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  2. Kotlin/Java
  3. 3 line code scaffold LOL

3 line code scaffold LOL

Scheduled Pinned Locked Moved Kotlin/Java
15 Posts 13 Posters 5.1k Views
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  • A Offline
    A Offline
    Aftery
    wrote on last edited by
    #2

    what

    1 Reply Last reply
    0
    • PolisP Offline
      PolisP Offline
      Polis
      wrote on last edited by
      #3

      fun fact this might work on ncp

      1 Reply Last reply
      0
      • 6Sence6 Offline
        6Sence6 Offline
        6Sence
        wrote on last edited by
        #4

        Nice job

        1 Reply Last reply
        0
        • CzechHekC Offline
          CzechHekC Offline
          CzechHek
          wrote on last edited by CzechHek
          #5

          @icewormy3

          ///api_version=2
          (script = registerScript({
              name: "oNeLineExPaNdSCAFFOLDLOLXDDDDDnosrslythiswhyareyousoLOLOLOLOROFLLLLfromthisLMAO",
              authors: ["urmom"],
              version: "1.0"
          })).import("Core.lib");
          
          module = {
              onUpdate: function () {
                  mc.playerController.onPlayerRightClick(mc.thePlayer, mc.theWorld, mc.thePlayer.getHeldItem(), new BlockPos(mc.thePlayer).down(1), mc.thePlayer.getHorizontalFacing(), new Vec3(0, 0, 0));
              }
          }
          
          icewormy3I G 2 Replies Last reply
          3
          • yorik100Y Offline
            yorik100Y Offline
            yorik100
            wrote on last edited by
            #6

            OMIGILUL

            1 Reply Last reply
            0
            • CzechHekC CzechHek

              @icewormy3

              ///api_version=2
              (script = registerScript({
                  name: "oNeLineExPaNdSCAFFOLDLOLXDDDDDnosrslythiswhyareyousoLOLOLOLOROFLLLLfromthisLMAO",
                  authors: ["urmom"],
                  version: "1.0"
              })).import("Core.lib");
              
              module = {
                  onUpdate: function () {
                      mc.playerController.onPlayerRightClick(mc.thePlayer, mc.theWorld, mc.thePlayer.getHeldItem(), new BlockPos(mc.thePlayer).down(1), mc.thePlayer.getHorizontalFacing(), new Vec3(0, 0, 0));
                  }
              }
              
              icewormy3I Offline
              icewormy3I Offline
              icewormy3
              wrote on last edited by icewormy3
              #7

              @CzechHek yes i couldve put all the variables in the function but I wanted my scaffold to be easy to read. Also added other checks so it doesnt place blocks midair

              1 Reply Last reply
              0
              • T ST Offline
                T ST Offline
                T S
                wrote on last edited by
                #8

                will this be detected on big servers?

                icewormy3I 1 Reply Last reply
                0
                • T ST T S

                  will this be detected on big servers?

                  icewormy3I Offline
                  icewormy3I Offline
                  icewormy3
                  wrote on last edited by
                  #9

                  @T-S it only works in single player and servers with no anticheat

                  1 Reply Last reply
                  0
                  • CzechHekC CzechHek

                    @icewormy3

                    ///api_version=2
                    (script = registerScript({
                        name: "oNeLineExPaNdSCAFFOLDLOLXDDDDDnosrslythiswhyareyousoLOLOLOLOROFLLLLfromthisLMAO",
                        authors: ["urmom"],
                        version: "1.0"
                    })).import("Core.lib");
                    
                    module = {
                        onUpdate: function () {
                            mc.playerController.onPlayerRightClick(mc.thePlayer, mc.theWorld, mc.thePlayer.getHeldItem(), new BlockPos(mc.thePlayer).down(1), mc.thePlayer.getHorizontalFacing(), new Vec3(0, 0, 0));
                        }
                    }
                    
                    G Offline
                    G Offline
                    Gabriel
                    wrote on last edited by
                    #10

                    @CzechHek said in 3 line code scaffold LOL:

                    @icewormy3

                    ///api_version=2
                    (script = registerScript({
                        name: "oNeLineExPaNdSCAFFOLDLOLXDDDDDnosrslythiswhyareyousoLOLOLOLOROFLLLLfromthisLMAO",
                        authors: ["urmom"],
                        version: "1.0"
                    })).import("Core.lib");
                    
                    module = {
                        onUpdate: function () {
                            mc.playerController.onPlayerRightClick(mc.thePlayer, mc.theWorld, mc.thePlayer.getHeldItem(), new BlockPos(mc.thePlayer).down(1), mc.thePlayer.getHorizontalFacing(), new Vec3(0, 0, 0));
                        }
                    }
                    

                    Block-Fly LOOOOL

                    DreamWasFuckedD 1 Reply Last reply
                    0
                    • G Gabriel

                      @CzechHek said in 3 line code scaffold LOL:

                      @icewormy3

                      ///api_version=2
                      (script = registerScript({
                          name: "oNeLineExPaNdSCAFFOLDLOLXDDDDDnosrslythiswhyareyousoLOLOLOLOROFLLLLfromthisLMAO",
                          authors: ["urmom"],
                          version: "1.0"
                      })).import("Core.lib");
                      
                      module = {
                          onUpdate: function () {
                              mc.playerController.onPlayerRightClick(mc.thePlayer, mc.theWorld, mc.thePlayer.getHeldItem(), new BlockPos(mc.thePlayer).down(1), mc.thePlayer.getHorizontalFacing(), new Vec3(0, 0, 0));
                          }
                      }
                      

                      Block-Fly LOOOOL

                      DreamWasFuckedD Offline
                      DreamWasFuckedD Offline
                      DreamWasFucked
                      wrote on last edited by
                      #11

                      @gabriel works on cubecraft?

                      G 1 Reply Last reply
                      0
                      • DreamWasFuckedD DreamWasFucked

                        @gabriel works on cubecraft?

                        G Offline
                        G Offline
                        Gabriel
                        wrote on last edited by
                        #12

                        @skidma prob not xd

                        1 Reply Last reply
                        0
                        • ? Offline
                          ? Offline
                          A Former User
                          wrote on last edited by
                          #13

                          @skidma

                          1. holy shit 5 months necropost
                          2. do you actually think 3 line codes scaffold can work on cubecraft
                          gamerjuiceG 1 Reply Last reply
                          0
                          • ? A Former User

                            @skidma

                            1. holy shit 5 months necropost
                            2. do you actually think 3 line codes scaffold can work on cubecraft
                            gamerjuiceG Offline
                            gamerjuiceG Offline
                            gamerjuice
                            wrote on last edited by
                            #14

                            @chocopiexd yes

                            1 Reply Last reply
                            0
                            • Konoha ScarletK Offline
                              Konoha ScarletK Offline
                              Konoha Scarlet
                              wrote on last edited by
                              #15

                              only runs on vanilla & singleplayer lmao

                              1 Reply Last reply
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