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  • A place to ask for general support

    722 Topics
    3k Posts

    i cant load intave config in liquidbounce nextgen by using .config load intave pls someone help

  • A place to ask for help on writing scripts

    298 Topics
    2k Posts

    When the following module:

    /// api_version=2 registerScript({ name: 'a', version: '0.0.0', authors: ['a'] }).registerModule({ name: "MyModule2", category: "Misc", }, function (mod) { var state = 0; mod.on("gameTick", function () { state++; if (!mc.player.onGround) { switch (state) { case 1: mc.player.velocity.y += 0.1; break; case 2: state = 0; break; } } }); });

    is enabled on latest nextgen, the game grinds to a halt and runs at 1 FPS at most. How come? I presume this warning is related?

    [engine] WARNING: The polyglot context is using an implementation that does not support runtime compilation. The guest application code will therefore be executed in interpreted mode only. Execution only in interpreted mode will strongly impact the guest application performance. For more information on using GraalVM see https://www.graalvm.org/java/quickstart/. To disable this warning the '--engine.WarnInterpreterOnly=false' option or use the '-Dpolyglot.engine.WarnInterpreterOnly=false' system property.
  • 336 Topics
    2k Posts

    Hello I have done all the steps to installing liquid:
    Clone the repository using git clone --recurse-submodules https://github.com/CCBlueX/LiquidBounce.
    CD into the local repository.
    Run ./gradlew genSources.
    Open the folder as a Gradle project in your preferred IDE.

    I import the project in Eclipse with Gradle and it sets up, after it is done I see that all the classes in /src/main/java
    have an error of imports (example: The import net.ccbluex.liquidbounce.features.module.modules.exploit.ModuleGhostHand cannot be resolved).

    Im using java 20.0.2, gradle 8.6 and eclipse 2023-12

    How can I fix this? Ive tried reinstalling 3 times already...
    If i understand correctly, the java classes are not finding the kotlin classes??

  • Profile picture next to nick in NameTags

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    @ali-ccfakex-0 kotlin

  • Glith effect

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    @wxdbie np 🙂

  • how rename LiquidBounce without launch errors?

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  • Simplest way to render head pitch in script api

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    @delete-forum delete forum

  • lunar store ban appeal

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    @o-lofi Why tf u putting it on this forum put it on hypixel forums or lunar

  • How do i download it?

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    @lucifer
    Steps in order

    Go to liquidbounce.net
    cd1e1a13-3ecd-4aab-9184-d108f58041cf-image.png Click download.
    684e2f8d-597b-4e5b-8a5e-6dee483ab467-image.png Click manual download or github builds.
    6930ed5a-61a5-4b46-828f-5bf870c77353-image.png
    28f1428d-dbac-439c-8a43-cca0b15c42cb-image.png Go into .minecraft folder and put it in the mods folder ( if you dont already have it download forge 1.8.9 and run it.) Run minecraft Profit
  • Some scripts don't work pls help me

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    most scripts don't work on 1.12.2 (more known as "cross version"), due to a lot changing between versions (b72 and b73). There isn't a way to use liquidbounce 1.12.2 decently with scripts, so keep playing on 1.8.9 or use another client

  • Help me

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    ​​​​​​​​​​​

  • This topic is deleted!

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  • how to download luqid bounce for tlauncher?

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    @mems k

    // 8 chars

  • Knockback problem

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    @omnomnom probably

  • [Help] Porting Core.

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    @nvinci after the change, it doesn't work as well.

  • This topic is deleted!

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  • This topic is deleted!

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  • autoupdate

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    @aftery thank you very much

  • How do I use custom HUD files/scripts?

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    replace old hud.json file to the new hud.json file, then reload

  • Can't Login to mojang account on LiquidLauncher

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    you have to put in your email not your username

  • I need scripts!!

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    ghost client users are dicks

  • This topic is deleted!

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  • LiquidLauncher

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    We are currently working on a new launcher that will support nightly builds as well.