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LiquidBounce Forum

[JS]TeleportAura 0.7(By Mumy)(updated)

Scheduled Pinned Locked Moved Scripts
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  • C Offline
    C Offline
    commandblock2
    replied to yorik100 on last edited by commandblock2
    #42

    @yorik100 is it capable of doing hclip? like the mineplex phase lmao, that would require you to cancel the S08 if you know where exactly the server would send you the S08

    Ali00035A yorik100Y 3 Replies Last reply
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  • Ali00035A Offline
    Ali00035A Offline
    Ali00035 Banned
    replied to commandblock2 on last edited by
    #43

    @commandblock2 oh hi commandblock2

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  • Ali00035A Offline
    Ali00035A Offline
    Ali00035 Banned
    replied to commandblock2 on last edited by Ali00035
    #44

    @commandblock2 said in [JS]TeleportAura 0.5demo(By Mumy)(updated):

    @yorik100 is it capable of doing hclip? like the mineplex phase lmao, that would require you to cancel the S08 if you know where exactly the server would send you the S08

    Take a look at the code of the teleportaura

    here lmao

    Edit: You can also take a look at this

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  • yorik100Y Offline
    yorik100Y Offline
    yorik100
    replied to commandblock2 on last edited by yorik100
    #45

    @commandblock2 said in [JS]TeleportAura 0.5demo(By Mumy)(updated):

    @yorik100 is it capable of doing hclip? like the mineplex phase lmao, that would require you to cancel the S08 if you know where exactly the server would send you the S08

    You could implement something similar to Mineplex phase which would allow you to hit people through 1 blocks horizontally.
    Regarding "that would require you to cancel the S08 if you know where exactly the server would send you the S08", that's complete bullshit and misinformation
    It would go like this
    28af38d9-d1b1-47be-927e-61d5c02b8b44-image.png
    The blue squares being what the TeleportAura positions would be, it would move 0.01 blocks into the 1 block thick wall and then move behind that wall and then move to the target and then move back 0.01 into the 1 block thick wall but this time on the other side and then behind the wall and then back to original position, note that this does not work on every blocks for some reasons, I don't know which blocks it doesn't work on but it works on every full blocks

    Ali00035A 1 Reply Last reply
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  • Ali00035A Offline
    Ali00035A Offline
    Ali00035 Banned
    replied to yorik100 on last edited by
    #46

    @yorik100 MSPaint :axocooler:

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  • CookieChineseC Offline
    CookieChineseC Offline
    CookieChinese
    replied to CookieChinese on last edited by
    #47

    @cookiechinese updated

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  • CookieChineseC Offline
    CookieChineseC Offline
    CookieChinese
    replied to CookieChinese on last edited by
    #48

    @cookiechinese updated

    FaaatPotatoF 1 Reply Last reply
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  • FaaatPotatoF Online
    FaaatPotatoF Online
    FaaatPotato
    replied to CookieChinese on last edited by
    #49

    @cookiechinese i will never stop liking this project :axocoffee: :axohmm:

    Ali00035A 1 Reply Last reply
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  • Ali00035A Offline
    Ali00035A Offline
    Ali00035 Banned
    replied to FaaatPotato on last edited by
    #50

    @faaatpotato same

    CookieChineseC 1 Reply Last reply
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  • CookieChineseC Offline
    CookieChineseC Offline
    CookieChinese
    replied to Ali00035 on last edited by CookieChinese
    #51

    @ali00035 @FaaatPotato @yorik100 @commandblock2
    The project will be terminated,
    But a new project has been launched 🙂
    [JS] SimpleTPAura (By Mumy GPLv3)

    FaaatPotatoF Ali00035A Plumer ManP 3 Replies Last reply
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  • FaaatPotatoF Online
    FaaatPotatoF Online
    FaaatPotato
    replied to CookieChinese on last edited by
    #52

    @cookiechinese :axodance:

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  • Ali00035A Offline
    Ali00035A Offline
    Ali00035 Banned
    replied to CookieChinese on last edited by
    #53

    @cookiechinese :axooh:

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  • Plumer ManP Offline
    Plumer ManP Offline
    Plumer Man
    replied to CookieChinese on last edited by
    #54

    @cookiechinese What is the diffrence? recode?

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  • H Offline
    H Offline
    halal.club Banned
    wrote on last edited by
    #55
    This post is deleted!
    1 Reply Last reply
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  • CookieChineseC Offline
    CookieChineseC Offline
    CookieChinese
    replied to CookieChinese on last edited by
    #56

    @CookieChinese We have decided to restart the update of this project in the recent period, please look forward to the follow-up notice.

    1 Reply Last reply
    1
  • yorik100Y Offline
    yorik100Y Offline
    yorik100
    wrote last edited by
    #57

    @CookieChinese said in [JS]TeleportAura 0.7(By Mumy)(updated):

    2022-07-03_20.23.16.png
    Demo:
    TeleportAura-0.1 Demo video.zip
    TeleportAura-0.2 Demo video.zip
    TeleportAura-0.3 Demo video.zip
    TeleportAura-0.4 Demo video.zip
    TeleportAura-0.5 Demo video.zip
    TeleportAura-0.6 Demo video.zip
    TeleportAura-0.7 Demo video.zip


    If this JS can get better feedback and excellent popularity, we will continue to update more functions
    thanks 🙂

    • Updated
      Added NoTPSneak(Boolean)
      Added Timeout(Integer)
      Added MinRange(Float) and MaxRange(Float)
      Removed Range(Float)
      Fixed Nashorn bug
      Improved MultiThreading

    Download:
    TeleportAura 0.1.zip
    TeleportAura 0.2.zip
    TeleportAura 0.3.zip
    TeleportAura 0.4.zip
    TeleportAura 0.5.zip
    TeleportAura 0.6.zip
    TeleportAura 0.7.zip

    Doesn't work with latest LB (b86)

    G 1 Reply Last reply
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  • G Offline
    G Offline
    Gabriel
    replied to yorik100 last edited by
    #58

    @yorik100 Probably because it used v1

    1 Reply Last reply
    0

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