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  3. 3 line code scaffold LOL

3 line code scaffold LOL

Scheduled Pinned Locked Moved Kotlin/Java
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  • icewormy3I Offline
    icewormy3I Offline
    icewormy3
    wrote on last edited by
    #1

    Enjoy XD

    package wormyclient.hacks;
    
    import org.lwjgl.input.Keyboard;
    
    import net.minecraft.util.EnumFacing;
    import net.minecraft.util.EnumHand;
    import net.minecraft.util.math.BlockPos;
    import net.minecraft.util.math.Vec3d;
    import wormyclient.events.EventTarget;
    import wormyclient.events.EventUpdate;
    import wormyclient.modules.Category;
    import wormyclient.modules.Module;
    
    public class Test extends Module {
    
    	public Test() {
    		super("Test", Category.MISC, Keyboard.KEY_NONE);
    		// TODO Auto-generated constructor stub
    	}
    	@EventTarget
    	public void onUpdate(EventUpdate event) {
    		BlockPos pos = new BlockPos(mc.player).down(1);
    		Vec3d vec = new Vec3d(0, 0, 0);
    		if(mc.player.onGround || mc.player.motionY == 0.0030162615090425808) {
    			mc.playerController.processRightClickBlock(mc.player, mc.world, pos, EnumFacing.VALUES[0].getOpposite(), vec, EnumHand.MAIN_HAND);
    		}
    	}
    }
    

    It should be pretty easy to port it to 1.8

    1 Reply Last reply
    0
    • A Offline
      A Offline
      Aftery
      wrote on last edited by
      #2

      what

      1 Reply Last reply
      0
      • PolisP Offline
        PolisP Offline
        Polis
        wrote on last edited by
        #3

        fun fact this might work on ncp

        1 Reply Last reply
        0
        • 6Sence6 Offline
          6Sence6 Offline
          6Sence
          wrote on last edited by
          #4

          Nice job

          1 Reply Last reply
          0
          • CzechHekC Offline
            CzechHekC Offline
            CzechHek
            wrote on last edited by CzechHek
            #5

            @icewormy3

            ///api_version=2
            (script = registerScript({
                name: "oNeLineExPaNdSCAFFOLDLOLXDDDDDnosrslythiswhyareyousoLOLOLOLOROFLLLLfromthisLMAO",
                authors: ["urmom"],
                version: "1.0"
            })).import("Core.lib");
            
            module = {
                onUpdate: function () {
                    mc.playerController.onPlayerRightClick(mc.thePlayer, mc.theWorld, mc.thePlayer.getHeldItem(), new BlockPos(mc.thePlayer).down(1), mc.thePlayer.getHorizontalFacing(), new Vec3(0, 0, 0));
                }
            }
            
            icewormy3I G 2 Replies Last reply
            3
            • yorik100Y Offline
              yorik100Y Offline
              yorik100
              wrote on last edited by
              #6

              OMIGILUL

              1 Reply Last reply
              0
              • CzechHekC CzechHek

                @icewormy3

                ///api_version=2
                (script = registerScript({
                    name: "oNeLineExPaNdSCAFFOLDLOLXDDDDDnosrslythiswhyareyousoLOLOLOLOROFLLLLfromthisLMAO",
                    authors: ["urmom"],
                    version: "1.0"
                })).import("Core.lib");
                
                module = {
                    onUpdate: function () {
                        mc.playerController.onPlayerRightClick(mc.thePlayer, mc.theWorld, mc.thePlayer.getHeldItem(), new BlockPos(mc.thePlayer).down(1), mc.thePlayer.getHorizontalFacing(), new Vec3(0, 0, 0));
                    }
                }
                
                icewormy3I Offline
                icewormy3I Offline
                icewormy3
                wrote on last edited by icewormy3
                #7

                @CzechHek yes i couldve put all the variables in the function but I wanted my scaffold to be easy to read. Also added other checks so it doesnt place blocks midair

                1 Reply Last reply
                0
                • T ST Offline
                  T ST Offline
                  T S
                  wrote on last edited by
                  #8

                  will this be detected on big servers?

                  icewormy3I 1 Reply Last reply
                  0
                  • T ST T S

                    will this be detected on big servers?

                    icewormy3I Offline
                    icewormy3I Offline
                    icewormy3
                    wrote on last edited by
                    #9

                    @T-S it only works in single player and servers with no anticheat

                    1 Reply Last reply
                    0
                    • CzechHekC CzechHek

                      @icewormy3

                      ///api_version=2
                      (script = registerScript({
                          name: "oNeLineExPaNdSCAFFOLDLOLXDDDDDnosrslythiswhyareyousoLOLOLOLOROFLLLLfromthisLMAO",
                          authors: ["urmom"],
                          version: "1.0"
                      })).import("Core.lib");
                      
                      module = {
                          onUpdate: function () {
                              mc.playerController.onPlayerRightClick(mc.thePlayer, mc.theWorld, mc.thePlayer.getHeldItem(), new BlockPos(mc.thePlayer).down(1), mc.thePlayer.getHorizontalFacing(), new Vec3(0, 0, 0));
                          }
                      }
                      
                      G Offline
                      G Offline
                      Gabriel
                      wrote on last edited by
                      #10

                      @CzechHek said in 3 line code scaffold LOL:

                      @icewormy3

                      ///api_version=2
                      (script = registerScript({
                          name: "oNeLineExPaNdSCAFFOLDLOLXDDDDDnosrslythiswhyareyousoLOLOLOLOROFLLLLfromthisLMAO",
                          authors: ["urmom"],
                          version: "1.0"
                      })).import("Core.lib");
                      
                      module = {
                          onUpdate: function () {
                              mc.playerController.onPlayerRightClick(mc.thePlayer, mc.theWorld, mc.thePlayer.getHeldItem(), new BlockPos(mc.thePlayer).down(1), mc.thePlayer.getHorizontalFacing(), new Vec3(0, 0, 0));
                          }
                      }
                      

                      Block-Fly LOOOOL

                      DreamWasFuckedD 1 Reply Last reply
                      0
                      • G Gabriel

                        @CzechHek said in 3 line code scaffold LOL:

                        @icewormy3

                        ///api_version=2
                        (script = registerScript({
                            name: "oNeLineExPaNdSCAFFOLDLOLXDDDDDnosrslythiswhyareyousoLOLOLOLOROFLLLLfromthisLMAO",
                            authors: ["urmom"],
                            version: "1.0"
                        })).import("Core.lib");
                        
                        module = {
                            onUpdate: function () {
                                mc.playerController.onPlayerRightClick(mc.thePlayer, mc.theWorld, mc.thePlayer.getHeldItem(), new BlockPos(mc.thePlayer).down(1), mc.thePlayer.getHorizontalFacing(), new Vec3(0, 0, 0));
                            }
                        }
                        

                        Block-Fly LOOOOL

                        DreamWasFuckedD Offline
                        DreamWasFuckedD Offline
                        DreamWasFucked
                        wrote on last edited by
                        #11

                        @gabriel works on cubecraft?

                        G 1 Reply Last reply
                        0
                        • DreamWasFuckedD DreamWasFucked

                          @gabriel works on cubecraft?

                          G Offline
                          G Offline
                          Gabriel
                          wrote on last edited by
                          #12

                          @skidma prob not xd

                          1 Reply Last reply
                          0
                          • ? Offline
                            ? Offline
                            A Former User
                            wrote on last edited by
                            #13

                            @skidma

                            1. holy shit 5 months necropost
                            2. do you actually think 3 line codes scaffold can work on cubecraft
                            gamerjuiceG 1 Reply Last reply
                            0
                            • ? A Former User

                              @skidma

                              1. holy shit 5 months necropost
                              2. do you actually think 3 line codes scaffold can work on cubecraft
                              gamerjuiceG Offline
                              gamerjuiceG Offline
                              gamerjuice
                              wrote on last edited by
                              #14

                              @chocopiexd yes

                              1 Reply Last reply
                              0
                              • Konoha ScarletK Offline
                                Konoha ScarletK Offline
                                Konoha Scarlet
                                wrote on last edited by
                                #15

                                only runs on vanilla & singleplayer lmao

                                1 Reply Last reply
                                0
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