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BlockAnimation(also can make sword float)

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  • qwq LiulihaocaiQ qwq Liulihaocai

    You can use freely in your custom lb xd
    by Liulihaocai (Method17)
    skid some animations from Animation-No-Cross(a custom LB)
    Code
    module

    package net.ccbluex.liquidbounce.features.module.modules.render
    
    import net.ccbluex.liquidbounce.features.module.Module
    import net.ccbluex.liquidbounce.features.module.ModuleCategory
    import net.ccbluex.liquidbounce.features.module.ModuleInfo
    import net.ccbluex.liquidbounce.value.FloatValue
    import net.ccbluex.liquidbounce.value.ListValue
    
    @ModuleInfo(name = "Animations", description = "Render sword while blocking", category = ModuleCategory.RENDER)
    class Animations : Module() {
        val presetValue = ListValue(
            "Preset", arrayOf(
                "Akrien", "Avatar", "ETB", "Exhibition", "Push", "Reverse",
                "Shield", "SigmaNew", "SigmaOld", "Slide", "SlideDown", "Swong", "VisionFX"
            ),
            "SlideDown"
        )
    
        var translateX = FloatValue("TranslateX", 0.0f, 0.0f, 1.5f)
        var translateY = FloatValue("TranslateY", 0.0f, 0.0f, 0.5f)
        var translateZ = FloatValue("TranslateZ", 0.0f, 0.0f, -2.0f)
        val itemPosX = FloatValue("ItemPosX", 0.56F, -1.0F, 1.0F)
        val itemPosY = FloatValue("ItemPosY", -0.52F, -1.0F, 1.0F)
        val itemPosZ = FloatValue("ItemPosZ", -0.71999997F, -1.0F, 1.0F)
        var itemScale = FloatValue("ItemScale", 0.4f, 0.0f, 2.0f)
    
        override val tag: String
            get() = presetValue.get()
    }
    

    mixin(MixinItemRenderer)

    
        private Animations animations;
    
        @Overwrite
        private void transformFirstPersonItem(float equipProgress, float swingProgress) {
            doItemRenderGLTranslate();
            GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
            GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
            float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
            float f1 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
            GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
            GlStateManager.rotate(f1 * -20.0F, 0.0F, 0.0F, 1.0F);
            GlStateManager.rotate(f1 * -80.0F, 1.0F, 0.0F, 0.0F);
            doItemRenderGLScale();
        }
    
        @Overwrite
        public void renderItemInFirstPerson(float partialTicks) {
            if(animations==null){
                animations = (Animations) LiquidBounce.moduleManager.getModule(Animations.class);
            }
    
            float f = 1.0F - (this.prevEquippedProgress + (this.equippedProgress - this.prevEquippedProgress) * partialTicks);
            AbstractClientPlayer abstractclientplayer = this.mc.thePlayer;
            float f1 = abstractclientplayer.getSwingProgress(partialTicks);
            float f2 = abstractclientplayer.prevRotationPitch + (abstractclientplayer.rotationPitch - abstractclientplayer.prevRotationPitch) * partialTicks;
            float f3 = abstractclientplayer.prevRotationYaw + (abstractclientplayer.rotationYaw - abstractclientplayer.prevRotationYaw) * partialTicks;
            this.rotateArroundXAndY(f2, f3);
            this.setLightMapFromPlayer(abstractclientplayer);
            this.rotateWithPlayerRotations((EntityPlayerSP) abstractclientplayer, partialTicks);
            GlStateManager.enableRescaleNormal();
            GlStateManager.pushMatrix();
    
            if(this.itemToRender != null) {
                final KillAura killAura = (KillAura) LiquidBounce.moduleManager.getModule(KillAura.class);
    
                if(this.itemToRender.getItem() instanceof net.minecraft.item.ItemMap) {
                    this.renderItemMap(abstractclientplayer, f2, f, f1);
                } else if (abstractclientplayer.getItemInUseCount() > 0 || (itemToRender.getItem() instanceof ItemSword && killAura.getBlockingStatus())) {
                    EnumAction enumaction = killAura.getBlockingStatus() ? EnumAction.BLOCK : this.itemToRender.getItemUseAction();
                    switch(enumaction) {
                        case NONE:
                            this.transformFirstPersonItem(f, 0.0F);
                            break;
                        case EAT:
                        case DRINK:
                            this.performDrinking(abstractclientplayer, partialTicks);
                            this.transformFirstPersonItem(f, f1);
                            break;
                        case BLOCK:
                            if(animations.getState()){
                                GL11.glTranslated(animations.getTranslateX().get(), animations.getTranslateY().get(), animations.getTranslateZ().get());
                                switch (animations.getPresetValue().get()) {
                                    case "Akrien": {
                                        transformFirstPersonItem(f1, 0.0F);
                                        doBlockTransformations();
                                        break;
                                    }
                                    case "Avatar": {
                                        avatar(f1);
                                        doBlockTransformations();
                                        break;
                                    }
                                    case "ETB": {
                                        etb(f, f1);
                                        doBlockTransformations();
                                        break;
                                    }
                                    case "Exhibition": {
                                        transformFirstPersonItem(f, 0.83F);
                                        float f4 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.83F);
                                        GlStateManager.translate(-0.5F, 0.2F, 0.2F);
                                        GlStateManager.rotate(-f4 * 0.0F, 0.0F, 0.0F, 0.0F);
                                        GlStateManager.rotate(-f4 * 43.0F, 58.0F, 23.0F, 45.0F);
                                        doBlockTransformations();
                                        break;
                                    }
                                    case "Push": {
                                        push(f1);
                                        doBlockTransformations();
                                        break;
                                    }
                                    case "Reverse": {
                                        transformFirstPersonItem(f1, f1);
                                        doBlockTransformations();
                                        GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
                                        break;
                                    }
                                    case "Shield": {
                                        jello(f1);
                                        doBlockTransformations();
                                        break;
                                    }
                                    case "SigmaNew": {
                                        sigmaNew(0.2F, f1);
                                        doBlockTransformations();
                                        break;
                                    }
                                    case "SigmaOld": {
                                        sigmaOld(f);
                                        float var15 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.1415927F);
                                        GlStateManager.rotate(-var15 * 55.0F / 2.0F, -8.0F, -0.0F, 9.0F);
                                        GlStateManager.rotate(-var15 * 45.0F, 1.0F, var15 / 2.0F, -0.0F);
                                        doBlockTransformations();
                                        GL11.glTranslated(1.2D, 0.3D, 0.5D);
                                        GL11.glTranslatef(-1.0F, mc.thePlayer.isSneaking() ? -0.1F : -0.2F, 0.2F);
                                        GlStateManager.scale(1.2F, 1.2F, 1.2F);
                                        break;
                                    }
                                    case "Slide": {
                                        slide(f1);
                                        doBlockTransformations();
                                        break;
                                    }
                                    case "SlideDown": {
                                        transformFirstPersonItem(0.2F, f1);
                                        doBlockTransformations();
                                        break;
                                    }
                                    case "Swong": {
                                        transformFirstPersonItem(f / 2.0F, 0.0F);
                                        GlStateManager.rotate(-MathHelper.sin(MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 3.1415927F) * 40.0F / 2.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F, 9.0F);
                                        GlStateManager.rotate(-MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 30.0F, 1.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F);
                                        doBlockTransformations();
                                        break;
                                    }
                                    case "VisionFX": {
                                        continuity(f1);
                                        doBlockTransformations();
                                        break;
                                    }
                                }
                            }else{
                                this.transformFirstPersonItem(f + 0.1F, f1);
                                this.doBlockTransformations();
                                GlStateManager.translate(-0.5F, 0.2F, 0.0F);
                            }
                            break;
                        case BOW:
                            this.transformFirstPersonItem(f, f1);
                            this.doBowTransformations(partialTicks, abstractclientplayer);
                    }
                }else{
                    if (!LiquidBounce.moduleManager.getModule(SwingAnimation.class).getState())
                        this.doItemUsedTransformations(f1);
                    this.transformFirstPersonItem(f, f1);
                }
                this.renderItem(abstractclientplayer, this.itemToRender, ItemCameraTransforms.TransformType.FIRST_PERSON);
            }else if(!abstractclientplayer.isInvisible()) {
                this.renderPlayerArm(abstractclientplayer, f, f1);
            }
    
            GlStateManager.popMatrix();
            GlStateManager.disableRescaleNormal();
            RenderHelper.disableStandardItemLighting();
        }
    
        private void doItemRenderGLTranslate(){
            if(animations.getState()) {
                GlStateManager.translate(animations.getItemPosX().get(), animations.getItemPosY().get(), animations.getItemPosZ().get());
            }else{
                GlStateManager.translate(0.56F, -0.52F, -0.71999997F);
            }
        }
    
        private void doItemRenderGLScale(){
            if(animations.getState()) {
                GlStateManager.scale(animations.getItemScale().get(), animations.getItemScale().get(), animations.getItemScale().get());
            }else{
                GlStateManager.scale(0.4F, 0.4F, 0.4F);
            }
        }
    
        private void sigmaOld(float f) {
            doItemRenderGLTranslate();
            GlStateManager.translate(0.0F, f * -0.6F, 0.0F);
            GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
            GlStateManager.rotate(0F, 0.0F, 1.0F, 0.2F);
            GlStateManager.rotate(0F, 0.2F, 0.1F, 1.0F);
            GlStateManager.rotate(0F, 1.3F, 0.1F, 0.2F);
            doItemRenderGLScale();
        }
    
        //methods in LiquidBounce b73 Animation-No-Cross
        private void avatar(float swingProgress) {
            doItemRenderGLTranslate();
            GlStateManager.translate(0.0F, 0.0F, 0.0F);
            GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
            float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
            float f2 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
            GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
            GlStateManager.rotate(f2 * -20.0F, 0.0F, 0.0F, 1.0F);
            GlStateManager.rotate(f2 * -40.0F, 1.0F, 0.0F, 0.0F);
            doItemRenderGLScale();
        }
    
        private void slide(float var9) {
            doItemRenderGLTranslate();
            GlStateManager.translate(0.0F, 0.0F, 0.0F);
            GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
            float var11 = MathHelper.sin(var9 * var9 * 3.1415927F);
            float var12 = MathHelper.sin(MathHelper.sqrt_float(var9) * 3.1415927F);
            GlStateManager.rotate(var11 * 0.0F, 0.0F, 1.0F, 0.0F);
            GlStateManager.rotate(var12 * 0.0F, 0.0F, 0.0F, 1.0F);
            GlStateManager.rotate(var12 * -40.0F, 1.0F, 0.0F, 0.0F);
            doItemRenderGLScale();
        }
    
        private void jello(float var12) {
            doItemRenderGLTranslate();
            GlStateManager.rotate(48.57F, 0.0F, 0.24F, 0.14F);
            float var13 = MathHelper.sin(var12 * var12 * 3.1415927F);
            float var14 = MathHelper.sin(MathHelper.sqrt_float(var12) * 3.1415927F);
            GlStateManager.rotate(var13 * -35.0F, 0.0F, 0.0F, 0.0F);
            GlStateManager.rotate(var14 * 0.0F, 0.0F, 0.0F, 0.0F);
            GlStateManager.rotate(var14 * 20.0F, 1.0F, 1.0F, 1.0F);
            doItemRenderGLScale();
        }
    
        private void continuity(float var10) {
            doItemRenderGLTranslate();
            GlStateManager.translate(0.0F, 0.0F, 0.0F);
            GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
            float var12 = -MathHelper.sin(var10 * var10 * 3.1415927F);
            float var13 = MathHelper.cos(MathHelper.sqrt_float(var10) * 3.1415927F);
            float var14 = MathHelper.abs(MathHelper.sqrt_float((float) 0.1) * 3.1415927F);
            GlStateManager.rotate(var12 * var14 * 30.0F, 0.0F, 1.0F, 0.0F);
            GlStateManager.rotate(var13 * 0.0F, 0.0F, 0.0F, 1.0F);
            GlStateManager.rotate(var13 * 20.0F, 1.0F, 0.0F, 0.0F);
            doItemRenderGLScale();
        }
    
        public void sigmaNew(float var22, float var23) {
            doItemRenderGLTranslate();
            GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
            float var24 = MathHelper.sin(var23 * MathHelper.sqrt_float(var22) * 3.1415927F);
            float var25 = MathHelper.abs(MathHelper.sqrt_double(var22) * 3.1415927F);
            GlStateManager.rotate(var24 * 20.0F * var25, 0.0F, 1.0F, 1.0F);
            doItemRenderGLScale();
        }
    
        private void etb(float equipProgress, float swingProgress) {
            doItemRenderGLTranslate();
            GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
            GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
            float var3 = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
            float var4 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
            GlStateManager.rotate(var3 * -34.0F, 0.0F, 1.0F, 0.2F);
            GlStateManager.rotate(var4 * -20.7F, 0.2F, 0.1F, 1.0F);
            GlStateManager.rotate(var4 * -68.6F, 1.3F, 0.1F, 0.2F);
            doItemRenderGLScale();
        }
    
        private void push(float idc) {
            doItemRenderGLTranslate();
            GlStateManager.translate(0.0F, (float) 0.1 * -0.6F, 0.0F);
            GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
            float var3 = MathHelper.sin(idc * idc * 3.1415927F);
            float var4 = MathHelper.sin(MathHelper.sqrt_float(idc) * 3.1415927F);
            GlStateManager.rotate(var3 * -10.0F, 1.0F, 1.0F, 1.0F);
            GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
            GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
            doItemRenderGLScale();
        }
    
    B Offline
    B Offline
    BestNickName
    wrote on last edited by
    #2

    @qwq-liulihaocai how ?

    1 Reply Last reply
    0
    • qwq LiulihaocaiQ qwq Liulihaocai

      You can use freely in your custom lb xd
      by Liulihaocai (Method17)
      skid some animations from Animation-No-Cross(a custom LB)
      Code
      module

      package net.ccbluex.liquidbounce.features.module.modules.render
      
      import net.ccbluex.liquidbounce.features.module.Module
      import net.ccbluex.liquidbounce.features.module.ModuleCategory
      import net.ccbluex.liquidbounce.features.module.ModuleInfo
      import net.ccbluex.liquidbounce.value.FloatValue
      import net.ccbluex.liquidbounce.value.ListValue
      
      @ModuleInfo(name = "Animations", description = "Render sword while blocking", category = ModuleCategory.RENDER)
      class Animations : Module() {
          val presetValue = ListValue(
              "Preset", arrayOf(
                  "Akrien", "Avatar", "ETB", "Exhibition", "Push", "Reverse",
                  "Shield", "SigmaNew", "SigmaOld", "Slide", "SlideDown", "Swong", "VisionFX"
              ),
              "SlideDown"
          )
      
          var translateX = FloatValue("TranslateX", 0.0f, 0.0f, 1.5f)
          var translateY = FloatValue("TranslateY", 0.0f, 0.0f, 0.5f)
          var translateZ = FloatValue("TranslateZ", 0.0f, 0.0f, -2.0f)
          val itemPosX = FloatValue("ItemPosX", 0.56F, -1.0F, 1.0F)
          val itemPosY = FloatValue("ItemPosY", -0.52F, -1.0F, 1.0F)
          val itemPosZ = FloatValue("ItemPosZ", -0.71999997F, -1.0F, 1.0F)
          var itemScale = FloatValue("ItemScale", 0.4f, 0.0f, 2.0f)
      
          override val tag: String
              get() = presetValue.get()
      }
      

      mixin(MixinItemRenderer)

      
          private Animations animations;
      
          @Overwrite
          private void transformFirstPersonItem(float equipProgress, float swingProgress) {
              doItemRenderGLTranslate();
              GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
              GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
              float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
              float f1 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
              GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
              GlStateManager.rotate(f1 * -20.0F, 0.0F, 0.0F, 1.0F);
              GlStateManager.rotate(f1 * -80.0F, 1.0F, 0.0F, 0.0F);
              doItemRenderGLScale();
          }
      
          @Overwrite
          public void renderItemInFirstPerson(float partialTicks) {
              if(animations==null){
                  animations = (Animations) LiquidBounce.moduleManager.getModule(Animations.class);
              }
      
              float f = 1.0F - (this.prevEquippedProgress + (this.equippedProgress - this.prevEquippedProgress) * partialTicks);
              AbstractClientPlayer abstractclientplayer = this.mc.thePlayer;
              float f1 = abstractclientplayer.getSwingProgress(partialTicks);
              float f2 = abstractclientplayer.prevRotationPitch + (abstractclientplayer.rotationPitch - abstractclientplayer.prevRotationPitch) * partialTicks;
              float f3 = abstractclientplayer.prevRotationYaw + (abstractclientplayer.rotationYaw - abstractclientplayer.prevRotationYaw) * partialTicks;
              this.rotateArroundXAndY(f2, f3);
              this.setLightMapFromPlayer(abstractclientplayer);
              this.rotateWithPlayerRotations((EntityPlayerSP) abstractclientplayer, partialTicks);
              GlStateManager.enableRescaleNormal();
              GlStateManager.pushMatrix();
      
              if(this.itemToRender != null) {
                  final KillAura killAura = (KillAura) LiquidBounce.moduleManager.getModule(KillAura.class);
      
                  if(this.itemToRender.getItem() instanceof net.minecraft.item.ItemMap) {
                      this.renderItemMap(abstractclientplayer, f2, f, f1);
                  } else if (abstractclientplayer.getItemInUseCount() > 0 || (itemToRender.getItem() instanceof ItemSword && killAura.getBlockingStatus())) {
                      EnumAction enumaction = killAura.getBlockingStatus() ? EnumAction.BLOCK : this.itemToRender.getItemUseAction();
                      switch(enumaction) {
                          case NONE:
                              this.transformFirstPersonItem(f, 0.0F);
                              break;
                          case EAT:
                          case DRINK:
                              this.performDrinking(abstractclientplayer, partialTicks);
                              this.transformFirstPersonItem(f, f1);
                              break;
                          case BLOCK:
                              if(animations.getState()){
                                  GL11.glTranslated(animations.getTranslateX().get(), animations.getTranslateY().get(), animations.getTranslateZ().get());
                                  switch (animations.getPresetValue().get()) {
                                      case "Akrien": {
                                          transformFirstPersonItem(f1, 0.0F);
                                          doBlockTransformations();
                                          break;
                                      }
                                      case "Avatar": {
                                          avatar(f1);
                                          doBlockTransformations();
                                          break;
                                      }
                                      case "ETB": {
                                          etb(f, f1);
                                          doBlockTransformations();
                                          break;
                                      }
                                      case "Exhibition": {
                                          transformFirstPersonItem(f, 0.83F);
                                          float f4 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.83F);
                                          GlStateManager.translate(-0.5F, 0.2F, 0.2F);
                                          GlStateManager.rotate(-f4 * 0.0F, 0.0F, 0.0F, 0.0F);
                                          GlStateManager.rotate(-f4 * 43.0F, 58.0F, 23.0F, 45.0F);
                                          doBlockTransformations();
                                          break;
                                      }
                                      case "Push": {
                                          push(f1);
                                          doBlockTransformations();
                                          break;
                                      }
                                      case "Reverse": {
                                          transformFirstPersonItem(f1, f1);
                                          doBlockTransformations();
                                          GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
                                          break;
                                      }
                                      case "Shield": {
                                          jello(f1);
                                          doBlockTransformations();
                                          break;
                                      }
                                      case "SigmaNew": {
                                          sigmaNew(0.2F, f1);
                                          doBlockTransformations();
                                          break;
                                      }
                                      case "SigmaOld": {
                                          sigmaOld(f);
                                          float var15 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.1415927F);
                                          GlStateManager.rotate(-var15 * 55.0F / 2.0F, -8.0F, -0.0F, 9.0F);
                                          GlStateManager.rotate(-var15 * 45.0F, 1.0F, var15 / 2.0F, -0.0F);
                                          doBlockTransformations();
                                          GL11.glTranslated(1.2D, 0.3D, 0.5D);
                                          GL11.glTranslatef(-1.0F, mc.thePlayer.isSneaking() ? -0.1F : -0.2F, 0.2F);
                                          GlStateManager.scale(1.2F, 1.2F, 1.2F);
                                          break;
                                      }
                                      case "Slide": {
                                          slide(f1);
                                          doBlockTransformations();
                                          break;
                                      }
                                      case "SlideDown": {
                                          transformFirstPersonItem(0.2F, f1);
                                          doBlockTransformations();
                                          break;
                                      }
                                      case "Swong": {
                                          transformFirstPersonItem(f / 2.0F, 0.0F);
                                          GlStateManager.rotate(-MathHelper.sin(MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 3.1415927F) * 40.0F / 2.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F, 9.0F);
                                          GlStateManager.rotate(-MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 30.0F, 1.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F);
                                          doBlockTransformations();
                                          break;
                                      }
                                      case "VisionFX": {
                                          continuity(f1);
                                          doBlockTransformations();
                                          break;
                                      }
                                  }
                              }else{
                                  this.transformFirstPersonItem(f + 0.1F, f1);
                                  this.doBlockTransformations();
                                  GlStateManager.translate(-0.5F, 0.2F, 0.0F);
                              }
                              break;
                          case BOW:
                              this.transformFirstPersonItem(f, f1);
                              this.doBowTransformations(partialTicks, abstractclientplayer);
                      }
                  }else{
                      if (!LiquidBounce.moduleManager.getModule(SwingAnimation.class).getState())
                          this.doItemUsedTransformations(f1);
                      this.transformFirstPersonItem(f, f1);
                  }
                  this.renderItem(abstractclientplayer, this.itemToRender, ItemCameraTransforms.TransformType.FIRST_PERSON);
              }else if(!abstractclientplayer.isInvisible()) {
                  this.renderPlayerArm(abstractclientplayer, f, f1);
              }
      
              GlStateManager.popMatrix();
              GlStateManager.disableRescaleNormal();
              RenderHelper.disableStandardItemLighting();
          }
      
          private void doItemRenderGLTranslate(){
              if(animations.getState()) {
                  GlStateManager.translate(animations.getItemPosX().get(), animations.getItemPosY().get(), animations.getItemPosZ().get());
              }else{
                  GlStateManager.translate(0.56F, -0.52F, -0.71999997F);
              }
          }
      
          private void doItemRenderGLScale(){
              if(animations.getState()) {
                  GlStateManager.scale(animations.getItemScale().get(), animations.getItemScale().get(), animations.getItemScale().get());
              }else{
                  GlStateManager.scale(0.4F, 0.4F, 0.4F);
              }
          }
      
          private void sigmaOld(float f) {
              doItemRenderGLTranslate();
              GlStateManager.translate(0.0F, f * -0.6F, 0.0F);
              GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
              GlStateManager.rotate(0F, 0.0F, 1.0F, 0.2F);
              GlStateManager.rotate(0F, 0.2F, 0.1F, 1.0F);
              GlStateManager.rotate(0F, 1.3F, 0.1F, 0.2F);
              doItemRenderGLScale();
          }
      
          //methods in LiquidBounce b73 Animation-No-Cross
          private void avatar(float swingProgress) {
              doItemRenderGLTranslate();
              GlStateManager.translate(0.0F, 0.0F, 0.0F);
              GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
              float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
              float f2 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
              GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
              GlStateManager.rotate(f2 * -20.0F, 0.0F, 0.0F, 1.0F);
              GlStateManager.rotate(f2 * -40.0F, 1.0F, 0.0F, 0.0F);
              doItemRenderGLScale();
          }
      
          private void slide(float var9) {
              doItemRenderGLTranslate();
              GlStateManager.translate(0.0F, 0.0F, 0.0F);
              GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
              float var11 = MathHelper.sin(var9 * var9 * 3.1415927F);
              float var12 = MathHelper.sin(MathHelper.sqrt_float(var9) * 3.1415927F);
              GlStateManager.rotate(var11 * 0.0F, 0.0F, 1.0F, 0.0F);
              GlStateManager.rotate(var12 * 0.0F, 0.0F, 0.0F, 1.0F);
              GlStateManager.rotate(var12 * -40.0F, 1.0F, 0.0F, 0.0F);
              doItemRenderGLScale();
          }
      
          private void jello(float var12) {
              doItemRenderGLTranslate();
              GlStateManager.rotate(48.57F, 0.0F, 0.24F, 0.14F);
              float var13 = MathHelper.sin(var12 * var12 * 3.1415927F);
              float var14 = MathHelper.sin(MathHelper.sqrt_float(var12) * 3.1415927F);
              GlStateManager.rotate(var13 * -35.0F, 0.0F, 0.0F, 0.0F);
              GlStateManager.rotate(var14 * 0.0F, 0.0F, 0.0F, 0.0F);
              GlStateManager.rotate(var14 * 20.0F, 1.0F, 1.0F, 1.0F);
              doItemRenderGLScale();
          }
      
          private void continuity(float var10) {
              doItemRenderGLTranslate();
              GlStateManager.translate(0.0F, 0.0F, 0.0F);
              GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
              float var12 = -MathHelper.sin(var10 * var10 * 3.1415927F);
              float var13 = MathHelper.cos(MathHelper.sqrt_float(var10) * 3.1415927F);
              float var14 = MathHelper.abs(MathHelper.sqrt_float((float) 0.1) * 3.1415927F);
              GlStateManager.rotate(var12 * var14 * 30.0F, 0.0F, 1.0F, 0.0F);
              GlStateManager.rotate(var13 * 0.0F, 0.0F, 0.0F, 1.0F);
              GlStateManager.rotate(var13 * 20.0F, 1.0F, 0.0F, 0.0F);
              doItemRenderGLScale();
          }
      
          public void sigmaNew(float var22, float var23) {
              doItemRenderGLTranslate();
              GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
              float var24 = MathHelper.sin(var23 * MathHelper.sqrt_float(var22) * 3.1415927F);
              float var25 = MathHelper.abs(MathHelper.sqrt_double(var22) * 3.1415927F);
              GlStateManager.rotate(var24 * 20.0F * var25, 0.0F, 1.0F, 1.0F);
              doItemRenderGLScale();
          }
      
          private void etb(float equipProgress, float swingProgress) {
              doItemRenderGLTranslate();
              GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
              GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
              float var3 = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
              float var4 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
              GlStateManager.rotate(var3 * -34.0F, 0.0F, 1.0F, 0.2F);
              GlStateManager.rotate(var4 * -20.7F, 0.2F, 0.1F, 1.0F);
              GlStateManager.rotate(var4 * -68.6F, 1.3F, 0.1F, 0.2F);
              doItemRenderGLScale();
          }
      
          private void push(float idc) {
              doItemRenderGLTranslate();
              GlStateManager.translate(0.0F, (float) 0.1 * -0.6F, 0.0F);
              GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
              float var3 = MathHelper.sin(idc * idc * 3.1415927F);
              float var4 = MathHelper.sin(MathHelper.sqrt_float(idc) * 3.1415927F);
              GlStateManager.rotate(var3 * -10.0F, 1.0F, 1.0F, 1.0F);
              GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
              GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
              doItemRenderGLScale();
          }
      
      E Offline
      E Offline
      Ender__Flash
      wrote on last edited by
      #3

      @qwq-liulihaocai You are best bro!

      1 Reply Last reply
      0
      • ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #4

        yes yes thanks for animations codes

        1 Reply Last reply
        0
        • qwq LiulihaocaiQ qwq Liulihaocai

          You can use freely in your custom lb xd
          by Liulihaocai (Method17)
          skid some animations from Animation-No-Cross(a custom LB)
          Code
          module

          package net.ccbluex.liquidbounce.features.module.modules.render
          
          import net.ccbluex.liquidbounce.features.module.Module
          import net.ccbluex.liquidbounce.features.module.ModuleCategory
          import net.ccbluex.liquidbounce.features.module.ModuleInfo
          import net.ccbluex.liquidbounce.value.FloatValue
          import net.ccbluex.liquidbounce.value.ListValue
          
          @ModuleInfo(name = "Animations", description = "Render sword while blocking", category = ModuleCategory.RENDER)
          class Animations : Module() {
              val presetValue = ListValue(
                  "Preset", arrayOf(
                      "Akrien", "Avatar", "ETB", "Exhibition", "Push", "Reverse",
                      "Shield", "SigmaNew", "SigmaOld", "Slide", "SlideDown", "Swong", "VisionFX"
                  ),
                  "SlideDown"
              )
          
              var translateX = FloatValue("TranslateX", 0.0f, 0.0f, 1.5f)
              var translateY = FloatValue("TranslateY", 0.0f, 0.0f, 0.5f)
              var translateZ = FloatValue("TranslateZ", 0.0f, 0.0f, -2.0f)
              val itemPosX = FloatValue("ItemPosX", 0.56F, -1.0F, 1.0F)
              val itemPosY = FloatValue("ItemPosY", -0.52F, -1.0F, 1.0F)
              val itemPosZ = FloatValue("ItemPosZ", -0.71999997F, -1.0F, 1.0F)
              var itemScale = FloatValue("ItemScale", 0.4f, 0.0f, 2.0f)
          
              override val tag: String
                  get() = presetValue.get()
          }
          

          mixin(MixinItemRenderer)

          
              private Animations animations;
          
              @Overwrite
              private void transformFirstPersonItem(float equipProgress, float swingProgress) {
                  doItemRenderGLTranslate();
                  GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
                  GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                  float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
                  float f1 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
                  GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
                  GlStateManager.rotate(f1 * -20.0F, 0.0F, 0.0F, 1.0F);
                  GlStateManager.rotate(f1 * -80.0F, 1.0F, 0.0F, 0.0F);
                  doItemRenderGLScale();
              }
          
              @Overwrite
              public void renderItemInFirstPerson(float partialTicks) {
                  if(animations==null){
                      animations = (Animations) LiquidBounce.moduleManager.getModule(Animations.class);
                  }
          
                  float f = 1.0F - (this.prevEquippedProgress + (this.equippedProgress - this.prevEquippedProgress) * partialTicks);
                  AbstractClientPlayer abstractclientplayer = this.mc.thePlayer;
                  float f1 = abstractclientplayer.getSwingProgress(partialTicks);
                  float f2 = abstractclientplayer.prevRotationPitch + (abstractclientplayer.rotationPitch - abstractclientplayer.prevRotationPitch) * partialTicks;
                  float f3 = abstractclientplayer.prevRotationYaw + (abstractclientplayer.rotationYaw - abstractclientplayer.prevRotationYaw) * partialTicks;
                  this.rotateArroundXAndY(f2, f3);
                  this.setLightMapFromPlayer(abstractclientplayer);
                  this.rotateWithPlayerRotations((EntityPlayerSP) abstractclientplayer, partialTicks);
                  GlStateManager.enableRescaleNormal();
                  GlStateManager.pushMatrix();
          
                  if(this.itemToRender != null) {
                      final KillAura killAura = (KillAura) LiquidBounce.moduleManager.getModule(KillAura.class);
          
                      if(this.itemToRender.getItem() instanceof net.minecraft.item.ItemMap) {
                          this.renderItemMap(abstractclientplayer, f2, f, f1);
                      } else if (abstractclientplayer.getItemInUseCount() > 0 || (itemToRender.getItem() instanceof ItemSword && killAura.getBlockingStatus())) {
                          EnumAction enumaction = killAura.getBlockingStatus() ? EnumAction.BLOCK : this.itemToRender.getItemUseAction();
                          switch(enumaction) {
                              case NONE:
                                  this.transformFirstPersonItem(f, 0.0F);
                                  break;
                              case EAT:
                              case DRINK:
                                  this.performDrinking(abstractclientplayer, partialTicks);
                                  this.transformFirstPersonItem(f, f1);
                                  break;
                              case BLOCK:
                                  if(animations.getState()){
                                      GL11.glTranslated(animations.getTranslateX().get(), animations.getTranslateY().get(), animations.getTranslateZ().get());
                                      switch (animations.getPresetValue().get()) {
                                          case "Akrien": {
                                              transformFirstPersonItem(f1, 0.0F);
                                              doBlockTransformations();
                                              break;
                                          }
                                          case "Avatar": {
                                              avatar(f1);
                                              doBlockTransformations();
                                              break;
                                          }
                                          case "ETB": {
                                              etb(f, f1);
                                              doBlockTransformations();
                                              break;
                                          }
                                          case "Exhibition": {
                                              transformFirstPersonItem(f, 0.83F);
                                              float f4 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.83F);
                                              GlStateManager.translate(-0.5F, 0.2F, 0.2F);
                                              GlStateManager.rotate(-f4 * 0.0F, 0.0F, 0.0F, 0.0F);
                                              GlStateManager.rotate(-f4 * 43.0F, 58.0F, 23.0F, 45.0F);
                                              doBlockTransformations();
                                              break;
                                          }
                                          case "Push": {
                                              push(f1);
                                              doBlockTransformations();
                                              break;
                                          }
                                          case "Reverse": {
                                              transformFirstPersonItem(f1, f1);
                                              doBlockTransformations();
                                              GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
                                              break;
                                          }
                                          case "Shield": {
                                              jello(f1);
                                              doBlockTransformations();
                                              break;
                                          }
                                          case "SigmaNew": {
                                              sigmaNew(0.2F, f1);
                                              doBlockTransformations();
                                              break;
                                          }
                                          case "SigmaOld": {
                                              sigmaOld(f);
                                              float var15 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.1415927F);
                                              GlStateManager.rotate(-var15 * 55.0F / 2.0F, -8.0F, -0.0F, 9.0F);
                                              GlStateManager.rotate(-var15 * 45.0F, 1.0F, var15 / 2.0F, -0.0F);
                                              doBlockTransformations();
                                              GL11.glTranslated(1.2D, 0.3D, 0.5D);
                                              GL11.glTranslatef(-1.0F, mc.thePlayer.isSneaking() ? -0.1F : -0.2F, 0.2F);
                                              GlStateManager.scale(1.2F, 1.2F, 1.2F);
                                              break;
                                          }
                                          case "Slide": {
                                              slide(f1);
                                              doBlockTransformations();
                                              break;
                                          }
                                          case "SlideDown": {
                                              transformFirstPersonItem(0.2F, f1);
                                              doBlockTransformations();
                                              break;
                                          }
                                          case "Swong": {
                                              transformFirstPersonItem(f / 2.0F, 0.0F);
                                              GlStateManager.rotate(-MathHelper.sin(MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 3.1415927F) * 40.0F / 2.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F, 9.0F);
                                              GlStateManager.rotate(-MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 30.0F, 1.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F);
                                              doBlockTransformations();
                                              break;
                                          }
                                          case "VisionFX": {
                                              continuity(f1);
                                              doBlockTransformations();
                                              break;
                                          }
                                      }
                                  }else{
                                      this.transformFirstPersonItem(f + 0.1F, f1);
                                      this.doBlockTransformations();
                                      GlStateManager.translate(-0.5F, 0.2F, 0.0F);
                                  }
                                  break;
                              case BOW:
                                  this.transformFirstPersonItem(f, f1);
                                  this.doBowTransformations(partialTicks, abstractclientplayer);
                          }
                      }else{
                          if (!LiquidBounce.moduleManager.getModule(SwingAnimation.class).getState())
                              this.doItemUsedTransformations(f1);
                          this.transformFirstPersonItem(f, f1);
                      }
                      this.renderItem(abstractclientplayer, this.itemToRender, ItemCameraTransforms.TransformType.FIRST_PERSON);
                  }else if(!abstractclientplayer.isInvisible()) {
                      this.renderPlayerArm(abstractclientplayer, f, f1);
                  }
          
                  GlStateManager.popMatrix();
                  GlStateManager.disableRescaleNormal();
                  RenderHelper.disableStandardItemLighting();
              }
          
              private void doItemRenderGLTranslate(){
                  if(animations.getState()) {
                      GlStateManager.translate(animations.getItemPosX().get(), animations.getItemPosY().get(), animations.getItemPosZ().get());
                  }else{
                      GlStateManager.translate(0.56F, -0.52F, -0.71999997F);
                  }
              }
          
              private void doItemRenderGLScale(){
                  if(animations.getState()) {
                      GlStateManager.scale(animations.getItemScale().get(), animations.getItemScale().get(), animations.getItemScale().get());
                  }else{
                      GlStateManager.scale(0.4F, 0.4F, 0.4F);
                  }
              }
          
              private void sigmaOld(float f) {
                  doItemRenderGLTranslate();
                  GlStateManager.translate(0.0F, f * -0.6F, 0.0F);
                  GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                  GlStateManager.rotate(0F, 0.0F, 1.0F, 0.2F);
                  GlStateManager.rotate(0F, 0.2F, 0.1F, 1.0F);
                  GlStateManager.rotate(0F, 1.3F, 0.1F, 0.2F);
                  doItemRenderGLScale();
              }
          
              //methods in LiquidBounce b73 Animation-No-Cross
              private void avatar(float swingProgress) {
                  doItemRenderGLTranslate();
                  GlStateManager.translate(0.0F, 0.0F, 0.0F);
                  GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                  float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
                  float f2 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
                  GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
                  GlStateManager.rotate(f2 * -20.0F, 0.0F, 0.0F, 1.0F);
                  GlStateManager.rotate(f2 * -40.0F, 1.0F, 0.0F, 0.0F);
                  doItemRenderGLScale();
              }
          
              private void slide(float var9) {
                  doItemRenderGLTranslate();
                  GlStateManager.translate(0.0F, 0.0F, 0.0F);
                  GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                  float var11 = MathHelper.sin(var9 * var9 * 3.1415927F);
                  float var12 = MathHelper.sin(MathHelper.sqrt_float(var9) * 3.1415927F);
                  GlStateManager.rotate(var11 * 0.0F, 0.0F, 1.0F, 0.0F);
                  GlStateManager.rotate(var12 * 0.0F, 0.0F, 0.0F, 1.0F);
                  GlStateManager.rotate(var12 * -40.0F, 1.0F, 0.0F, 0.0F);
                  doItemRenderGLScale();
              }
          
              private void jello(float var12) {
                  doItemRenderGLTranslate();
                  GlStateManager.rotate(48.57F, 0.0F, 0.24F, 0.14F);
                  float var13 = MathHelper.sin(var12 * var12 * 3.1415927F);
                  float var14 = MathHelper.sin(MathHelper.sqrt_float(var12) * 3.1415927F);
                  GlStateManager.rotate(var13 * -35.0F, 0.0F, 0.0F, 0.0F);
                  GlStateManager.rotate(var14 * 0.0F, 0.0F, 0.0F, 0.0F);
                  GlStateManager.rotate(var14 * 20.0F, 1.0F, 1.0F, 1.0F);
                  doItemRenderGLScale();
              }
          
              private void continuity(float var10) {
                  doItemRenderGLTranslate();
                  GlStateManager.translate(0.0F, 0.0F, 0.0F);
                  GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                  float var12 = -MathHelper.sin(var10 * var10 * 3.1415927F);
                  float var13 = MathHelper.cos(MathHelper.sqrt_float(var10) * 3.1415927F);
                  float var14 = MathHelper.abs(MathHelper.sqrt_float((float) 0.1) * 3.1415927F);
                  GlStateManager.rotate(var12 * var14 * 30.0F, 0.0F, 1.0F, 0.0F);
                  GlStateManager.rotate(var13 * 0.0F, 0.0F, 0.0F, 1.0F);
                  GlStateManager.rotate(var13 * 20.0F, 1.0F, 0.0F, 0.0F);
                  doItemRenderGLScale();
              }
          
              public void sigmaNew(float var22, float var23) {
                  doItemRenderGLTranslate();
                  GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                  float var24 = MathHelper.sin(var23 * MathHelper.sqrt_float(var22) * 3.1415927F);
                  float var25 = MathHelper.abs(MathHelper.sqrt_double(var22) * 3.1415927F);
                  GlStateManager.rotate(var24 * 20.0F * var25, 0.0F, 1.0F, 1.0F);
                  doItemRenderGLScale();
              }
          
              private void etb(float equipProgress, float swingProgress) {
                  doItemRenderGLTranslate();
                  GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
                  GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                  float var3 = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
                  float var4 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
                  GlStateManager.rotate(var3 * -34.0F, 0.0F, 1.0F, 0.2F);
                  GlStateManager.rotate(var4 * -20.7F, 0.2F, 0.1F, 1.0F);
                  GlStateManager.rotate(var4 * -68.6F, 1.3F, 0.1F, 0.2F);
                  doItemRenderGLScale();
              }
          
              private void push(float idc) {
                  doItemRenderGLTranslate();
                  GlStateManager.translate(0.0F, (float) 0.1 * -0.6F, 0.0F);
                  GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                  float var3 = MathHelper.sin(idc * idc * 3.1415927F);
                  float var4 = MathHelper.sin(MathHelper.sqrt_float(idc) * 3.1415927F);
                  GlStateManager.rotate(var3 * -10.0F, 1.0F, 1.0F, 1.0F);
                  GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
                  GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
                  doItemRenderGLScale();
              }
          
          RafayR Offline
          RafayR Offline
          Rafay
          wrote on last edited by
          #5

          @qwq-liulihaocai and how the hell am i suppose to use this as it doesnt come in lb

          exit scammedE qwq LiulihaocaiQ 2 Replies Last reply
          0
          • RafayR Rafay

            @qwq-liulihaocai and how the hell am i suppose to use this as it doesnt come in lb

            exit scammedE Offline
            exit scammedE Offline
            exit scammed
            wrote on last edited by
            #6

            @rafay i can literally do this with just notepad and command prompt

            ? 1 Reply Last reply
            0
            • qwq LiulihaocaiQ qwq Liulihaocai

              You can use freely in your custom lb xd
              by Liulihaocai (Method17)
              skid some animations from Animation-No-Cross(a custom LB)
              Code
              module

              package net.ccbluex.liquidbounce.features.module.modules.render
              
              import net.ccbluex.liquidbounce.features.module.Module
              import net.ccbluex.liquidbounce.features.module.ModuleCategory
              import net.ccbluex.liquidbounce.features.module.ModuleInfo
              import net.ccbluex.liquidbounce.value.FloatValue
              import net.ccbluex.liquidbounce.value.ListValue
              
              @ModuleInfo(name = "Animations", description = "Render sword while blocking", category = ModuleCategory.RENDER)
              class Animations : Module() {
                  val presetValue = ListValue(
                      "Preset", arrayOf(
                          "Akrien", "Avatar", "ETB", "Exhibition", "Push", "Reverse",
                          "Shield", "SigmaNew", "SigmaOld", "Slide", "SlideDown", "Swong", "VisionFX"
                      ),
                      "SlideDown"
                  )
              
                  var translateX = FloatValue("TranslateX", 0.0f, 0.0f, 1.5f)
                  var translateY = FloatValue("TranslateY", 0.0f, 0.0f, 0.5f)
                  var translateZ = FloatValue("TranslateZ", 0.0f, 0.0f, -2.0f)
                  val itemPosX = FloatValue("ItemPosX", 0.56F, -1.0F, 1.0F)
                  val itemPosY = FloatValue("ItemPosY", -0.52F, -1.0F, 1.0F)
                  val itemPosZ = FloatValue("ItemPosZ", -0.71999997F, -1.0F, 1.0F)
                  var itemScale = FloatValue("ItemScale", 0.4f, 0.0f, 2.0f)
              
                  override val tag: String
                      get() = presetValue.get()
              }
              

              mixin(MixinItemRenderer)

              
                  private Animations animations;
              
                  @Overwrite
                  private void transformFirstPersonItem(float equipProgress, float swingProgress) {
                      doItemRenderGLTranslate();
                      GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
                      GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                      float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
                      float f1 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
                      GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
                      GlStateManager.rotate(f1 * -20.0F, 0.0F, 0.0F, 1.0F);
                      GlStateManager.rotate(f1 * -80.0F, 1.0F, 0.0F, 0.0F);
                      doItemRenderGLScale();
                  }
              
                  @Overwrite
                  public void renderItemInFirstPerson(float partialTicks) {
                      if(animations==null){
                          animations = (Animations) LiquidBounce.moduleManager.getModule(Animations.class);
                      }
              
                      float f = 1.0F - (this.prevEquippedProgress + (this.equippedProgress - this.prevEquippedProgress) * partialTicks);
                      AbstractClientPlayer abstractclientplayer = this.mc.thePlayer;
                      float f1 = abstractclientplayer.getSwingProgress(partialTicks);
                      float f2 = abstractclientplayer.prevRotationPitch + (abstractclientplayer.rotationPitch - abstractclientplayer.prevRotationPitch) * partialTicks;
                      float f3 = abstractclientplayer.prevRotationYaw + (abstractclientplayer.rotationYaw - abstractclientplayer.prevRotationYaw) * partialTicks;
                      this.rotateArroundXAndY(f2, f3);
                      this.setLightMapFromPlayer(abstractclientplayer);
                      this.rotateWithPlayerRotations((EntityPlayerSP) abstractclientplayer, partialTicks);
                      GlStateManager.enableRescaleNormal();
                      GlStateManager.pushMatrix();
              
                      if(this.itemToRender != null) {
                          final KillAura killAura = (KillAura) LiquidBounce.moduleManager.getModule(KillAura.class);
              
                          if(this.itemToRender.getItem() instanceof net.minecraft.item.ItemMap) {
                              this.renderItemMap(abstractclientplayer, f2, f, f1);
                          } else if (abstractclientplayer.getItemInUseCount() > 0 || (itemToRender.getItem() instanceof ItemSword && killAura.getBlockingStatus())) {
                              EnumAction enumaction = killAura.getBlockingStatus() ? EnumAction.BLOCK : this.itemToRender.getItemUseAction();
                              switch(enumaction) {
                                  case NONE:
                                      this.transformFirstPersonItem(f, 0.0F);
                                      break;
                                  case EAT:
                                  case DRINK:
                                      this.performDrinking(abstractclientplayer, partialTicks);
                                      this.transformFirstPersonItem(f, f1);
                                      break;
                                  case BLOCK:
                                      if(animations.getState()){
                                          GL11.glTranslated(animations.getTranslateX().get(), animations.getTranslateY().get(), animations.getTranslateZ().get());
                                          switch (animations.getPresetValue().get()) {
                                              case "Akrien": {
                                                  transformFirstPersonItem(f1, 0.0F);
                                                  doBlockTransformations();
                                                  break;
                                              }
                                              case "Avatar": {
                                                  avatar(f1);
                                                  doBlockTransformations();
                                                  break;
                                              }
                                              case "ETB": {
                                                  etb(f, f1);
                                                  doBlockTransformations();
                                                  break;
                                              }
                                              case "Exhibition": {
                                                  transformFirstPersonItem(f, 0.83F);
                                                  float f4 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.83F);
                                                  GlStateManager.translate(-0.5F, 0.2F, 0.2F);
                                                  GlStateManager.rotate(-f4 * 0.0F, 0.0F, 0.0F, 0.0F);
                                                  GlStateManager.rotate(-f4 * 43.0F, 58.0F, 23.0F, 45.0F);
                                                  doBlockTransformations();
                                                  break;
                                              }
                                              case "Push": {
                                                  push(f1);
                                                  doBlockTransformations();
                                                  break;
                                              }
                                              case "Reverse": {
                                                  transformFirstPersonItem(f1, f1);
                                                  doBlockTransformations();
                                                  GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
                                                  break;
                                              }
                                              case "Shield": {
                                                  jello(f1);
                                                  doBlockTransformations();
                                                  break;
                                              }
                                              case "SigmaNew": {
                                                  sigmaNew(0.2F, f1);
                                                  doBlockTransformations();
                                                  break;
                                              }
                                              case "SigmaOld": {
                                                  sigmaOld(f);
                                                  float var15 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.1415927F);
                                                  GlStateManager.rotate(-var15 * 55.0F / 2.0F, -8.0F, -0.0F, 9.0F);
                                                  GlStateManager.rotate(-var15 * 45.0F, 1.0F, var15 / 2.0F, -0.0F);
                                                  doBlockTransformations();
                                                  GL11.glTranslated(1.2D, 0.3D, 0.5D);
                                                  GL11.glTranslatef(-1.0F, mc.thePlayer.isSneaking() ? -0.1F : -0.2F, 0.2F);
                                                  GlStateManager.scale(1.2F, 1.2F, 1.2F);
                                                  break;
                                              }
                                              case "Slide": {
                                                  slide(f1);
                                                  doBlockTransformations();
                                                  break;
                                              }
                                              case "SlideDown": {
                                                  transformFirstPersonItem(0.2F, f1);
                                                  doBlockTransformations();
                                                  break;
                                              }
                                              case "Swong": {
                                                  transformFirstPersonItem(f / 2.0F, 0.0F);
                                                  GlStateManager.rotate(-MathHelper.sin(MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 3.1415927F) * 40.0F / 2.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F, 9.0F);
                                                  GlStateManager.rotate(-MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 30.0F, 1.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F);
                                                  doBlockTransformations();
                                                  break;
                                              }
                                              case "VisionFX": {
                                                  continuity(f1);
                                                  doBlockTransformations();
                                                  break;
                                              }
                                          }
                                      }else{
                                          this.transformFirstPersonItem(f + 0.1F, f1);
                                          this.doBlockTransformations();
                                          GlStateManager.translate(-0.5F, 0.2F, 0.0F);
                                      }
                                      break;
                                  case BOW:
                                      this.transformFirstPersonItem(f, f1);
                                      this.doBowTransformations(partialTicks, abstractclientplayer);
                              }
                          }else{
                              if (!LiquidBounce.moduleManager.getModule(SwingAnimation.class).getState())
                                  this.doItemUsedTransformations(f1);
                              this.transformFirstPersonItem(f, f1);
                          }
                          this.renderItem(abstractclientplayer, this.itemToRender, ItemCameraTransforms.TransformType.FIRST_PERSON);
                      }else if(!abstractclientplayer.isInvisible()) {
                          this.renderPlayerArm(abstractclientplayer, f, f1);
                      }
              
                      GlStateManager.popMatrix();
                      GlStateManager.disableRescaleNormal();
                      RenderHelper.disableStandardItemLighting();
                  }
              
                  private void doItemRenderGLTranslate(){
                      if(animations.getState()) {
                          GlStateManager.translate(animations.getItemPosX().get(), animations.getItemPosY().get(), animations.getItemPosZ().get());
                      }else{
                          GlStateManager.translate(0.56F, -0.52F, -0.71999997F);
                      }
                  }
              
                  private void doItemRenderGLScale(){
                      if(animations.getState()) {
                          GlStateManager.scale(animations.getItemScale().get(), animations.getItemScale().get(), animations.getItemScale().get());
                      }else{
                          GlStateManager.scale(0.4F, 0.4F, 0.4F);
                      }
                  }
              
                  private void sigmaOld(float f) {
                      doItemRenderGLTranslate();
                      GlStateManager.translate(0.0F, f * -0.6F, 0.0F);
                      GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                      GlStateManager.rotate(0F, 0.0F, 1.0F, 0.2F);
                      GlStateManager.rotate(0F, 0.2F, 0.1F, 1.0F);
                      GlStateManager.rotate(0F, 1.3F, 0.1F, 0.2F);
                      doItemRenderGLScale();
                  }
              
                  //methods in LiquidBounce b73 Animation-No-Cross
                  private void avatar(float swingProgress) {
                      doItemRenderGLTranslate();
                      GlStateManager.translate(0.0F, 0.0F, 0.0F);
                      GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                      float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
                      float f2 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
                      GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
                      GlStateManager.rotate(f2 * -20.0F, 0.0F, 0.0F, 1.0F);
                      GlStateManager.rotate(f2 * -40.0F, 1.0F, 0.0F, 0.0F);
                      doItemRenderGLScale();
                  }
              
                  private void slide(float var9) {
                      doItemRenderGLTranslate();
                      GlStateManager.translate(0.0F, 0.0F, 0.0F);
                      GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                      float var11 = MathHelper.sin(var9 * var9 * 3.1415927F);
                      float var12 = MathHelper.sin(MathHelper.sqrt_float(var9) * 3.1415927F);
                      GlStateManager.rotate(var11 * 0.0F, 0.0F, 1.0F, 0.0F);
                      GlStateManager.rotate(var12 * 0.0F, 0.0F, 0.0F, 1.0F);
                      GlStateManager.rotate(var12 * -40.0F, 1.0F, 0.0F, 0.0F);
                      doItemRenderGLScale();
                  }
              
                  private void jello(float var12) {
                      doItemRenderGLTranslate();
                      GlStateManager.rotate(48.57F, 0.0F, 0.24F, 0.14F);
                      float var13 = MathHelper.sin(var12 * var12 * 3.1415927F);
                      float var14 = MathHelper.sin(MathHelper.sqrt_float(var12) * 3.1415927F);
                      GlStateManager.rotate(var13 * -35.0F, 0.0F, 0.0F, 0.0F);
                      GlStateManager.rotate(var14 * 0.0F, 0.0F, 0.0F, 0.0F);
                      GlStateManager.rotate(var14 * 20.0F, 1.0F, 1.0F, 1.0F);
                      doItemRenderGLScale();
                  }
              
                  private void continuity(float var10) {
                      doItemRenderGLTranslate();
                      GlStateManager.translate(0.0F, 0.0F, 0.0F);
                      GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                      float var12 = -MathHelper.sin(var10 * var10 * 3.1415927F);
                      float var13 = MathHelper.cos(MathHelper.sqrt_float(var10) * 3.1415927F);
                      float var14 = MathHelper.abs(MathHelper.sqrt_float((float) 0.1) * 3.1415927F);
                      GlStateManager.rotate(var12 * var14 * 30.0F, 0.0F, 1.0F, 0.0F);
                      GlStateManager.rotate(var13 * 0.0F, 0.0F, 0.0F, 1.0F);
                      GlStateManager.rotate(var13 * 20.0F, 1.0F, 0.0F, 0.0F);
                      doItemRenderGLScale();
                  }
              
                  public void sigmaNew(float var22, float var23) {
                      doItemRenderGLTranslate();
                      GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                      float var24 = MathHelper.sin(var23 * MathHelper.sqrt_float(var22) * 3.1415927F);
                      float var25 = MathHelper.abs(MathHelper.sqrt_double(var22) * 3.1415927F);
                      GlStateManager.rotate(var24 * 20.0F * var25, 0.0F, 1.0F, 1.0F);
                      doItemRenderGLScale();
                  }
              
                  private void etb(float equipProgress, float swingProgress) {
                      doItemRenderGLTranslate();
                      GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
                      GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                      float var3 = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
                      float var4 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
                      GlStateManager.rotate(var3 * -34.0F, 0.0F, 1.0F, 0.2F);
                      GlStateManager.rotate(var4 * -20.7F, 0.2F, 0.1F, 1.0F);
                      GlStateManager.rotate(var4 * -68.6F, 1.3F, 0.1F, 0.2F);
                      doItemRenderGLScale();
                  }
              
                  private void push(float idc) {
                      doItemRenderGLTranslate();
                      GlStateManager.translate(0.0F, (float) 0.1 * -0.6F, 0.0F);
                      GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                      float var3 = MathHelper.sin(idc * idc * 3.1415927F);
                      float var4 = MathHelper.sin(MathHelper.sqrt_float(idc) * 3.1415927F);
                      GlStateManager.rotate(var3 * -10.0F, 1.0F, 1.0F, 1.0F);
                      GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
                      GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
                      doItemRenderGLScale();
                  }
              
              W Offline
              W Offline
              wangtian297
              wrote on last edited by
              #7

              @qwq-liulihaocai This code doesn't seem to show that the object in hand is in the air

              qwq LiulihaocaiQ 1 Reply Last reply
              0
              • O Offline
                O Offline
                ohno
                wrote on last edited by
                #8

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                DreamWasFuckedD 1 Reply Last reply
                0
                • O ohno

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                  DreamWasFuckedD Offline
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                  DreamWasFucked
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                  #9

                  @ohno 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                  • DreamWasFuckedD DreamWasFucked

                    @ohno 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                    exit scammedE Offline
                    exit scammedE Offline
                    exit scammed
                    wrote on last edited by
                    #10

                    @skidma ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀air⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

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                    0
                    • exit scammedE exit scammed

                      @skidma ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀air⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

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                      ohno
                      wrote on last edited by
                      #11

                      @asutoboki said in BlockAnimation(also can make sword float):

                      ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

                      dirt

                      DreamWasFuckedD exit scammedE 2 Replies Last reply
                      0
                      • O ohno

                        @asutoboki said in BlockAnimation(also can make sword float):

                        ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

                        dirt

                        DreamWasFuckedD Offline
                        DreamWasFuckedD Offline
                        DreamWasFucked
                        wrote on last edited by
                        #12

                        @ohno said in BlockAnimation(also can make sword float):

                        dirt

                        ok

                        1 Reply Last reply
                        0
                        • O ohno

                          @asutoboki said in BlockAnimation(also can make sword float):

                          ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

                          dirt

                          exit scammedE Offline
                          exit scammedE Offline
                          exit scammed
                          wrote on last edited by
                          #13

                          @ohno ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀air⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀dirt⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀stone

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                          • exit scammedE exit scammed

                            @rafay i can literally do this with just notepad and command prompt

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                            ? Offline
                            A Former User
                            wrote on last edited by
                            #14

                            @asutoboki said in BlockAnimation(also can make sword float):

                            @rafay i can literally do this with just notepad and command prompt

                            notepad best IDE
                            notepad > IJ, Eclipse

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                            • ? A Former User

                              @asutoboki said in BlockAnimation(also can make sword float):

                              @rafay i can literally do this with just notepad and command prompt

                              notepad best IDE
                              notepad > IJ, Eclipse

                              exit scammedE Offline
                              exit scammedE Offline
                              exit scammed
                              wrote on last edited by
                              #15

                              @sigma-allah yes but what about command prompt

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                                wangtian297
                                wrote on last edited by
                                #16

                                @asutoboki said in BlockAnimation(also can make sword float):

                                yes but what about command prompt

                                Ask, is there any size of this webpage that you can keep your items in the air without blocking

                                qwq LiulihaocaiQ 1 Reply Last reply
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                                • W wangtian297

                                  @qwq-liulihaocai This code doesn't seem to show that the object in hand is in the air

                                  qwq LiulihaocaiQ Offline
                                  qwq LiulihaocaiQ Offline
                                  qwq Liulihaocai
                                  wrote on last edited by
                                  #17

                                  @wangtian297 move the sword render pos

                                  GlStateManager.translate(animations.getItemPosX().get(), animations.getItemPosY().get(), animations.getItemPosZ().get());
                                  
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                                  • W wangtian297

                                    @asutoboki said in BlockAnimation(also can make sword float):

                                    yes but what about command prompt

                                    Ask, is there any size of this webpage that you can keep your items in the air without blocking

                                    qwq LiulihaocaiQ Offline
                                    qwq LiulihaocaiQ Offline
                                    qwq Liulihaocai
                                    wrote on last edited by
                                    #18

                                    @wangtian297 如果你是国人就说中文awa
                                    i cant understand your english 😞

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                                    • RafayR Rafay

                                      @qwq-liulihaocai and how the hell am i suppose to use this as it doesnt come in lb

                                      qwq LiulihaocaiQ Offline
                                      qwq LiulihaocaiQ Offline
                                      qwq Liulihaocai
                                      wrote on last edited by
                                      #19

                                      @rafay just make a custom lb

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                                      • qwq LiulihaocaiQ qwq Liulihaocai

                                        @wangtian297 如果你是国人就说中文awa
                                        i cant understand your english 😞

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                                        W Offline
                                        wangtian297
                                        wrote on last edited by
                                        #20

                                        @qwq-liulihaocai said in BlockAnimation(also can make sword float):

                                        i cant understand your english 😞

                                        额,我是国人,不过你确定你给的码子是可以让拿在手中的物品浮在空中的?

                                        qwq LiulihaocaiQ 1 Reply Last reply
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                                        • W wangtian297

                                          @qwq-liulihaocai said in BlockAnimation(also can make sword float):

                                          i cant understand your english 😞

                                          额,我是国人,不过你确定你给的码子是可以让拿在手中的物品浮在空中的?

                                          qwq LiulihaocaiQ Offline
                                          qwq LiulihaocaiQ Offline
                                          qwq Liulihaocai
                                          wrote on last edited by qwq Liulihaocai
                                          #21

                                          @wangtian297 我确定,我的魔改水影FDPClient用的是一样的码子

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