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  2. Kotlin/Java
  3. BlockAnimation(also can make sword float)

BlockAnimation(also can make sword float)

Scheduled Pinned Locked Moved Kotlin/Java
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  • O ohno

    @asutoboki said in BlockAnimation(also can make sword float):

    ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

    dirt

    exit scammedE Offline
    exit scammedE Offline
    exit scammed
    wrote on last edited by
    #13

    @ohno ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀air⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀dirt⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀stone

    1 Reply Last reply
    2
    • exit scammedE exit scammed

      @rafay i can literally do this with just notepad and command prompt

      ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #14

      @asutoboki said in BlockAnimation(also can make sword float):

      @rafay i can literally do this with just notepad and command prompt

      notepad best IDE
      notepad > IJ, Eclipse

      exit scammedE 1 Reply Last reply
      0
      • ? A Former User

        @asutoboki said in BlockAnimation(also can make sword float):

        @rafay i can literally do this with just notepad and command prompt

        notepad best IDE
        notepad > IJ, Eclipse

        exit scammedE Offline
        exit scammedE Offline
        exit scammed
        wrote on last edited by
        #15

        @sigma-allah yes but what about command prompt

        1 Reply Last reply
        0
        • W Offline
          W Offline
          wangtian297
          wrote on last edited by
          #16

          @asutoboki said in BlockAnimation(also can make sword float):

          yes but what about command prompt

          Ask, is there any size of this webpage that you can keep your items in the air without blocking

          qwq LiulihaocaiQ 1 Reply Last reply
          0
          • W wangtian297

            @qwq-liulihaocai This code doesn't seem to show that the object in hand is in the air

            qwq LiulihaocaiQ Offline
            qwq LiulihaocaiQ Offline
            qwq Liulihaocai
            wrote on last edited by
            #17

            @wangtian297 move the sword render pos

            GlStateManager.translate(animations.getItemPosX().get(), animations.getItemPosY().get(), animations.getItemPosZ().get());
            
            1 Reply Last reply
            0
            • W wangtian297

              @asutoboki said in BlockAnimation(also can make sword float):

              yes but what about command prompt

              Ask, is there any size of this webpage that you can keep your items in the air without blocking

              qwq LiulihaocaiQ Offline
              qwq LiulihaocaiQ Offline
              qwq Liulihaocai
              wrote on last edited by
              #18

              @wangtian297 如果你是国人就说中文awa
              i cant understand your english 😞

              W 1 Reply Last reply
              0
              • RafayR Rafay

                @qwq-liulihaocai and how the hell am i suppose to use this as it doesnt come in lb

                qwq LiulihaocaiQ Offline
                qwq LiulihaocaiQ Offline
                qwq Liulihaocai
                wrote on last edited by
                #19

                @rafay just make a custom lb

                1 Reply Last reply
                0
                • qwq LiulihaocaiQ qwq Liulihaocai

                  @wangtian297 如果你是国人就说中文awa
                  i cant understand your english 😞

                  W Offline
                  W Offline
                  wangtian297
                  wrote on last edited by
                  #20

                  @qwq-liulihaocai said in BlockAnimation(also can make sword float):

                  i cant understand your english 😞

                  额,我是国人,不过你确定你给的码子是可以让拿在手中的物品浮在空中的?

                  qwq LiulihaocaiQ 1 Reply Last reply
                  0
                  • W wangtian297

                    @qwq-liulihaocai said in BlockAnimation(also can make sword float):

                    i cant understand your english 😞

                    额,我是国人,不过你确定你给的码子是可以让拿在手中的物品浮在空中的?

                    qwq LiulihaocaiQ Offline
                    qwq LiulihaocaiQ Offline
                    qwq Liulihaocai
                    wrote on last edited by qwq Liulihaocai
                    #21

                    @wangtian297 我确定,我的魔改水影FDPClient用的是一样的码子

                    W 4 Replies Last reply
                    0
                    • qwq LiulihaocaiQ qwq Liulihaocai

                      @wangtian297 我确定,我的魔改水影FDPClient用的是一样的码子

                      W Offline
                      W Offline
                      wangtian297
                      wrote on last edited by
                      #22

                      @qwq-liulihaocai 我的MixinItemRender里面就有这个码子,你这是格挡的pos把

                      1 Reply Last reply
                      0
                      • qwq LiulihaocaiQ qwq Liulihaocai

                        @wangtian297 我确定,我的魔改水影FDPClient用的是一样的码子

                        W Offline
                        W Offline
                        wangtian297
                        wrote on last edited by
                        #23

                        @qwq-liulihaocai 你是把这个码子加在哪里的?

                        1 Reply Last reply
                        0
                        • qwq LiulihaocaiQ qwq Liulihaocai

                          @wangtian297 我确定,我的魔改水影FDPClient用的是一样的码子

                          W Offline
                          W Offline
                          wangtian297
                          wrote on last edited by
                          #24

                          @qwq-liulihaocai 1

                          1 Reply Last reply
                          0
                          • qwq LiulihaocaiQ qwq Liulihaocai

                            @wangtian297 我确定,我的魔改水影FDPClient用的是一样的码子

                            W Offline
                            W Offline
                            wangtian297
                            wrote on last edited by
                            #25

                            @qwq-liulihaocai 话说,你知道怎么让手中的物品浮空,但是 thePlayer的手不浮空吗,那样看着好怪,

                            qwq LiulihaocaiQ 1 Reply Last reply
                            0
                            • qwq LiulihaocaiQ qwq Liulihaocai

                              You can use freely in your custom lb xd
                              by Liulihaocai (Method17)
                              skid some animations from Animation-No-Cross(a custom LB)
                              Code
                              module

                              package net.ccbluex.liquidbounce.features.module.modules.render
                              
                              import net.ccbluex.liquidbounce.features.module.Module
                              import net.ccbluex.liquidbounce.features.module.ModuleCategory
                              import net.ccbluex.liquidbounce.features.module.ModuleInfo
                              import net.ccbluex.liquidbounce.value.FloatValue
                              import net.ccbluex.liquidbounce.value.ListValue
                              
                              @ModuleInfo(name = "Animations", description = "Render sword while blocking", category = ModuleCategory.RENDER)
                              class Animations : Module() {
                                  val presetValue = ListValue(
                                      "Preset", arrayOf(
                                          "Akrien", "Avatar", "ETB", "Exhibition", "Push", "Reverse",
                                          "Shield", "SigmaNew", "SigmaOld", "Slide", "SlideDown", "Swong", "VisionFX"
                                      ),
                                      "SlideDown"
                                  )
                              
                                  var translateX = FloatValue("TranslateX", 0.0f, 0.0f, 1.5f)
                                  var translateY = FloatValue("TranslateY", 0.0f, 0.0f, 0.5f)
                                  var translateZ = FloatValue("TranslateZ", 0.0f, 0.0f, -2.0f)
                                  val itemPosX = FloatValue("ItemPosX", 0.56F, -1.0F, 1.0F)
                                  val itemPosY = FloatValue("ItemPosY", -0.52F, -1.0F, 1.0F)
                                  val itemPosZ = FloatValue("ItemPosZ", -0.71999997F, -1.0F, 1.0F)
                                  var itemScale = FloatValue("ItemScale", 0.4f, 0.0f, 2.0f)
                              
                                  override val tag: String
                                      get() = presetValue.get()
                              }
                              

                              mixin(MixinItemRenderer)

                              
                                  private Animations animations;
                              
                                  @Overwrite
                                  private void transformFirstPersonItem(float equipProgress, float swingProgress) {
                                      doItemRenderGLTranslate();
                                      GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
                                      GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                                      float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
                                      float f1 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
                                      GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
                                      GlStateManager.rotate(f1 * -20.0F, 0.0F, 0.0F, 1.0F);
                                      GlStateManager.rotate(f1 * -80.0F, 1.0F, 0.0F, 0.0F);
                                      doItemRenderGLScale();
                                  }
                              
                                  @Overwrite
                                  public void renderItemInFirstPerson(float partialTicks) {
                                      if(animations==null){
                                          animations = (Animations) LiquidBounce.moduleManager.getModule(Animations.class);
                                      }
                              
                                      float f = 1.0F - (this.prevEquippedProgress + (this.equippedProgress - this.prevEquippedProgress) * partialTicks);
                                      AbstractClientPlayer abstractclientplayer = this.mc.thePlayer;
                                      float f1 = abstractclientplayer.getSwingProgress(partialTicks);
                                      float f2 = abstractclientplayer.prevRotationPitch + (abstractclientplayer.rotationPitch - abstractclientplayer.prevRotationPitch) * partialTicks;
                                      float f3 = abstractclientplayer.prevRotationYaw + (abstractclientplayer.rotationYaw - abstractclientplayer.prevRotationYaw) * partialTicks;
                                      this.rotateArroundXAndY(f2, f3);
                                      this.setLightMapFromPlayer(abstractclientplayer);
                                      this.rotateWithPlayerRotations((EntityPlayerSP) abstractclientplayer, partialTicks);
                                      GlStateManager.enableRescaleNormal();
                                      GlStateManager.pushMatrix();
                              
                                      if(this.itemToRender != null) {
                                          final KillAura killAura = (KillAura) LiquidBounce.moduleManager.getModule(KillAura.class);
                              
                                          if(this.itemToRender.getItem() instanceof net.minecraft.item.ItemMap) {
                                              this.renderItemMap(abstractclientplayer, f2, f, f1);
                                          } else if (abstractclientplayer.getItemInUseCount() > 0 || (itemToRender.getItem() instanceof ItemSword && killAura.getBlockingStatus())) {
                                              EnumAction enumaction = killAura.getBlockingStatus() ? EnumAction.BLOCK : this.itemToRender.getItemUseAction();
                                              switch(enumaction) {
                                                  case NONE:
                                                      this.transformFirstPersonItem(f, 0.0F);
                                                      break;
                                                  case EAT:
                                                  case DRINK:
                                                      this.performDrinking(abstractclientplayer, partialTicks);
                                                      this.transformFirstPersonItem(f, f1);
                                                      break;
                                                  case BLOCK:
                                                      if(animations.getState()){
                                                          GL11.glTranslated(animations.getTranslateX().get(), animations.getTranslateY().get(), animations.getTranslateZ().get());
                                                          switch (animations.getPresetValue().get()) {
                                                              case "Akrien": {
                                                                  transformFirstPersonItem(f1, 0.0F);
                                                                  doBlockTransformations();
                                                                  break;
                                                              }
                                                              case "Avatar": {
                                                                  avatar(f1);
                                                                  doBlockTransformations();
                                                                  break;
                                                              }
                                                              case "ETB": {
                                                                  etb(f, f1);
                                                                  doBlockTransformations();
                                                                  break;
                                                              }
                                                              case "Exhibition": {
                                                                  transformFirstPersonItem(f, 0.83F);
                                                                  float f4 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.83F);
                                                                  GlStateManager.translate(-0.5F, 0.2F, 0.2F);
                                                                  GlStateManager.rotate(-f4 * 0.0F, 0.0F, 0.0F, 0.0F);
                                                                  GlStateManager.rotate(-f4 * 43.0F, 58.0F, 23.0F, 45.0F);
                                                                  doBlockTransformations();
                                                                  break;
                                                              }
                                                              case "Push": {
                                                                  push(f1);
                                                                  doBlockTransformations();
                                                                  break;
                                                              }
                                                              case "Reverse": {
                                                                  transformFirstPersonItem(f1, f1);
                                                                  doBlockTransformations();
                                                                  GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
                                                                  break;
                                                              }
                                                              case "Shield": {
                                                                  jello(f1);
                                                                  doBlockTransformations();
                                                                  break;
                                                              }
                                                              case "SigmaNew": {
                                                                  sigmaNew(0.2F, f1);
                                                                  doBlockTransformations();
                                                                  break;
                                                              }
                                                              case "SigmaOld": {
                                                                  sigmaOld(f);
                                                                  float var15 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.1415927F);
                                                                  GlStateManager.rotate(-var15 * 55.0F / 2.0F, -8.0F, -0.0F, 9.0F);
                                                                  GlStateManager.rotate(-var15 * 45.0F, 1.0F, var15 / 2.0F, -0.0F);
                                                                  doBlockTransformations();
                                                                  GL11.glTranslated(1.2D, 0.3D, 0.5D);
                                                                  GL11.glTranslatef(-1.0F, mc.thePlayer.isSneaking() ? -0.1F : -0.2F, 0.2F);
                                                                  GlStateManager.scale(1.2F, 1.2F, 1.2F);
                                                                  break;
                                                              }
                                                              case "Slide": {
                                                                  slide(f1);
                                                                  doBlockTransformations();
                                                                  break;
                                                              }
                                                              case "SlideDown": {
                                                                  transformFirstPersonItem(0.2F, f1);
                                                                  doBlockTransformations();
                                                                  break;
                                                              }
                                                              case "Swong": {
                                                                  transformFirstPersonItem(f / 2.0F, 0.0F);
                                                                  GlStateManager.rotate(-MathHelper.sin(MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 3.1415927F) * 40.0F / 2.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F, 9.0F);
                                                                  GlStateManager.rotate(-MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 30.0F, 1.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F);
                                                                  doBlockTransformations();
                                                                  break;
                                                              }
                                                              case "VisionFX": {
                                                                  continuity(f1);
                                                                  doBlockTransformations();
                                                                  break;
                                                              }
                                                          }
                                                      }else{
                                                          this.transformFirstPersonItem(f + 0.1F, f1);
                                                          this.doBlockTransformations();
                                                          GlStateManager.translate(-0.5F, 0.2F, 0.0F);
                                                      }
                                                      break;
                                                  case BOW:
                                                      this.transformFirstPersonItem(f, f1);
                                                      this.doBowTransformations(partialTicks, abstractclientplayer);
                                              }
                                          }else{
                                              if (!LiquidBounce.moduleManager.getModule(SwingAnimation.class).getState())
                                                  this.doItemUsedTransformations(f1);
                                              this.transformFirstPersonItem(f, f1);
                                          }
                                          this.renderItem(abstractclientplayer, this.itemToRender, ItemCameraTransforms.TransformType.FIRST_PERSON);
                                      }else if(!abstractclientplayer.isInvisible()) {
                                          this.renderPlayerArm(abstractclientplayer, f, f1);
                                      }
                              
                                      GlStateManager.popMatrix();
                                      GlStateManager.disableRescaleNormal();
                                      RenderHelper.disableStandardItemLighting();
                                  }
                              
                                  private void doItemRenderGLTranslate(){
                                      if(animations.getState()) {
                                          GlStateManager.translate(animations.getItemPosX().get(), animations.getItemPosY().get(), animations.getItemPosZ().get());
                                      }else{
                                          GlStateManager.translate(0.56F, -0.52F, -0.71999997F);
                                      }
                                  }
                              
                                  private void doItemRenderGLScale(){
                                      if(animations.getState()) {
                                          GlStateManager.scale(animations.getItemScale().get(), animations.getItemScale().get(), animations.getItemScale().get());
                                      }else{
                                          GlStateManager.scale(0.4F, 0.4F, 0.4F);
                                      }
                                  }
                              
                                  private void sigmaOld(float f) {
                                      doItemRenderGLTranslate();
                                      GlStateManager.translate(0.0F, f * -0.6F, 0.0F);
                                      GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                                      GlStateManager.rotate(0F, 0.0F, 1.0F, 0.2F);
                                      GlStateManager.rotate(0F, 0.2F, 0.1F, 1.0F);
                                      GlStateManager.rotate(0F, 1.3F, 0.1F, 0.2F);
                                      doItemRenderGLScale();
                                  }
                              
                                  //methods in LiquidBounce b73 Animation-No-Cross
                                  private void avatar(float swingProgress) {
                                      doItemRenderGLTranslate();
                                      GlStateManager.translate(0.0F, 0.0F, 0.0F);
                                      GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                                      float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
                                      float f2 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
                                      GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
                                      GlStateManager.rotate(f2 * -20.0F, 0.0F, 0.0F, 1.0F);
                                      GlStateManager.rotate(f2 * -40.0F, 1.0F, 0.0F, 0.0F);
                                      doItemRenderGLScale();
                                  }
                              
                                  private void slide(float var9) {
                                      doItemRenderGLTranslate();
                                      GlStateManager.translate(0.0F, 0.0F, 0.0F);
                                      GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                                      float var11 = MathHelper.sin(var9 * var9 * 3.1415927F);
                                      float var12 = MathHelper.sin(MathHelper.sqrt_float(var9) * 3.1415927F);
                                      GlStateManager.rotate(var11 * 0.0F, 0.0F, 1.0F, 0.0F);
                                      GlStateManager.rotate(var12 * 0.0F, 0.0F, 0.0F, 1.0F);
                                      GlStateManager.rotate(var12 * -40.0F, 1.0F, 0.0F, 0.0F);
                                      doItemRenderGLScale();
                                  }
                              
                                  private void jello(float var12) {
                                      doItemRenderGLTranslate();
                                      GlStateManager.rotate(48.57F, 0.0F, 0.24F, 0.14F);
                                      float var13 = MathHelper.sin(var12 * var12 * 3.1415927F);
                                      float var14 = MathHelper.sin(MathHelper.sqrt_float(var12) * 3.1415927F);
                                      GlStateManager.rotate(var13 * -35.0F, 0.0F, 0.0F, 0.0F);
                                      GlStateManager.rotate(var14 * 0.0F, 0.0F, 0.0F, 0.0F);
                                      GlStateManager.rotate(var14 * 20.0F, 1.0F, 1.0F, 1.0F);
                                      doItemRenderGLScale();
                                  }
                              
                                  private void continuity(float var10) {
                                      doItemRenderGLTranslate();
                                      GlStateManager.translate(0.0F, 0.0F, 0.0F);
                                      GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                                      float var12 = -MathHelper.sin(var10 * var10 * 3.1415927F);
                                      float var13 = MathHelper.cos(MathHelper.sqrt_float(var10) * 3.1415927F);
                                      float var14 = MathHelper.abs(MathHelper.sqrt_float((float) 0.1) * 3.1415927F);
                                      GlStateManager.rotate(var12 * var14 * 30.0F, 0.0F, 1.0F, 0.0F);
                                      GlStateManager.rotate(var13 * 0.0F, 0.0F, 0.0F, 1.0F);
                                      GlStateManager.rotate(var13 * 20.0F, 1.0F, 0.0F, 0.0F);
                                      doItemRenderGLScale();
                                  }
                              
                                  public void sigmaNew(float var22, float var23) {
                                      doItemRenderGLTranslate();
                                      GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                                      float var24 = MathHelper.sin(var23 * MathHelper.sqrt_float(var22) * 3.1415927F);
                                      float var25 = MathHelper.abs(MathHelper.sqrt_double(var22) * 3.1415927F);
                                      GlStateManager.rotate(var24 * 20.0F * var25, 0.0F, 1.0F, 1.0F);
                                      doItemRenderGLScale();
                                  }
                              
                                  private void etb(float equipProgress, float swingProgress) {
                                      doItemRenderGLTranslate();
                                      GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
                                      GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                                      float var3 = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
                                      float var4 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
                                      GlStateManager.rotate(var3 * -34.0F, 0.0F, 1.0F, 0.2F);
                                      GlStateManager.rotate(var4 * -20.7F, 0.2F, 0.1F, 1.0F);
                                      GlStateManager.rotate(var4 * -68.6F, 1.3F, 0.1F, 0.2F);
                                      doItemRenderGLScale();
                                  }
                              
                                  private void push(float idc) {
                                      doItemRenderGLTranslate();
                                      GlStateManager.translate(0.0F, (float) 0.1 * -0.6F, 0.0F);
                                      GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                                      float var3 = MathHelper.sin(idc * idc * 3.1415927F);
                                      float var4 = MathHelper.sin(MathHelper.sqrt_float(idc) * 3.1415927F);
                                      GlStateManager.rotate(var3 * -10.0F, 1.0F, 1.0F, 1.0F);
                                      GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
                                      GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
                                      doItemRenderGLScale();
                                  }
                              
                              WaterFlexW Offline
                              WaterFlexW Offline
                              WaterFlex
                              wrote on last edited by
                              #26

                              @qwq-liulihaocai How to install this

                              exit scammedE 1 Reply Last reply
                              0
                              • WaterFlexW WaterFlex

                                @qwq-liulihaocai How to install this

                                exit scammedE Offline
                                exit scammedE Offline
                                exit scammed
                                wrote on last edited by exit scammed
                                #27

                                @waterflex first get an lb src (not the nextgen)
                                then add a module and register that mixin
                                finally build it

                                1

                                WaterFlexW 1 Reply Last reply
                                0
                                • exit scammedE exit scammed

                                  @waterflex first get an lb src (not the nextgen)
                                  then add a module and register that mixin
                                  finally build it

                                  1

                                  WaterFlexW Offline
                                  WaterFlexW Offline
                                  WaterFlex
                                  wrote on last edited by
                                  #28

                                  @asutoboki Let's go to the discord, show me how to do it

                                  1 Reply Last reply
                                  0
                                  • W wangtian297

                                    @qwq-liulihaocai 话说,你知道怎么让手中的物品浮空,但是 thePlayer的手不浮空吗,那样看着好怪,

                                    qwq LiulihaocaiQ Offline
                                    qwq LiulihaocaiQ Offline
                                    qwq Liulihaocai
                                    wrote on last edited by
                                    #29

                                    @wangtian297 判断下手里的东西是不是空的就行

                                    W 3 Replies Last reply
                                    0
                                    • qwq LiulihaocaiQ qwq Liulihaocai

                                      @wangtian297 判断下手里的东西是不是空的就行

                                      W Offline
                                      W Offline
                                      wangtian297
                                      wrote on last edited by
                                      #30

                                      @qwq-liulihaocai Az,给个码子呗

                                      1 Reply Last reply
                                      0
                                      • qwq LiulihaocaiQ qwq Liulihaocai

                                        @wangtian297 判断下手里的东西是不是空的就行

                                        W Offline
                                        W Offline
                                        wangtian297
                                        wrote on last edited by
                                        #31

                                        @qwq-liulihaocai
                                        判断下手里的东西是不是空 的码子awa

                                        1 Reply Last reply
                                        0
                                        • qwq LiulihaocaiQ qwq Liulihaocai

                                          @wangtian297 判断下手里的东西是不是空的就行

                                          W Offline
                                          W Offline
                                          wangtian297
                                          wrote on last edited by
                                          #32

                                          @qwq-liulihaocai 算了,不麻烦腻了,我估计你给的renderer里面也有。我慢慢研究得了

                                          1 Reply Last reply
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