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  3. BlockAnimation(also can make sword float)

BlockAnimation(also can make sword float)

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  • qwq LiulihaocaiQ qwq Liulihaocai

    @wangtian297 如果你是国人就说中文awa
    i cant understand your english 😞

    W Offline
    W Offline
    wangtian297
    wrote on last edited by
    #20

    @qwq-liulihaocai said in BlockAnimation(also can make sword float):

    i cant understand your english 😞

    额,我是国人,不过你确定你给的码子是可以让拿在手中的物品浮在空中的?

    qwq LiulihaocaiQ 1 Reply Last reply
    0
    • W wangtian297

      @qwq-liulihaocai said in BlockAnimation(also can make sword float):

      i cant understand your english 😞

      额,我是国人,不过你确定你给的码子是可以让拿在手中的物品浮在空中的?

      qwq LiulihaocaiQ Offline
      qwq LiulihaocaiQ Offline
      qwq Liulihaocai
      wrote on last edited by qwq Liulihaocai
      #21

      @wangtian297 我确定,我的魔改水影FDPClient用的是一样的码子

      W 4 Replies Last reply
      0
      • qwq LiulihaocaiQ qwq Liulihaocai

        @wangtian297 我确定,我的魔改水影FDPClient用的是一样的码子

        W Offline
        W Offline
        wangtian297
        wrote on last edited by
        #22

        @qwq-liulihaocai 我的MixinItemRender里面就有这个码子,你这是格挡的pos把

        1 Reply Last reply
        0
        • qwq LiulihaocaiQ qwq Liulihaocai

          @wangtian297 我确定,我的魔改水影FDPClient用的是一样的码子

          W Offline
          W Offline
          wangtian297
          wrote on last edited by
          #23

          @qwq-liulihaocai 你是把这个码子加在哪里的?

          1 Reply Last reply
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          • qwq LiulihaocaiQ qwq Liulihaocai

            @wangtian297 我确定,我的魔改水影FDPClient用的是一样的码子

            W Offline
            W Offline
            wangtian297
            wrote on last edited by
            #24

            @qwq-liulihaocai 1

            1 Reply Last reply
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            • qwq LiulihaocaiQ qwq Liulihaocai

              @wangtian297 我确定,我的魔改水影FDPClient用的是一样的码子

              W Offline
              W Offline
              wangtian297
              wrote on last edited by
              #25

              @qwq-liulihaocai 话说,你知道怎么让手中的物品浮空,但是 thePlayer的手不浮空吗,那样看着好怪,

              qwq LiulihaocaiQ 1 Reply Last reply
              0
              • qwq LiulihaocaiQ qwq Liulihaocai

                You can use freely in your custom lb xd
                by Liulihaocai (Method17)
                skid some animations from Animation-No-Cross(a custom LB)
                Code
                module

                package net.ccbluex.liquidbounce.features.module.modules.render
                
                import net.ccbluex.liquidbounce.features.module.Module
                import net.ccbluex.liquidbounce.features.module.ModuleCategory
                import net.ccbluex.liquidbounce.features.module.ModuleInfo
                import net.ccbluex.liquidbounce.value.FloatValue
                import net.ccbluex.liquidbounce.value.ListValue
                
                @ModuleInfo(name = "Animations", description = "Render sword while blocking", category = ModuleCategory.RENDER)
                class Animations : Module() {
                    val presetValue = ListValue(
                        "Preset", arrayOf(
                            "Akrien", "Avatar", "ETB", "Exhibition", "Push", "Reverse",
                            "Shield", "SigmaNew", "SigmaOld", "Slide", "SlideDown", "Swong", "VisionFX"
                        ),
                        "SlideDown"
                    )
                
                    var translateX = FloatValue("TranslateX", 0.0f, 0.0f, 1.5f)
                    var translateY = FloatValue("TranslateY", 0.0f, 0.0f, 0.5f)
                    var translateZ = FloatValue("TranslateZ", 0.0f, 0.0f, -2.0f)
                    val itemPosX = FloatValue("ItemPosX", 0.56F, -1.0F, 1.0F)
                    val itemPosY = FloatValue("ItemPosY", -0.52F, -1.0F, 1.0F)
                    val itemPosZ = FloatValue("ItemPosZ", -0.71999997F, -1.0F, 1.0F)
                    var itemScale = FloatValue("ItemScale", 0.4f, 0.0f, 2.0f)
                
                    override val tag: String
                        get() = presetValue.get()
                }
                

                mixin(MixinItemRenderer)

                
                    private Animations animations;
                
                    @Overwrite
                    private void transformFirstPersonItem(float equipProgress, float swingProgress) {
                        doItemRenderGLTranslate();
                        GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
                        GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                        float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
                        float f1 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
                        GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
                        GlStateManager.rotate(f1 * -20.0F, 0.0F, 0.0F, 1.0F);
                        GlStateManager.rotate(f1 * -80.0F, 1.0F, 0.0F, 0.0F);
                        doItemRenderGLScale();
                    }
                
                    @Overwrite
                    public void renderItemInFirstPerson(float partialTicks) {
                        if(animations==null){
                            animations = (Animations) LiquidBounce.moduleManager.getModule(Animations.class);
                        }
                
                        float f = 1.0F - (this.prevEquippedProgress + (this.equippedProgress - this.prevEquippedProgress) * partialTicks);
                        AbstractClientPlayer abstractclientplayer = this.mc.thePlayer;
                        float f1 = abstractclientplayer.getSwingProgress(partialTicks);
                        float f2 = abstractclientplayer.prevRotationPitch + (abstractclientplayer.rotationPitch - abstractclientplayer.prevRotationPitch) * partialTicks;
                        float f3 = abstractclientplayer.prevRotationYaw + (abstractclientplayer.rotationYaw - abstractclientplayer.prevRotationYaw) * partialTicks;
                        this.rotateArroundXAndY(f2, f3);
                        this.setLightMapFromPlayer(abstractclientplayer);
                        this.rotateWithPlayerRotations((EntityPlayerSP) abstractclientplayer, partialTicks);
                        GlStateManager.enableRescaleNormal();
                        GlStateManager.pushMatrix();
                
                        if(this.itemToRender != null) {
                            final KillAura killAura = (KillAura) LiquidBounce.moduleManager.getModule(KillAura.class);
                
                            if(this.itemToRender.getItem() instanceof net.minecraft.item.ItemMap) {
                                this.renderItemMap(abstractclientplayer, f2, f, f1);
                            } else if (abstractclientplayer.getItemInUseCount() > 0 || (itemToRender.getItem() instanceof ItemSword && killAura.getBlockingStatus())) {
                                EnumAction enumaction = killAura.getBlockingStatus() ? EnumAction.BLOCK : this.itemToRender.getItemUseAction();
                                switch(enumaction) {
                                    case NONE:
                                        this.transformFirstPersonItem(f, 0.0F);
                                        break;
                                    case EAT:
                                    case DRINK:
                                        this.performDrinking(abstractclientplayer, partialTicks);
                                        this.transformFirstPersonItem(f, f1);
                                        break;
                                    case BLOCK:
                                        if(animations.getState()){
                                            GL11.glTranslated(animations.getTranslateX().get(), animations.getTranslateY().get(), animations.getTranslateZ().get());
                                            switch (animations.getPresetValue().get()) {
                                                case "Akrien": {
                                                    transformFirstPersonItem(f1, 0.0F);
                                                    doBlockTransformations();
                                                    break;
                                                }
                                                case "Avatar": {
                                                    avatar(f1);
                                                    doBlockTransformations();
                                                    break;
                                                }
                                                case "ETB": {
                                                    etb(f, f1);
                                                    doBlockTransformations();
                                                    break;
                                                }
                                                case "Exhibition": {
                                                    transformFirstPersonItem(f, 0.83F);
                                                    float f4 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.83F);
                                                    GlStateManager.translate(-0.5F, 0.2F, 0.2F);
                                                    GlStateManager.rotate(-f4 * 0.0F, 0.0F, 0.0F, 0.0F);
                                                    GlStateManager.rotate(-f4 * 43.0F, 58.0F, 23.0F, 45.0F);
                                                    doBlockTransformations();
                                                    break;
                                                }
                                                case "Push": {
                                                    push(f1);
                                                    doBlockTransformations();
                                                    break;
                                                }
                                                case "Reverse": {
                                                    transformFirstPersonItem(f1, f1);
                                                    doBlockTransformations();
                                                    GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
                                                    break;
                                                }
                                                case "Shield": {
                                                    jello(f1);
                                                    doBlockTransformations();
                                                    break;
                                                }
                                                case "SigmaNew": {
                                                    sigmaNew(0.2F, f1);
                                                    doBlockTransformations();
                                                    break;
                                                }
                                                case "SigmaOld": {
                                                    sigmaOld(f);
                                                    float var15 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.1415927F);
                                                    GlStateManager.rotate(-var15 * 55.0F / 2.0F, -8.0F, -0.0F, 9.0F);
                                                    GlStateManager.rotate(-var15 * 45.0F, 1.0F, var15 / 2.0F, -0.0F);
                                                    doBlockTransformations();
                                                    GL11.glTranslated(1.2D, 0.3D, 0.5D);
                                                    GL11.glTranslatef(-1.0F, mc.thePlayer.isSneaking() ? -0.1F : -0.2F, 0.2F);
                                                    GlStateManager.scale(1.2F, 1.2F, 1.2F);
                                                    break;
                                                }
                                                case "Slide": {
                                                    slide(f1);
                                                    doBlockTransformations();
                                                    break;
                                                }
                                                case "SlideDown": {
                                                    transformFirstPersonItem(0.2F, f1);
                                                    doBlockTransformations();
                                                    break;
                                                }
                                                case "Swong": {
                                                    transformFirstPersonItem(f / 2.0F, 0.0F);
                                                    GlStateManager.rotate(-MathHelper.sin(MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 3.1415927F) * 40.0F / 2.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F, 9.0F);
                                                    GlStateManager.rotate(-MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 30.0F, 1.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F);
                                                    doBlockTransformations();
                                                    break;
                                                }
                                                case "VisionFX": {
                                                    continuity(f1);
                                                    doBlockTransformations();
                                                    break;
                                                }
                                            }
                                        }else{
                                            this.transformFirstPersonItem(f + 0.1F, f1);
                                            this.doBlockTransformations();
                                            GlStateManager.translate(-0.5F, 0.2F, 0.0F);
                                        }
                                        break;
                                    case BOW:
                                        this.transformFirstPersonItem(f, f1);
                                        this.doBowTransformations(partialTicks, abstractclientplayer);
                                }
                            }else{
                                if (!LiquidBounce.moduleManager.getModule(SwingAnimation.class).getState())
                                    this.doItemUsedTransformations(f1);
                                this.transformFirstPersonItem(f, f1);
                            }
                            this.renderItem(abstractclientplayer, this.itemToRender, ItemCameraTransforms.TransformType.FIRST_PERSON);
                        }else if(!abstractclientplayer.isInvisible()) {
                            this.renderPlayerArm(abstractclientplayer, f, f1);
                        }
                
                        GlStateManager.popMatrix();
                        GlStateManager.disableRescaleNormal();
                        RenderHelper.disableStandardItemLighting();
                    }
                
                    private void doItemRenderGLTranslate(){
                        if(animations.getState()) {
                            GlStateManager.translate(animations.getItemPosX().get(), animations.getItemPosY().get(), animations.getItemPosZ().get());
                        }else{
                            GlStateManager.translate(0.56F, -0.52F, -0.71999997F);
                        }
                    }
                
                    private void doItemRenderGLScale(){
                        if(animations.getState()) {
                            GlStateManager.scale(animations.getItemScale().get(), animations.getItemScale().get(), animations.getItemScale().get());
                        }else{
                            GlStateManager.scale(0.4F, 0.4F, 0.4F);
                        }
                    }
                
                    private void sigmaOld(float f) {
                        doItemRenderGLTranslate();
                        GlStateManager.translate(0.0F, f * -0.6F, 0.0F);
                        GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                        GlStateManager.rotate(0F, 0.0F, 1.0F, 0.2F);
                        GlStateManager.rotate(0F, 0.2F, 0.1F, 1.0F);
                        GlStateManager.rotate(0F, 1.3F, 0.1F, 0.2F);
                        doItemRenderGLScale();
                    }
                
                    //methods in LiquidBounce b73 Animation-No-Cross
                    private void avatar(float swingProgress) {
                        doItemRenderGLTranslate();
                        GlStateManager.translate(0.0F, 0.0F, 0.0F);
                        GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                        float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
                        float f2 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
                        GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
                        GlStateManager.rotate(f2 * -20.0F, 0.0F, 0.0F, 1.0F);
                        GlStateManager.rotate(f2 * -40.0F, 1.0F, 0.0F, 0.0F);
                        doItemRenderGLScale();
                    }
                
                    private void slide(float var9) {
                        doItemRenderGLTranslate();
                        GlStateManager.translate(0.0F, 0.0F, 0.0F);
                        GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                        float var11 = MathHelper.sin(var9 * var9 * 3.1415927F);
                        float var12 = MathHelper.sin(MathHelper.sqrt_float(var9) * 3.1415927F);
                        GlStateManager.rotate(var11 * 0.0F, 0.0F, 1.0F, 0.0F);
                        GlStateManager.rotate(var12 * 0.0F, 0.0F, 0.0F, 1.0F);
                        GlStateManager.rotate(var12 * -40.0F, 1.0F, 0.0F, 0.0F);
                        doItemRenderGLScale();
                    }
                
                    private void jello(float var12) {
                        doItemRenderGLTranslate();
                        GlStateManager.rotate(48.57F, 0.0F, 0.24F, 0.14F);
                        float var13 = MathHelper.sin(var12 * var12 * 3.1415927F);
                        float var14 = MathHelper.sin(MathHelper.sqrt_float(var12) * 3.1415927F);
                        GlStateManager.rotate(var13 * -35.0F, 0.0F, 0.0F, 0.0F);
                        GlStateManager.rotate(var14 * 0.0F, 0.0F, 0.0F, 0.0F);
                        GlStateManager.rotate(var14 * 20.0F, 1.0F, 1.0F, 1.0F);
                        doItemRenderGLScale();
                    }
                
                    private void continuity(float var10) {
                        doItemRenderGLTranslate();
                        GlStateManager.translate(0.0F, 0.0F, 0.0F);
                        GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                        float var12 = -MathHelper.sin(var10 * var10 * 3.1415927F);
                        float var13 = MathHelper.cos(MathHelper.sqrt_float(var10) * 3.1415927F);
                        float var14 = MathHelper.abs(MathHelper.sqrt_float((float) 0.1) * 3.1415927F);
                        GlStateManager.rotate(var12 * var14 * 30.0F, 0.0F, 1.0F, 0.0F);
                        GlStateManager.rotate(var13 * 0.0F, 0.0F, 0.0F, 1.0F);
                        GlStateManager.rotate(var13 * 20.0F, 1.0F, 0.0F, 0.0F);
                        doItemRenderGLScale();
                    }
                
                    public void sigmaNew(float var22, float var23) {
                        doItemRenderGLTranslate();
                        GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                        float var24 = MathHelper.sin(var23 * MathHelper.sqrt_float(var22) * 3.1415927F);
                        float var25 = MathHelper.abs(MathHelper.sqrt_double(var22) * 3.1415927F);
                        GlStateManager.rotate(var24 * 20.0F * var25, 0.0F, 1.0F, 1.0F);
                        doItemRenderGLScale();
                    }
                
                    private void etb(float equipProgress, float swingProgress) {
                        doItemRenderGLTranslate();
                        GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
                        GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                        float var3 = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
                        float var4 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
                        GlStateManager.rotate(var3 * -34.0F, 0.0F, 1.0F, 0.2F);
                        GlStateManager.rotate(var4 * -20.7F, 0.2F, 0.1F, 1.0F);
                        GlStateManager.rotate(var4 * -68.6F, 1.3F, 0.1F, 0.2F);
                        doItemRenderGLScale();
                    }
                
                    private void push(float idc) {
                        doItemRenderGLTranslate();
                        GlStateManager.translate(0.0F, (float) 0.1 * -0.6F, 0.0F);
                        GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                        float var3 = MathHelper.sin(idc * idc * 3.1415927F);
                        float var4 = MathHelper.sin(MathHelper.sqrt_float(idc) * 3.1415927F);
                        GlStateManager.rotate(var3 * -10.0F, 1.0F, 1.0F, 1.0F);
                        GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
                        GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
                        doItemRenderGLScale();
                    }
                
                WaterFlexW Offline
                WaterFlexW Offline
                WaterFlex
                wrote on last edited by
                #26

                @qwq-liulihaocai How to install this

                exit scammedE 1 Reply Last reply
                0
                • WaterFlexW WaterFlex

                  @qwq-liulihaocai How to install this

                  exit scammedE Offline
                  exit scammedE Offline
                  exit scammed
                  wrote on last edited by exit scammed
                  #27

                  @waterflex first get an lb src (not the nextgen)
                  then add a module and register that mixin
                  finally build it

                  1

                  WaterFlexW 1 Reply Last reply
                  0
                  • exit scammedE exit scammed

                    @waterflex first get an lb src (not the nextgen)
                    then add a module and register that mixin
                    finally build it

                    1

                    WaterFlexW Offline
                    WaterFlexW Offline
                    WaterFlex
                    wrote on last edited by
                    #28

                    @asutoboki Let's go to the discord, show me how to do it

                    1 Reply Last reply
                    0
                    • W wangtian297

                      @qwq-liulihaocai 话说,你知道怎么让手中的物品浮空,但是 thePlayer的手不浮空吗,那样看着好怪,

                      qwq LiulihaocaiQ Offline
                      qwq LiulihaocaiQ Offline
                      qwq Liulihaocai
                      wrote on last edited by
                      #29

                      @wangtian297 判断下手里的东西是不是空的就行

                      W 3 Replies Last reply
                      0
                      • qwq LiulihaocaiQ qwq Liulihaocai

                        @wangtian297 判断下手里的东西是不是空的就行

                        W Offline
                        W Offline
                        wangtian297
                        wrote on last edited by
                        #30

                        @qwq-liulihaocai Az,给个码子呗

                        1 Reply Last reply
                        0
                        • qwq LiulihaocaiQ qwq Liulihaocai

                          @wangtian297 判断下手里的东西是不是空的就行

                          W Offline
                          W Offline
                          wangtian297
                          wrote on last edited by
                          #31

                          @qwq-liulihaocai
                          判断下手里的东西是不是空 的码子awa

                          1 Reply Last reply
                          0
                          • qwq LiulihaocaiQ qwq Liulihaocai

                            @wangtian297 判断下手里的东西是不是空的就行

                            W Offline
                            W Offline
                            wangtian297
                            wrote on last edited by
                            #32

                            @qwq-liulihaocai 算了,不麻烦腻了,我估计你给的renderer里面也有。我慢慢研究得了

                            1 Reply Last reply
                            0
                            • Y4NDEXY Offline
                              Y4NDEXY Offline
                              Y4NDEX
                              wrote on last edited by
                              #33

                              What line do we paste the mixin code

                              XanderX 1 Reply Last reply
                              0
                              • Y4NDEXY Y4NDEX

                                What line do we paste the mixin code

                                XanderX Offline
                                XanderX Offline
                                Xander
                                wrote on last edited by
                                #34

                                where do I download the script?

                                exit scammedE 1 Reply Last reply
                                0
                                • XanderX Xander

                                  where do I download the script?

                                  exit scammedE Offline
                                  exit scammedE Offline
                                  exit scammed
                                  wrote on last edited by
                                  #35

                                  @xander 61db2dea-0893-4867-b310-385582a1b591-image.png
                                  Click here for more info

                                  1 Reply Last reply
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