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  2. Kotlin/Java
  3. 3 line code scaffold LOL

3 line code scaffold LOL

Scheduled Pinned Locked Moved Kotlin/Java
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  • yorik100Y Offline
    yorik100Y Offline
    yorik100
    wrote on last edited by
    #6

    OMIGILUL

    1 Reply Last reply
    0
    • CzechHekC CzechHek

      @icewormy3

      ///api_version=2
      (script = registerScript({
          name: "oNeLineExPaNdSCAFFOLDLOLXDDDDDnosrslythiswhyareyousoLOLOLOLOROFLLLLfromthisLMAO",
          authors: ["urmom"],
          version: "1.0"
      })).import("Core.lib");
      
      module = {
          onUpdate: function () {
              mc.playerController.onPlayerRightClick(mc.thePlayer, mc.theWorld, mc.thePlayer.getHeldItem(), new BlockPos(mc.thePlayer).down(1), mc.thePlayer.getHorizontalFacing(), new Vec3(0, 0, 0));
          }
      }
      
      icewormy3I Offline
      icewormy3I Offline
      icewormy3
      wrote on last edited by icewormy3
      #7

      @CzechHek yes i couldve put all the variables in the function but I wanted my scaffold to be easy to read. Also added other checks so it doesnt place blocks midair

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      0
      • T ST Offline
        T ST Offline
        T S
        wrote on last edited by
        #8

        will this be detected on big servers?

        icewormy3I 1 Reply Last reply
        0
        • T ST T S

          will this be detected on big servers?

          icewormy3I Offline
          icewormy3I Offline
          icewormy3
          wrote on last edited by
          #9

          @T-S it only works in single player and servers with no anticheat

          1 Reply Last reply
          0
          • CzechHekC CzechHek

            @icewormy3

            ///api_version=2
            (script = registerScript({
                name: "oNeLineExPaNdSCAFFOLDLOLXDDDDDnosrslythiswhyareyousoLOLOLOLOROFLLLLfromthisLMAO",
                authors: ["urmom"],
                version: "1.0"
            })).import("Core.lib");
            
            module = {
                onUpdate: function () {
                    mc.playerController.onPlayerRightClick(mc.thePlayer, mc.theWorld, mc.thePlayer.getHeldItem(), new BlockPos(mc.thePlayer).down(1), mc.thePlayer.getHorizontalFacing(), new Vec3(0, 0, 0));
                }
            }
            
            G Offline
            G Offline
            Gabriel
            wrote on last edited by
            #10

            @CzechHek said in 3 line code scaffold LOL:

            @icewormy3

            ///api_version=2
            (script = registerScript({
                name: "oNeLineExPaNdSCAFFOLDLOLXDDDDDnosrslythiswhyareyousoLOLOLOLOROFLLLLfromthisLMAO",
                authors: ["urmom"],
                version: "1.0"
            })).import("Core.lib");
            
            module = {
                onUpdate: function () {
                    mc.playerController.onPlayerRightClick(mc.thePlayer, mc.theWorld, mc.thePlayer.getHeldItem(), new BlockPos(mc.thePlayer).down(1), mc.thePlayer.getHorizontalFacing(), new Vec3(0, 0, 0));
                }
            }
            

            Block-Fly LOOOOL

            DreamWasFuckedD 1 Reply Last reply
            0
            • G Gabriel

              @CzechHek said in 3 line code scaffold LOL:

              @icewormy3

              ///api_version=2
              (script = registerScript({
                  name: "oNeLineExPaNdSCAFFOLDLOLXDDDDDnosrslythiswhyareyousoLOLOLOLOROFLLLLfromthisLMAO",
                  authors: ["urmom"],
                  version: "1.0"
              })).import("Core.lib");
              
              module = {
                  onUpdate: function () {
                      mc.playerController.onPlayerRightClick(mc.thePlayer, mc.theWorld, mc.thePlayer.getHeldItem(), new BlockPos(mc.thePlayer).down(1), mc.thePlayer.getHorizontalFacing(), new Vec3(0, 0, 0));
                  }
              }
              

              Block-Fly LOOOOL

              DreamWasFuckedD Offline
              DreamWasFuckedD Offline
              DreamWasFucked
              wrote on last edited by
              #11

              @gabriel works on cubecraft?

              G 1 Reply Last reply
              0
              • DreamWasFuckedD DreamWasFucked

                @gabriel works on cubecraft?

                G Offline
                G Offline
                Gabriel
                wrote on last edited by
                #12

                @skidma prob not xd

                1 Reply Last reply
                0
                • ? Offline
                  ? Offline
                  A Former User
                  wrote on last edited by
                  #13

                  @skidma

                  1. holy shit 5 months necropost
                  2. do you actually think 3 line codes scaffold can work on cubecraft
                  gamerjuiceG 1 Reply Last reply
                  0
                  • ? A Former User

                    @skidma

                    1. holy shit 5 months necropost
                    2. do you actually think 3 line codes scaffold can work on cubecraft
                    gamerjuiceG Offline
                    gamerjuiceG Offline
                    gamerjuice
                    wrote on last edited by
                    #14

                    @chocopiexd yes

                    1 Reply Last reply
                    0
                    • Konoha ScarletK Offline
                      Konoha ScarletK Offline
                      Konoha Scarlet
                      wrote on last edited by
                      #15

                      only runs on vanilla & singleplayer lmao

                      1 Reply Last reply
                      0

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