Matrix Bot Remover (Legacy)
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So many views, but why doesn't anyone find and publish the problem in the code? Does it work well already?
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notAlwaysInRaduis = new HashMap<EntityPlayer, Integer>();
Can't load
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playerList = new ArrayList<EntityPlayer>();
still not work and my vs code say it is only used in TypeScript. -
@Anonzme That's the same bad method. The best way is to check differences in adding player packet.
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@Anonzme Made this months ago
module = { name: "JartexAntiBot", author: "CzechHek", category: "Combat", version: 1.1, onPacket: function (e) { e.getPacket() instanceof S38PacketPlayerListItem && mc.thePlayer.capabilities.allowEdit && e.getPacket().getAction() == "ADD_PLAYER" && (info = e.getPacket().getEntries().get(0)).getGameMode() == "SURVIVAL" && info.getDisplayName() && (e.cancelEvent(), chat.print("§2Removed bot§a: " + info.getDisplayName().getUnformattedText())); } } script.import("Core.lib");
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@CzechHek Where can i get your Core?
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@Anonzme try to find it in my ass
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All right. Does it work well now? (Test version)
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@Anonzme said in Matrix Bot Remover:
All right. Does it work well now? (Test version)
Why don't you test it...
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@seal For some reason, I can't running game to test script
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@Anonzme OK... It doesn't work for me BTW, it doesn't even remove the bot
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@seal QAQ
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@Anonzme It doesn't remove Matrix bots, it only removes NPCs in the lobby LMAO
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@notautismatall lol
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well. I test the Test Version. It should work now
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@Anonzme Matrix bots will copy the player's movements. Like when you jump, the bot will jump right after you. So maybe you can check if a player is trying to copy your movements, it might be a bot