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LiquidBounce Forum

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  3. Why forks don't merge their changes with legacy liquidbounce and dont helping in developement?

Why forks don't merge their changes with legacy liquidbounce and dont helping in developement?

Scheduled Pinned Locked Moved Unsolved General Discussion
custombuildliquidbouncebypasscodemerging changes
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  • ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #21

    Just make sure it's under the second rule I stated:

    The code is ORIGINALLY from a LiquidBounce fork and then it may have been used by paid clients / clients that don't share the same license as LiquidBounce.

    If the guy who made it stole it from a non-LiquidBounce fork, then sorry but no. If not, then feel free to make one.

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    • R Razzy

      @mems How would you feel about me trying to merge something like this?
      https://www.bilibili.com/video/BV1JL411C7dh/?spm_id_from=333.788.recommend_more_video.0
      (I'm not Chinese It's just the only video if it I could find.)

      It's from KevinClient Reborn and im 99% sure no other client has this that I've found so far. Pretty sure I could make some improvements to it aswell due to the glide aspect of it being pretty inefficient.

      Plumer ManP Offline
      Plumer ManP Offline
      Plumer Man
      wrote on last edited by
      #22

      real most hardest to find bypass

      mc.thePlayer.motionY = mc.thePlayer.ticksExisted % 2 == 0 ? -0.2 : -0.1;
      
      R 1 Reply Last reply
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      • Plumer ManP Plumer Man

        real most hardest to find bypass

        mc.thePlayer.motionY = mc.thePlayer.ticksExisted % 2 == 0 ? -0.2 : -0.1;
        
        R Offline
        R Offline
        Razzy
        wrote on last edited by
        #23

        @Plumer-Man yeah, i made a script out of it to try and it was terrible

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        • ? A Former User

          I would happily merge any pull request under these rules:

          A person actually came up with this bypass
          The code is ORIGINALLY from a LiquidBounce fork and then it may have been used by paid clients / clients that don't share the same license as LiquidBounce.

          And as we speak, this lad uploaded a new pull request:

          https://github.com/CCBlueX/LiquidBounce/pull/1339/files

          How can I now know if this is really not stolen and he actually came up with this? Secondly and no disrespect towards him, but it has been repeatedly shown he doesn't really know how to code or have some sort of idea how to put something in a module and make it work. By the bad indentation I can tell he simply pasted the code from some client that as of now I don't know if it's from a LiquidBounce fork.

          NCPUser opened this pull request in CCBlueX/LiquidBounce

          closed added new crit mode. #1339

          G Offline
          G Offline
          Gabriel
          wrote on last edited by
          #24

          @mems Actually, FDPClient made the original AAC5 Fly, and had it's own AAC5 velocity values that do the same thing that Rise's later AAC5 Fly did. Also, Rise severely skidded from LiquidBounce (at least 5.90-5.100), with proof being here (I found it myself). It's just that some clients are too big to fail, so the developers resort to skidding, though I haven't seen skidded code in 6.0 yet.

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