Why is there no InfiniteAura or TP-Aura?
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As a very powerful feature InfiniteAura, why does LiquidBounce not have one?
I would like LiquidBounce to be able to add this capability, even if it's not easy to use. -
teleport hit exists
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@ChocoPie_isme But KillAura won't be able to scale that high
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@1689295608 said in Why is there no InfiniteAura or TP-Aura?:
As a very powerful feature InfiniteAura, why does LiquidBounce not have one?
Edit: DemoVideo1 DemoVideo2 ( the disclaimer in second video was originally used for a video bilibili.com in case of reports but sadly it was still reported and was taken down )
It did not have that much significance(becuase it VANILLA ONLY) and if your target use
.fly vanillaspeed 9.9
nothing could hit it then (unless the inf/tp aura has prediction, but it would be a instant to fly out of you view distance).
But I have one in my fork, it was not merged in official LB because the code was not optimized and many problem exists. I was planning to rewrite it when I have time.
Source Code: https://github.com/commandblock2/LiquidBounce/tree/reachaura. It does have a pathfinding (A*) to plan the route to the enemy. But could still get S08 packet from the server. And compared to Sigma 5 's infaura it current does not go through the wall(might improve it next version)Beware it has many trash options. The default one should be fin.
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hi im tp-aura
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@ChocoPie_isme Hi, i am your brother InfiniteAura
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What? http://prntscr.com/t6zh3e
That from u dude