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Matrix Killaura bypass

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  • F fr3

    This post is deleted!

    ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #2

    @user25 said in Matrix Killaura bypass:

    I think it's not a problem that can be solved by editing config. I 'd tried for months to bypass Matrix with vanilla LiquidBounce, but i never success, even with scripts it's still "Accelerated detection" spamming. So can we add some targeted improvements to matrix anticheat killaura and scaffold?
    I believe all the liquidbounce users will appreciate the change.

    It probably has to do with the way the aiming pattern works.

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    • F fr3

      This post is deleted!

      suicidemouse33S Offline
      suicidemouse33S Offline
      suicidemouse33
      wrote on last edited by
      #3

      @user25 said in Matrix Killaura bypass:

      So can we add some targeted improvements to matrix anticheat killaura and scaffold

      you can try to learn on how the anticheat works with multiple clients and then suggest the feature you want in liquidbounce github

      @mems said in Matrix Killaura bypass:

      It probably has to do with the way the aiming pattern works.

      that's caused by the randomcenter speed I guess

      ? 1 Reply Last reply
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      • suicidemouse33S suicidemouse33

        @user25 said in Matrix Killaura bypass:

        So can we add some targeted improvements to matrix anticheat killaura and scaffold

        you can try to learn on how the anticheat works with multiple clients and then suggest the feature you want in liquidbounce github

        @mems said in Matrix Killaura bypass:

        It probably has to do with the way the aiming pattern works.

        that's caused by the randomcenter speed I guess

        ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #4

        @suicidemouse said in Matrix Killaura bypass:

        @mems said in Matrix Killaura bypass:

        It probably has to do with the way the aiming pattern works.

        that's caused by the randomcenter speed I guess

        RandomCenter helps bypass that check.

        suicidemouse33S 1 Reply Last reply
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        • ? A Former User

          @suicidemouse said in Matrix Killaura bypass:

          @mems said in Matrix Killaura bypass:

          It probably has to do with the way the aiming pattern works.

          that's caused by the randomcenter speed I guess

          RandomCenter helps bypass that check.

          suicidemouse33S Offline
          suicidemouse33S Offline
          suicidemouse33
          wrote on last edited by suicidemouse33
          #5

          @mems I know, but won't it sometimes flag due to it's speed

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          • suicidemouse33S suicidemouse33

            @mems I know, but won't it sometimes flag due to it's speed

            ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #6

            @suicidemouse said in Matrix Killaura bypass:

            @mems I know, but won't it sometimes flag due to it's speed

            It flags for shaky aim. There's a 5% chance though that it will also flag for acceleration.

            suicidemouse33S 1 Reply Last reply
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            • ? A Former User

              @suicidemouse said in Matrix Killaura bypass:

              @mems I know, but won't it sometimes flag due to it's speed

              It flags for shaky aim. There's a 5% chance though that it will also flag for acceleration.

              suicidemouse33S Offline
              suicidemouse33S Offline
              suicidemouse33
              wrote on last edited by suicidemouse33
              #7

              @mems randomcenter is something like the jitter clicking method

              Plumer ManP 1 Reply Last reply
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              • suicidemouse33S suicidemouse33

                @mems randomcenter is something like the jitter clicking method

                Plumer ManP Offline
                Plumer ManP Offline
                Plumer Man
                wrote on last edited by
                #8

                random center just gets the center of the player and adds a random value to the yaw/pitch

                suicidemouse33S 1 Reply Last reply
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                • Plumer ManP Plumer Man

                  random center just gets the center of the player and adds a random value to the yaw/pitch

                  suicidemouse33S Offline
                  suicidemouse33S Offline
                  suicidemouse33
                  wrote on last edited by
                  #9

                  @plumer-man ik

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                  • ? Offline
                    ? Offline
                    A Former User
                    wrote on last edited by
                    #10

                    I fixed it LiquidBounce Nextgen, apparently it also has the same issue but it's easily fixable. It's 100% related to its aiming pattern. Ran the KillAura for almost 4 hours with zero flags.

                    suicidemouse33S 1 Reply Last reply
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                    • ? A Former User

                      I fixed it LiquidBounce Nextgen, apparently it also has the same issue but it's easily fixable. It's 100% related to its aiming pattern. Ran the KillAura for almost 4 hours with zero flags.

                      suicidemouse33S Offline
                      suicidemouse33S Offline
                      suicidemouse33
                      wrote on last edited by
                      #11

                      @mems great

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