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LiquidBounce Forum

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  3. Why is there no InfiniteAura or TP-Aura?

Why is there no InfiniteAura or TP-Aura?

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  • ChocoPie_ismeC Offline
    ChocoPie_ismeC Offline
    ChocoPie_isme
    Banned
    wrote on last edited by
    #2

    teleport hit exists

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    • ChocoPie_ismeC ChocoPie_isme

      teleport hit exists

      1 Offline
      1 Offline
      1689295608
      wrote on last edited by
      #3

      @ChocoPie_isme But KillAura won't be able to scale that high

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      • C Offline
        C Offline
        commandblock2
        wrote on last edited by commandblock2
        #4

        @1689295608 said in Why is there no InfiniteAura or TP-Aura?:

        As a very powerful feature InfiniteAura, why does LiquidBounce not have one?

        Edit: DemoVideo1 DemoVideo2 ( the disclaimer in second video was originally used for a video bilibili.com in case of reports but sadly it was still reported and was taken down )

        It did not have that much significance(becuase it VANILLA ONLY) and if your target use

        .fly vanillaspeed 9.9

        nothing could hit it then (unless the inf/tp aura has prediction, but it would be a instant to fly out of you view distance).

        But I have one in my fork, it was not merged in official LB because the code was not optimized and many problem exists. I was planning to rewrite it when I have time.
        Source Code: https://github.com/commandblock2/LiquidBounce/tree/reachaura. It does have a pathfinding (A*) to plan the route to the enemy. But could still get S08 packet from the server. And compared to Sigma 5 's infaura it current does not go through the wall(might improve it next version)

        Beware it has many trash options. The default one should be fin.

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        • ? Offline
          ? Offline
          A Former User
          wrote on last edited by A Former User
          #5

          Both features would be amazing for LB, you don't have to switch to sigma just for the infinite aura/tp-aura then. 😉

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          • 1 1689295608

            As a very powerful feature InfiniteAura, why does LiquidBounce not have one?
            I would like LiquidBounce to be able to add this capability, even if it's not easy to use.

            infAuraI Offline
            infAuraI Offline
            infAura
            wrote on last edited by
            #6

            http://prntscr.com/t6zh3e

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            • ChocoPie_ismeC Offline
              ChocoPie_ismeC Offline
              ChocoPie_isme
              Banned
              wrote on last edited by
              #7

              hi im tp-aura

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              • TemmT Offline
                TemmT Offline
                Temm
                Moderator
                wrote on last edited by
                #8

                @infAura said in Why is there no InfiniteAura or TP-Aura?:

                http://prntscr.com/t6zh3e

                0008077.png 2

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                • ChocoPie_ismeC ChocoPie_isme

                  hi im tp-aura

                  ç±½ Offline
                  ç±½ Offline
                  籽岷
                  wrote on last edited by
                  #9

                  @ChocoPie_isme Hi, i am your brother InfiniteAura

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                  • LolMCL Offline
                    LolMCL Offline
                    LolMC
                    wrote on last edited by
                    #10

                    alt text

                    infAuraI 1 Reply Last reply
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                    • LolMCL LolMC

                      alt text

                      infAuraI Offline
                      infAuraI Offline
                      infAura
                      wrote on last edited by
                      #11

                      @LolMC where did u get that

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                      • LolMCL Offline
                        LolMCL Offline
                        LolMC
                        wrote on last edited by
                        #12

                        What? http://prntscr.com/t6zh3e
                        That from u dude

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                        • 6Sence6 Offline
                          6Sence6 Offline
                          6Sence
                          wrote on last edited by
                          #13

                          I'm not sure if this is still a thing, last time I used teleport hit, I couldn't hit more than 10 blocks

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