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Scripts

Share and discover scripts for LiquidBounce

1.0k Topics 9.1k Posts
  • Check if Player Exists

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    CzechHekC

    @yletzter
    This is one way you could do it.

    function isLoaded(name) { for each (var entity in mc.theWorld.playerEntities) if (entity.getName() == name) return true }
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    Ali00035A

    @funnycatmemes works in aac 5?

  • Can someone deobf AACBoostOBF script please?

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    Ali00035A

    @as丶one Lmao

  • A Crit In HuaYuTing (2022430 test)

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  • How Can I Get The Coordinates of A Player?

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    Konoha ScarletK

    @yletzter getPositionVector() will return a Vec3 (or Vec3d in 1.9+)
    You can use .posX .posY .posZ to get the 3 coords
    I suggest to read codes of mcp918, it's helpful to code in js

  • transactionping

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    Ali00035A

    @neg-gar you meant the transaction packet?

  • BridgeAssist 1.4

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    Ali00035A

    @truong_pham no

    @truong_pham said in BridgeAssist 1.4:

    sorry if i make you feel anoying, just to make sure i didnt break the game

    and no, you arent annoying

  • How Can I Check If A Script Is Running

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    CzechHekC

    @yletzter this trick only works in instances like

    function () X = true

    and does the same thing as

    function () { return X = true }

    It is unique to Nashorn.

    In this case you need to write

    function () { if (module.state) print("xd") }

    or

    function () module.state && print("xd")

    But if you check for it in onLoad then all scripts should already be loaded and you don't have to timeout.

  • This topic is deleted!

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  • triggerbot

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    SaitoS

    @a2_39_hồng-trường ahhh omg thanks

  • AACv5 SEXY FLY

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    tiagodinis33T

    @0-727 he's brazilian

  • This topic is deleted!

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  • This topic is deleted!

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  • Redesky Fly and Matrix Longjump / Fly

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    Ali00035A

    @kittyhax The server doesn't exist anymore.

  • This topic is deleted!

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  • This topic is deleted!

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  • Help

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    D

    @fartcheese yes

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    F

    liquidbounce.net

  • Jartex/Shotbow CIvbreak

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    SigmemeS

    @rimul

    mc.playerController.blockHitDelay = 0; if (mc.playerController.curBlockDamageMP > 0) { mc.playerController.curBlockDamageMP = 1F; }

    Simple fast break in java to convert to kotlin just remove the semicolons

  • auto friend !

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    CzechHekC

    @americaw Which players would you like to get added to friends automatically? Did you try using Teams module?