update", () => { ticks++; if (ticks === 10) { // put it as your opinion mc.gameSettings.keyBindSneak.pressed = true; } else { mc.gameSettings.keyBindSneak.pressed = false; ticks = 0; } }
  • 336 Topics
    2k Posts

    Hello I have done all the steps to installing liquid:
    Clone the repository using git clone --recurse-submodules https://github.com/CCBlueX/LiquidBounce.
    CD into the local repository.
    Run ./gradlew genSources.
    Open the folder as a Gradle project in your preferred IDE.

    I import the project in Eclipse with Gradle and it sets up, after it is done I see that all the classes in /src/main/java
    have an error of imports (example: The import net.ccbluex.liquidbounce.features.module.modules.exploit.ModuleGhostHand cannot be resolved).

    Im using java 20.0.2, gradle 8.6 and eclipse 2023-12

    How can I fix this? Ive tried reinstalling 3 times already...
    If i understand correctly, the java classes are not finding the kotlin classes??