3 line code scaffold LOL
			
			Kotlin/Java
		
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///api_version=2 (script = registerScript({ name: "oNeLineExPaNdSCAFFOLDLOLXDDDDDnosrslythiswhyareyousoLOLOLOLOROFLLLLfromthisLMAO", authors: ["urmom"], version: "1.0" })).import("Core.lib"); module = { onUpdate: function () { mc.playerController.onPlayerRightClick(mc.thePlayer, mc.theWorld, mc.thePlayer.getHeldItem(), new BlockPos(mc.thePlayer).down(1), mc.thePlayer.getHorizontalFacing(), new Vec3(0, 0, 0)); } } - 
///api_version=2 (script = registerScript({ name: "oNeLineExPaNdSCAFFOLDLOLXDDDDDnosrslythiswhyareyousoLOLOLOLOROFLLLLfromthisLMAO", authors: ["urmom"], version: "1.0" })).import("Core.lib"); module = { onUpdate: function () { mc.playerController.onPlayerRightClick(mc.thePlayer, mc.theWorld, mc.thePlayer.getHeldItem(), new BlockPos(mc.thePlayer).down(1), mc.thePlayer.getHorizontalFacing(), new Vec3(0, 0, 0)); } } - 
///api_version=2 (script = registerScript({ name: "oNeLineExPaNdSCAFFOLDLOLXDDDDDnosrslythiswhyareyousoLOLOLOLOROFLLLLfromthisLMAO", authors: ["urmom"], version: "1.0" })).import("Core.lib"); module = { onUpdate: function () { mc.playerController.onPlayerRightClick(mc.thePlayer, mc.theWorld, mc.thePlayer.getHeldItem(), new BlockPos(mc.thePlayer).down(1), mc.thePlayer.getHorizontalFacing(), new Vec3(0, 0, 0)); } }@CzechHek said in 3 line code scaffold LOL:
///api_version=2 (script = registerScript({ name: "oNeLineExPaNdSCAFFOLDLOLXDDDDDnosrslythiswhyareyousoLOLOLOLOROFLLLLfromthisLMAO", authors: ["urmom"], version: "1.0" })).import("Core.lib"); module = { onUpdate: function () { mc.playerController.onPlayerRightClick(mc.thePlayer, mc.theWorld, mc.thePlayer.getHeldItem(), new BlockPos(mc.thePlayer).down(1), mc.thePlayer.getHorizontalFacing(), new Vec3(0, 0, 0)); } }Block-Fly LOOOOL
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@CzechHek said in 3 line code scaffold LOL:
///api_version=2 (script = registerScript({ name: "oNeLineExPaNdSCAFFOLDLOLXDDDDDnosrslythiswhyareyousoLOLOLOLOROFLLLLfromthisLMAO", authors: ["urmom"], version: "1.0" })).import("Core.lib"); module = { onUpdate: function () { mc.playerController.onPlayerRightClick(mc.thePlayer, mc.theWorld, mc.thePlayer.getHeldItem(), new BlockPos(mc.thePlayer).down(1), mc.thePlayer.getHorizontalFacing(), new Vec3(0, 0, 0)); } }Block-Fly LOOOOL
@gabriel works on cubecraft?
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@gabriel works on cubecraft?
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@skidma
- holy shit 5 months necropost
 - do you actually think 3 line codes scaffold can work on cubecraft
 
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@skidma
- holy shit 5 months necropost
 - do you actually think 3 line codes scaffold can work on cubecraft
 
@chocopiexd yes
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only runs on vanilla & singleplayer lmao