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LiquidBounce Forum

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  3. BlockAnimation(also can make sword float)

BlockAnimation(also can make sword float)

Scheduled Pinned Locked Moved Kotlin/Java
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  • qwq LiulihaocaiQ qwq Liulihaocai

    @wangtian297 我确定,我的魔改水影FDPClient用的是一样的码子

    W Offline
    W Offline
    wangtian297
    wrote on last edited by
    #23

    @qwq-liulihaocai 你是把这个码子加在哪里的?

    1 Reply Last reply
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    • qwq LiulihaocaiQ qwq Liulihaocai

      @wangtian297 我确定,我的魔改水影FDPClient用的是一样的码子

      W Offline
      W Offline
      wangtian297
      wrote on last edited by
      #24

      @qwq-liulihaocai 1

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      • qwq LiulihaocaiQ qwq Liulihaocai

        @wangtian297 我确定,我的魔改水影FDPClient用的是一样的码子

        W Offline
        W Offline
        wangtian297
        wrote on last edited by
        #25

        @qwq-liulihaocai 话说,你知道怎么让手中的物品浮空,但是 thePlayer的手不浮空吗,那样看着好怪,

        qwq LiulihaocaiQ 1 Reply Last reply
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        • qwq LiulihaocaiQ qwq Liulihaocai

          You can use freely in your custom lb xd
          by Liulihaocai (Method17)
          skid some animations from Animation-No-Cross(a custom LB)
          Code
          module

          package net.ccbluex.liquidbounce.features.module.modules.render
          
          import net.ccbluex.liquidbounce.features.module.Module
          import net.ccbluex.liquidbounce.features.module.ModuleCategory
          import net.ccbluex.liquidbounce.features.module.ModuleInfo
          import net.ccbluex.liquidbounce.value.FloatValue
          import net.ccbluex.liquidbounce.value.ListValue
          
          @ModuleInfo(name = "Animations", description = "Render sword while blocking", category = ModuleCategory.RENDER)
          class Animations : Module() {
              val presetValue = ListValue(
                  "Preset", arrayOf(
                      "Akrien", "Avatar", "ETB", "Exhibition", "Push", "Reverse",
                      "Shield", "SigmaNew", "SigmaOld", "Slide", "SlideDown", "Swong", "VisionFX"
                  ),
                  "SlideDown"
              )
          
              var translateX = FloatValue("TranslateX", 0.0f, 0.0f, 1.5f)
              var translateY = FloatValue("TranslateY", 0.0f, 0.0f, 0.5f)
              var translateZ = FloatValue("TranslateZ", 0.0f, 0.0f, -2.0f)
              val itemPosX = FloatValue("ItemPosX", 0.56F, -1.0F, 1.0F)
              val itemPosY = FloatValue("ItemPosY", -0.52F, -1.0F, 1.0F)
              val itemPosZ = FloatValue("ItemPosZ", -0.71999997F, -1.0F, 1.0F)
              var itemScale = FloatValue("ItemScale", 0.4f, 0.0f, 2.0f)
          
              override val tag: String
                  get() = presetValue.get()
          }
          

          mixin(MixinItemRenderer)

          
              private Animations animations;
          
              @Overwrite
              private void transformFirstPersonItem(float equipProgress, float swingProgress) {
                  doItemRenderGLTranslate();
                  GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
                  GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                  float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
                  float f1 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
                  GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
                  GlStateManager.rotate(f1 * -20.0F, 0.0F, 0.0F, 1.0F);
                  GlStateManager.rotate(f1 * -80.0F, 1.0F, 0.0F, 0.0F);
                  doItemRenderGLScale();
              }
          
              @Overwrite
              public void renderItemInFirstPerson(float partialTicks) {
                  if(animations==null){
                      animations = (Animations) LiquidBounce.moduleManager.getModule(Animations.class);
                  }
          
                  float f = 1.0F - (this.prevEquippedProgress + (this.equippedProgress - this.prevEquippedProgress) * partialTicks);
                  AbstractClientPlayer abstractclientplayer = this.mc.thePlayer;
                  float f1 = abstractclientplayer.getSwingProgress(partialTicks);
                  float f2 = abstractclientplayer.prevRotationPitch + (abstractclientplayer.rotationPitch - abstractclientplayer.prevRotationPitch) * partialTicks;
                  float f3 = abstractclientplayer.prevRotationYaw + (abstractclientplayer.rotationYaw - abstractclientplayer.prevRotationYaw) * partialTicks;
                  this.rotateArroundXAndY(f2, f3);
                  this.setLightMapFromPlayer(abstractclientplayer);
                  this.rotateWithPlayerRotations((EntityPlayerSP) abstractclientplayer, partialTicks);
                  GlStateManager.enableRescaleNormal();
                  GlStateManager.pushMatrix();
          
                  if(this.itemToRender != null) {
                      final KillAura killAura = (KillAura) LiquidBounce.moduleManager.getModule(KillAura.class);
          
                      if(this.itemToRender.getItem() instanceof net.minecraft.item.ItemMap) {
                          this.renderItemMap(abstractclientplayer, f2, f, f1);
                      } else if (abstractclientplayer.getItemInUseCount() > 0 || (itemToRender.getItem() instanceof ItemSword && killAura.getBlockingStatus())) {
                          EnumAction enumaction = killAura.getBlockingStatus() ? EnumAction.BLOCK : this.itemToRender.getItemUseAction();
                          switch(enumaction) {
                              case NONE:
                                  this.transformFirstPersonItem(f, 0.0F);
                                  break;
                              case EAT:
                              case DRINK:
                                  this.performDrinking(abstractclientplayer, partialTicks);
                                  this.transformFirstPersonItem(f, f1);
                                  break;
                              case BLOCK:
                                  if(animations.getState()){
                                      GL11.glTranslated(animations.getTranslateX().get(), animations.getTranslateY().get(), animations.getTranslateZ().get());
                                      switch (animations.getPresetValue().get()) {
                                          case "Akrien": {
                                              transformFirstPersonItem(f1, 0.0F);
                                              doBlockTransformations();
                                              break;
                                          }
                                          case "Avatar": {
                                              avatar(f1);
                                              doBlockTransformations();
                                              break;
                                          }
                                          case "ETB": {
                                              etb(f, f1);
                                              doBlockTransformations();
                                              break;
                                          }
                                          case "Exhibition": {
                                              transformFirstPersonItem(f, 0.83F);
                                              float f4 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.83F);
                                              GlStateManager.translate(-0.5F, 0.2F, 0.2F);
                                              GlStateManager.rotate(-f4 * 0.0F, 0.0F, 0.0F, 0.0F);
                                              GlStateManager.rotate(-f4 * 43.0F, 58.0F, 23.0F, 45.0F);
                                              doBlockTransformations();
                                              break;
                                          }
                                          case "Push": {
                                              push(f1);
                                              doBlockTransformations();
                                              break;
                                          }
                                          case "Reverse": {
                                              transformFirstPersonItem(f1, f1);
                                              doBlockTransformations();
                                              GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
                                              break;
                                          }
                                          case "Shield": {
                                              jello(f1);
                                              doBlockTransformations();
                                              break;
                                          }
                                          case "SigmaNew": {
                                              sigmaNew(0.2F, f1);
                                              doBlockTransformations();
                                              break;
                                          }
                                          case "SigmaOld": {
                                              sigmaOld(f);
                                              float var15 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.1415927F);
                                              GlStateManager.rotate(-var15 * 55.0F / 2.0F, -8.0F, -0.0F, 9.0F);
                                              GlStateManager.rotate(-var15 * 45.0F, 1.0F, var15 / 2.0F, -0.0F);
                                              doBlockTransformations();
                                              GL11.glTranslated(1.2D, 0.3D, 0.5D);
                                              GL11.glTranslatef(-1.0F, mc.thePlayer.isSneaking() ? -0.1F : -0.2F, 0.2F);
                                              GlStateManager.scale(1.2F, 1.2F, 1.2F);
                                              break;
                                          }
                                          case "Slide": {
                                              slide(f1);
                                              doBlockTransformations();
                                              break;
                                          }
                                          case "SlideDown": {
                                              transformFirstPersonItem(0.2F, f1);
                                              doBlockTransformations();
                                              break;
                                          }
                                          case "Swong": {
                                              transformFirstPersonItem(f / 2.0F, 0.0F);
                                              GlStateManager.rotate(-MathHelper.sin(MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 3.1415927F) * 40.0F / 2.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F, 9.0F);
                                              GlStateManager.rotate(-MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 30.0F, 1.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F);
                                              doBlockTransformations();
                                              break;
                                          }
                                          case "VisionFX": {
                                              continuity(f1);
                                              doBlockTransformations();
                                              break;
                                          }
                                      }
                                  }else{
                                      this.transformFirstPersonItem(f + 0.1F, f1);
                                      this.doBlockTransformations();
                                      GlStateManager.translate(-0.5F, 0.2F, 0.0F);
                                  }
                                  break;
                              case BOW:
                                  this.transformFirstPersonItem(f, f1);
                                  this.doBowTransformations(partialTicks, abstractclientplayer);
                          }
                      }else{
                          if (!LiquidBounce.moduleManager.getModule(SwingAnimation.class).getState())
                              this.doItemUsedTransformations(f1);
                          this.transformFirstPersonItem(f, f1);
                      }
                      this.renderItem(abstractclientplayer, this.itemToRender, ItemCameraTransforms.TransformType.FIRST_PERSON);
                  }else if(!abstractclientplayer.isInvisible()) {
                      this.renderPlayerArm(abstractclientplayer, f, f1);
                  }
          
                  GlStateManager.popMatrix();
                  GlStateManager.disableRescaleNormal();
                  RenderHelper.disableStandardItemLighting();
              }
          
              private void doItemRenderGLTranslate(){
                  if(animations.getState()) {
                      GlStateManager.translate(animations.getItemPosX().get(), animations.getItemPosY().get(), animations.getItemPosZ().get());
                  }else{
                      GlStateManager.translate(0.56F, -0.52F, -0.71999997F);
                  }
              }
          
              private void doItemRenderGLScale(){
                  if(animations.getState()) {
                      GlStateManager.scale(animations.getItemScale().get(), animations.getItemScale().get(), animations.getItemScale().get());
                  }else{
                      GlStateManager.scale(0.4F, 0.4F, 0.4F);
                  }
              }
          
              private void sigmaOld(float f) {
                  doItemRenderGLTranslate();
                  GlStateManager.translate(0.0F, f * -0.6F, 0.0F);
                  GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                  GlStateManager.rotate(0F, 0.0F, 1.0F, 0.2F);
                  GlStateManager.rotate(0F, 0.2F, 0.1F, 1.0F);
                  GlStateManager.rotate(0F, 1.3F, 0.1F, 0.2F);
                  doItemRenderGLScale();
              }
          
              //methods in LiquidBounce b73 Animation-No-Cross
              private void avatar(float swingProgress) {
                  doItemRenderGLTranslate();
                  GlStateManager.translate(0.0F, 0.0F, 0.0F);
                  GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                  float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
                  float f2 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
                  GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
                  GlStateManager.rotate(f2 * -20.0F, 0.0F, 0.0F, 1.0F);
                  GlStateManager.rotate(f2 * -40.0F, 1.0F, 0.0F, 0.0F);
                  doItemRenderGLScale();
              }
          
              private void slide(float var9) {
                  doItemRenderGLTranslate();
                  GlStateManager.translate(0.0F, 0.0F, 0.0F);
                  GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                  float var11 = MathHelper.sin(var9 * var9 * 3.1415927F);
                  float var12 = MathHelper.sin(MathHelper.sqrt_float(var9) * 3.1415927F);
                  GlStateManager.rotate(var11 * 0.0F, 0.0F, 1.0F, 0.0F);
                  GlStateManager.rotate(var12 * 0.0F, 0.0F, 0.0F, 1.0F);
                  GlStateManager.rotate(var12 * -40.0F, 1.0F, 0.0F, 0.0F);
                  doItemRenderGLScale();
              }
          
              private void jello(float var12) {
                  doItemRenderGLTranslate();
                  GlStateManager.rotate(48.57F, 0.0F, 0.24F, 0.14F);
                  float var13 = MathHelper.sin(var12 * var12 * 3.1415927F);
                  float var14 = MathHelper.sin(MathHelper.sqrt_float(var12) * 3.1415927F);
                  GlStateManager.rotate(var13 * -35.0F, 0.0F, 0.0F, 0.0F);
                  GlStateManager.rotate(var14 * 0.0F, 0.0F, 0.0F, 0.0F);
                  GlStateManager.rotate(var14 * 20.0F, 1.0F, 1.0F, 1.0F);
                  doItemRenderGLScale();
              }
          
              private void continuity(float var10) {
                  doItemRenderGLTranslate();
                  GlStateManager.translate(0.0F, 0.0F, 0.0F);
                  GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                  float var12 = -MathHelper.sin(var10 * var10 * 3.1415927F);
                  float var13 = MathHelper.cos(MathHelper.sqrt_float(var10) * 3.1415927F);
                  float var14 = MathHelper.abs(MathHelper.sqrt_float((float) 0.1) * 3.1415927F);
                  GlStateManager.rotate(var12 * var14 * 30.0F, 0.0F, 1.0F, 0.0F);
                  GlStateManager.rotate(var13 * 0.0F, 0.0F, 0.0F, 1.0F);
                  GlStateManager.rotate(var13 * 20.0F, 1.0F, 0.0F, 0.0F);
                  doItemRenderGLScale();
              }
          
              public void sigmaNew(float var22, float var23) {
                  doItemRenderGLTranslate();
                  GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                  float var24 = MathHelper.sin(var23 * MathHelper.sqrt_float(var22) * 3.1415927F);
                  float var25 = MathHelper.abs(MathHelper.sqrt_double(var22) * 3.1415927F);
                  GlStateManager.rotate(var24 * 20.0F * var25, 0.0F, 1.0F, 1.0F);
                  doItemRenderGLScale();
              }
          
              private void etb(float equipProgress, float swingProgress) {
                  doItemRenderGLTranslate();
                  GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
                  GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                  float var3 = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
                  float var4 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
                  GlStateManager.rotate(var3 * -34.0F, 0.0F, 1.0F, 0.2F);
                  GlStateManager.rotate(var4 * -20.7F, 0.2F, 0.1F, 1.0F);
                  GlStateManager.rotate(var4 * -68.6F, 1.3F, 0.1F, 0.2F);
                  doItemRenderGLScale();
              }
          
              private void push(float idc) {
                  doItemRenderGLTranslate();
                  GlStateManager.translate(0.0F, (float) 0.1 * -0.6F, 0.0F);
                  GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                  float var3 = MathHelper.sin(idc * idc * 3.1415927F);
                  float var4 = MathHelper.sin(MathHelper.sqrt_float(idc) * 3.1415927F);
                  GlStateManager.rotate(var3 * -10.0F, 1.0F, 1.0F, 1.0F);
                  GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
                  GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
                  doItemRenderGLScale();
              }
          
          WaterFlexW Offline
          WaterFlexW Offline
          WaterFlex
          wrote on last edited by
          #26

          @qwq-liulihaocai How to install this

          exit scammedE 1 Reply Last reply
          0
          • WaterFlexW WaterFlex

            @qwq-liulihaocai How to install this

            exit scammedE Offline
            exit scammedE Offline
            exit scammed
            wrote on last edited by exit scammed
            #27

            @waterflex first get an lb src (not the nextgen)
            then add a module and register that mixin
            finally build it

            1

            WaterFlexW 1 Reply Last reply
            0
            • exit scammedE exit scammed

              @waterflex first get an lb src (not the nextgen)
              then add a module and register that mixin
              finally build it

              1

              WaterFlexW Offline
              WaterFlexW Offline
              WaterFlex
              wrote on last edited by
              #28

              @asutoboki Let's go to the discord, show me how to do it

              1 Reply Last reply
              0
              • W wangtian297

                @qwq-liulihaocai 话说,你知道怎么让手中的物品浮空,但是 thePlayer的手不浮空吗,那样看着好怪,

                qwq LiulihaocaiQ Offline
                qwq LiulihaocaiQ Offline
                qwq Liulihaocai
                wrote on last edited by
                #29

                @wangtian297 判断下手里的东西是不是空的就行

                W 3 Replies Last reply
                0
                • qwq LiulihaocaiQ qwq Liulihaocai

                  @wangtian297 判断下手里的东西是不是空的就行

                  W Offline
                  W Offline
                  wangtian297
                  wrote on last edited by
                  #30

                  @qwq-liulihaocai Az,给个码子呗

                  1 Reply Last reply
                  0
                  • qwq LiulihaocaiQ qwq Liulihaocai

                    @wangtian297 判断下手里的东西是不是空的就行

                    W Offline
                    W Offline
                    wangtian297
                    wrote on last edited by
                    #31

                    @qwq-liulihaocai
                    判断下手里的东西是不是空 的码子awa

                    1 Reply Last reply
                    0
                    • qwq LiulihaocaiQ qwq Liulihaocai

                      @wangtian297 判断下手里的东西是不是空的就行

                      W Offline
                      W Offline
                      wangtian297
                      wrote on last edited by
                      #32

                      @qwq-liulihaocai 算了,不麻烦腻了,我估计你给的renderer里面也有。我慢慢研究得了

                      1 Reply Last reply
                      0
                      • Y4NDEXY Offline
                        Y4NDEXY Offline
                        Y4NDEX
                        wrote on last edited by
                        #33

                        What line do we paste the mixin code

                        XanderX 1 Reply Last reply
                        0
                        • Y4NDEXY Y4NDEX

                          What line do we paste the mixin code

                          XanderX Offline
                          XanderX Offline
                          Xander
                          wrote on last edited by
                          #34

                          where do I download the script?

                          exit scammedE 1 Reply Last reply
                          0
                          • XanderX Xander

                            where do I download the script?

                            exit scammedE Offline
                            exit scammedE Offline
                            exit scammed
                            wrote on last edited by
                            #35

                            @xander 61db2dea-0893-4867-b310-385582a1b591-image.png
                            Click here for more info

                            1 Reply Last reply
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