Micronized and RandomCente Strength
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what is Micronized and what is MicronazedStrength for , What is RandomCentreStrength well , what is it for
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In a nutshell, Micronized slows down or even stops rotations (Depending on the value that you put on the MicronizedStrength setting).
RandomCenter is basically simulating jitter clickers. You can make it more shaky or less shaky, depending on the RandomCenterStrength.
Hope I helped you
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@Zloy4elovek
RandomMultiplier
value in KillAura doesn't do anything and shouldn't therefore exist / be visible. I have made it hidden along with many more improvements in my pr that is yet to be accepted: https://github.com/CCBlueX/LiquidBounce/pull/923 -
@CzechHek I actually forgot about RandomMultiplier, it had a purpose but I noticed that this idea was really stupid. But I forgot about removing the option in the final release.
@Zloy4elovek Micronized will limit rotation (something like TurnSpeed) when you are already focused on the enemy body. This can reduce the strong effect of random center, which sometimes is way too strong.
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@kawaiinekololis Can you try to add LB+'s new random center? It's p good