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  3. Micronized and RandomCente Strength

Micronized and RandomCente Strength

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  • Zloy4elovekZ Offline
    Zloy4elovekZ Offline
    Zloy4elovek
    wrote on last edited by
    #1

    what is Micronized and what is MicronazedStrength for , What is RandomCentreStrength well , what is it for

    G CzechHekC 2 Replies Last reply
    0
    • Zloy4elovekZ Zloy4elovek

      what is Micronized and what is MicronazedStrength for , What is RandomCentreStrength well , what is it for

      G Offline
      G Offline
      Gabriel
      wrote on last edited by
      #2

      In a nutshell, Micronized slows down or even stops rotations (Depending on the value that you put on the MicronizedStrength setting).

      RandomCenter is basically simulating jitter clickers. You can make it more shaky or less shaky, depending on the RandomCenterStrength.

      Hope I helped you

      ❤

      1 Reply Last reply
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      • Zloy4elovekZ Zloy4elovek

        what is Micronized and what is MicronazedStrength for , What is RandomCentreStrength well , what is it for

        CzechHekC Offline
        CzechHekC Offline
        CzechHek
        wrote on last edited by
        #3

        @Zloy4elovek RandomMultiplier value in KillAura doesn't do anything and shouldn't therefore exist / be visible. I have made it hidden along with many more improvements in my pr that is yet to be accepted: https://github.com/CCBlueX/LiquidBounce/pull/923

        CzechHek opened this pull request in CCBlueX/LiquidBounce

        closed Fixed range, new AltManager, Dynamic Values™ fixes #923

        kawaiinekololisK 1 Reply Last reply
        0
        • CzechHekC CzechHek

          @Zloy4elovek RandomMultiplier value in KillAura doesn't do anything and shouldn't therefore exist / be visible. I have made it hidden along with many more improvements in my pr that is yet to be accepted: https://github.com/CCBlueX/LiquidBounce/pull/923

          CzechHek opened this pull request in CCBlueX/LiquidBounce

          closed Fixed range, new AltManager, Dynamic Values™ fixes #923

          kawaiinekololisK Offline
          kawaiinekololisK Offline
          kawaiinekololis
          Admin
          wrote on last edited by kawaiinekololis
          #4

          @CzechHek I actually forgot about RandomMultiplier, it had a purpose but I noticed that this idea was really stupid. But I forgot about removing the option in the final release.

          @Zloy4elovek Micronized will limit rotation (something like TurnSpeed) when you are already focused on the enemy body. This can reduce the strong effect of random center, which sometimes is way too strong.

          G 1 Reply Last reply
          0
          • kawaiinekololisK kawaiinekololis

            @CzechHek I actually forgot about RandomMultiplier, it had a purpose but I noticed that this idea was really stupid. But I forgot about removing the option in the final release.

            @Zloy4elovek Micronized will limit rotation (something like TurnSpeed) when you are already focused on the enemy body. This can reduce the strong effect of random center, which sometimes is way too strong.

            G Offline
            G Offline
            Gabriel
            wrote on last edited by
            #5

            @kawaiinekololis Can you try to add LB+'s new random center? It's p good

            kawaiinekololisK 1 Reply Last reply
            0
            • G Gabriel

              @kawaiinekololis Can you try to add LB+'s new random center? It's p good

              kawaiinekololisK Offline
              kawaiinekololisK Offline
              kawaiinekololis
              Admin
              wrote on last edited by
              #6

              @Gabriel No.

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