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LiquidBounce Forum

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  3. Reflex anti cheating

Reflex anti cheating

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  • 余浩余 Offline
    余浩余 Offline
    余浩
    wrote on last edited by
    #1

    How to use liquidbounce to bypass reflex and anti cheat?

    1 Reply Last reply
    0
    • 6Sence6 Offline
      6Sence6 Offline
      6Sence
      wrote on last edited by
      #2

      Is there a testserver

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      0
      • T Offline
        T Offline
        Teals53
        wrote on last edited by
        #3

        here is test server but i think no one can bypass this anticheat combat checks

        test.reflex.rip​

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        • 6Sence6 Offline
          6Sence6 Offline
          6Sence
          wrote on last edited by
          #4

          You can't bypass combat checks using killaura, the anticheat spawns invisible entities inside the player to see if you hit them. You can bypass this however if you use aimbot + autoclicker.

          CzechHekC 1 Reply Last reply
          0
          • 6Sence6 6Sence

            You can't bypass combat checks using killaura, the anticheat spawns invisible entities inside the player to see if you hit them. You can bypass this however if you use aimbot + autoclicker.

            CzechHekC Offline
            CzechHekC Offline
            CzechHek
            wrote on last edited by
            #5

            @6Sence that's what is KillAura raycast for

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            • ForeheadchanF Offline
              ForeheadchanF Offline
              Foreheadchan
              wrote on last edited by
              #6

              Who tf even uses reflex lol

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              • ? Offline
                ? Offline
                A Former User
                wrote on last edited by
                #7

                Reflex... tested it. Phase worked, fly worked, highjump worked, but I couldn't "bypass" combat checks using killaura because of what @6Sence said. If Reflex is a new anticheat, then it's on a good way to being a good anticheat. If it's for like 2+ years, then it sucks.

                notautismatallN 1 Reply Last reply
                0
                • ? A Former User

                  Reflex... tested it. Phase worked, fly worked, highjump worked, but I couldn't "bypass" combat checks using killaura because of what @6Sence said. If Reflex is a new anticheat, then it's on a good way to being a good anticheat. If it's for like 2+ years, then it sucks.

                  notautismatallN Offline
                  notautismatallN Offline
                  notautismatall
                  wrote on last edited by
                  #8

                  @mems said in Reflex anti cheating:

                  then it's on a good way to being a good anticheat. If it's for like 2+ years, then it sucks.

                  maybe make a killaura in scriptApi that sends attack packet instead of playerController.attackEntity

                  cuz if we send packet it would attack another entities on it way too

                  A 1 Reply Last reply
                  0
                  • notautismatallN notautismatall

                    @mems said in Reflex anti cheating:

                    then it's on a good way to being a good anticheat. If it's for like 2+ years, then it sucks.

                    maybe make a killaura in scriptApi that sends attack packet instead of playerController.attackEntity

                    cuz if we send packet it would attack another entities on it way too

                    A Offline
                    A Offline
                    Aftery
                    wrote on last edited by
                    #9

                    @notautismatall said in Reflex anti cheating:

                    @mems said in Reflex anti cheating:

                    then it's on a good way to being a good anticheat. If it's for like 2+ years, then it sucks.

                    maybe make a killaura in scriptApi that sends attack packet instead of playerController.attackEntity

                    cuz if we send packet it would attack another entities on it way too

                    maybe make a killaura in scriptApi that sends attack packet instead of playerController.attackEntity
                    cuz if we send packet it would attack another entities on it way too

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