[JS]TeleportAura 0.7(By Mumy)(updated)
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Demo:
TeleportAura-0.1 Demo video.zip
TeleportAura-0.2 Demo video.zip
TeleportAura-0.3 Demo video.zip
TeleportAura-0.4 Demo video.zip
TeleportAura-0.5 Demo video.zip
TeleportAura-0.6 Demo video.zip
TeleportAura-0.7 Demo video.zip
If this JS can get better feedback and excellent popularity, we will continue to update more functions
thanks- Updated
Added NoTPSneak(Boolean)
Added Timeout(Integer)
Added MinRange(Float) and MaxRange(Float)
Removed Range(Float)
Fixed Nashorn bug
Improved MultiThreading
Download:
TeleportAura 0.1.zip
TeleportAura 0.2.zip
TeleportAura 0.3.zip
TeleportAura 0.4.zip
TeleportAura 0.5.zip
TeleportAura 0.6.zip
TeleportAura 0.7.zip - Updated
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@cookiechinese amazing script, however it drains my performance to 0 while hitting targets
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for loop on top
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@faaatpotato its in development, and you can tell @CookieChinese about this
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Its either obf issue or pathfinding issue
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@plumer-man said in [JS]TeleportAura 0.1Dev(By Mumy):
obf issue
Doubt, obfuscation shouldn't cause that issue.
@plumer-man said in [JS]TeleportAura 0.1Dev(By Mumy):
pathfinding issue
Perhaps.
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@stfwissue You would be suprised by how bad performances are on certain obfuscators
i doubt obfuscation is the issue here tho.
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@cookiechinese take my upvote
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@plumer-man if the distance between you and the target is longer it drops to 0, if you are closer to the taregt, it isnt lagging at all
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@faaatpotato PathFinding issue
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@plumer-man yeah,fixed
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@cookiechinese nice
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@cookiechinese 这寻路看上去还是用的那个泛滥的Sigma寻路
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direct download
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@konoha-scarlet 此js没有参考任何圈子内的tpaura寻路,全是mumy自己写的(其实sigma和此js都是使用了A*算法所以才如此相似)
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@cookiechinese updated
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This post is deleted!
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@cookiechinese cool
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@cookiechinese A major update has been performed