Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

LiquidBounce Forum

CzechHekC

CzechHek

@CzechHek
About
Posts
375
Topics
1
Shares
0
Groups
0
Followers
76
Following
0

Posts

Recent Best Controversial

  • Some ideas
    CzechHekC CzechHek

    @moon No, you should join Guilded. LB development is beyond this world, imagine someone helping someone else code something till 8 am. Totally normal.

    General

  • Lb updates are slow, I think there are the following reasons
    CzechHekC CzechHek

    @moon https://github.com/CCBlueX/LiquidBounce/pull/1347

    Is this good enough?

    CzechHek opened this pull request in CCBlueX/LiquidBounce

    closed [LEGACY] Inventory Management Rework #1347

    General

  • Russian translation
    CzechHekC CzechHek

    @rufus said in Russian translation:

    @WDIlsb russian on top ❤ from with love VietNam

    @rufus That's a bold thing to say these days.

    Suggestions

  • Why forks don't merge their changes with legacy liquidbounce and dont helping in developement?
    CzechHekC CzechHek

    After all those recently rejected pull requests with "skidded" code, I came to the conclusion that this is the main cause of inactivity when compared with other forks.

    Perhaps such code should be tolerated, if it gets modified to work within LB or even if it works better than original?

    General Discussion custombuild liquidbounce bypass code merging changes

  • how to build liquidbounce in Eclipse
    CzechHekC CzechHek

    @Gabriel nah, just execute the same commands as with intellij installation and then open the folder with eclipse

    Kotlin/Java

  • displayable in values
    CzechHekC CzechHek

    @RiceUser Well Core along with any script that uses LB utils doesn't support versions after my kotlin ports of LB from like b76+.

    ScriptAPI

  • I dont have ANY idea why this script is broken.
    CzechHekC CzechHek

    @rthrthwtrhg
    Ports to kotlin + removal of unnecessary @JvmStatic means that you have to access LB utils and fields with kotlin getters and static .INSTANCE.

    In this case MoveUtils.INSTANCE.strafe(), but its arguments have also changed, you have to put a few booleans as well, look at MovementUtils source.

    ScriptAPI should get its own built-in utils to simplify stuff.

    ScriptAPI

  • displayable in values
    CzechHekC CzechHek

    @RiceUser https://github.com/CCBlueX/LiquidBounce/pull/1037#issuecomment-1531600493

    CzechHek opened this pull request in CCBlueX/LiquidBounce

    closed ScriptAPI additions, description fixes, ... #1037

    ScriptAPI

  • Why I can't use commandManager or moduleManager in my script
    CzechHekC CzechHek

    @isnotpuppy

    since everything is in kotlin now, you most likely have to do moduleManager.INSTANCE.getModule()
    commandManager.INSTANCE....

    however this may be subject to change in the future because the documentation doesn't show this and it's not good

    ScriptAPI

  • Why I can't use commandManager or moduleManager in my script
    CzechHekC CzechHek

    @isnotpuppy Probably because of the kotlin ports, however this wasn't expected since:

    https://github.com/CCBlueX/LiquidBounce/blob/legacy/src/main/java/net/ccbluex/liquidbounce/script/Script.kt#L59-L63

    I will look into this.

    ScriptAPI

  • Why forks don't merge their changes with legacy liquidbounce and dont helping in developement?
    CzechHekC CzechHek

    @Gabriel Should taking code from forks of your GNU v3 repo be considered as skidding tho?

    General Discussion custombuild liquidbounce bypass code merging changes

  • Why forks don't merge their changes with legacy liquidbounce and dont helping in developement?
    CzechHekC CzechHek

    @cxtspnzwzd It's not that easy to add something into original LB because of its required coding standards, major changes wouldn't also get approved because there isn't any active development on the legacy branch. Many pull request take long to accept or jut get rejected.

    General Discussion custombuild liquidbounce bypass code merging changes

  • Why forks don't merge their changes with legacy liquidbounce and dont helping in developement?
    CzechHekC CzechHek

    @cxtspnzwzd The code of LB was pretty messy when I look back and I have been therefore cleaning it up this year which greatly improved it in my opinion. However, all of these forks have the old LB as their base with some much worse skidded code applied to them. It wouldn't be so easy to just copy and paste because of merge conflicts, different naming schemes and coding conventions.

    General Discussion custombuild liquidbounce bypass code merging changes

  • Remember me?
    CzechHekC CzechHek

    @Gabriel said in Remember me?:

    @CzechHek I started using LB when Hypixel fly still worked on both Jartex and Pika.

    5 block expand, faster than sprint scaffold on CubeCraft, with 7 reach, flagless vclipping and hclipping and several infinite flights >>>>

    Off-Topic

  • Remember me?
    CzechHekC CzechHek

    @Rafay ok so you joined after the cross-version accident saying that you are new and don't know what it is and then 3 years later you are back trying to figure out if you are remembered as an og of some sort

    and then you respond to marco

    oh well, I actually don't remember you too! Are you like an OG in this forum??

    Off-Topic

  • The latest version of b78 cannot be started
    CzechHekC CzechHek

    @ybyyby_-awa said in The latest version of b78 cannot be started:

    I'm very happy to fix the API bug, but I can't start it.

    The "API bug" wasn't a bug, there just wasn't any reason for having @JvmField or @JvmStatic there anymore, after all, here is CCBlueX team's thinking process: scripts were not intended to use LB utils, therefore LB utils don't have to support scripts when being manipulated with. I wanted to make stuff compatible, but I agree that putting
    @JvmField and @JvmStatic everywhere is not a solution. Therefore, scripts will have to adapt to code changes and no compatibility will be made. Actually, I just voluntarily broke all Core scripts probably, not mentioning the base itself.

    It is possible, that possible built-in script objects that will return calls from LB utils might get added. You therefore wouldn't have to import stuff every time you just want to change targetRotation...

    Now regarding the "vanilla" situation.
    The cause of this problem is:
    [13:50:29] [main/ERROR] [mixin]: Error encountered reading mixin config liquidbounce.forge.mixins.json: java.lang.IllegalArgumentException The specified resource 'liquidbounce.forge.mixins.json' was invalid or could not be read
    There were major backend changes which might have caused this, however, this makes no sense to me, when I build the identical branch and run it, it works without any errors, same with running from IntelliJ.

    Bug Reports

  • Dynamic Values™ are now built into LB b76!
    CzechHekC CzechHek

    @WaterFlex-Gaming I think it is CzechHekV4 or V3, you can autoinstall it using Manager script or also manually.
    .m theme download CzechHekV4
    .m theme load CzechHekV4

    General Discussion

  • how to use new RotationUtils and MovementUtils(如何使用最新的RotationUtils和MovementUtils)
    CzechHekC CzechHek

    @ybyyby_-awa I see, you also need to put keepLength parameter because there isn't @JvmOverloads, so just:
    RotationUtils.INSTANCE.setTargetRotation(rotation, 0)

    from src:
    fun setTargetRotation(rotation: Rotation, keepLength: Int = 0)

    after my pr gets merged, the previous syntax should work just fine:
    RotationUtils.setTargetRotation(rotation)

    Bug Reports
  • Login

  • Login or register to search.
  • First post
    Last post
0
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups