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LiquidBounce Forum

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  2. Kotlin/Java
  3. Rise background

Rise background

Scheduled Pinned Locked Moved Kotlin/Java
19 Posts 9 Posters 2.5k Views 1 Watching
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  • ? A Former User

    ew i prefer shader

    ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #4

    @britishbiscuit said in Rise background:

    ew i prefer shader

    blue zenith owner
    option invalid

    ? 1 Reply Last reply
    0
    • ? A Former User

      @britishbiscuit said in Rise background:

      ew i prefer shader

      blue zenith owner
      option invalid

      ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #5

      @poop-dealer what?

      1 Reply Last reply
      0
      • ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #6

        @ender1337
        retarded
        option invalid

        1 Reply Last reply
        0
        • ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #7
          This post is deleted!
          1 Reply Last reply
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          • ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #8

            @ender1337 said in Rise background:

            @poop-dealer

            wasn't @poop-dealer the dumbass who pretended to be dort and tried to be funny but failed?
            option invalid

            no it wasnt me
            option valid

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            • ? Offline
              ? Offline
              A Former User
              wrote on last edited by
              #9

              @ender1337 said in Rise background:

              wasn't poop dealer dort's redesky name and u copied it literally

              no? are you ok bro

              1 Reply Last reply
              0
              • A Offline
                A Offline
                Aftery
                wrote on last edited by
                #10
                This post is deleted!
                1 Reply Last reply
                0
                • ? Offline
                  ? Offline
                  A Former User
                  wrote on last edited by
                  #11

                  @ender1337 said in Rise background:

                  @poop-dealer https://forums.ccbluex.net/user/poop_dealer

                  when you cant explain this

                  qsjLy4l3Tr.png

                  definitely not your alt

                  1 Reply Last reply
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                  • ? Offline
                    ? Offline
                    A Former User
                    wrote on last edited by
                    #12

                    reddit trolls are better than you @ENDER1337

                    1 Reply Last reply
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                    • ? Offline
                      ? Offline
                      A Former User
                      wrote on last edited by
                      #13

                      @________ randomwords[Random.nextInt(0 ,randomwords.length)]

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                      • qwq LiulihaocaiQ qwq Liulihaocai

                        THIS IS NOT A BACKGROUND SHADER
                        code

                        /**
                         * @author liulihaocai
                         */
                        class GuiRiseBackground : GuiScreen() {
                            override fun initGui() {
                                val bufferedImage = ImageIO.read(GuiRiseBackground::class.java.classLoader.getResourceAsStream("assets/minecraft/fdpclient/misc/bg.png"))
                                mc.textureManager.loadTexture(ResourceLocation("NMSL"), DynamicTexture(bufferedImage))
                            }
                        
                            override fun drawBackground(tint: Int) {
                                GL11.glDisable(GL11.GL_DEPTH_TEST)
                                GL11.glEnable(GL11.GL_BLEND)
                                GL11.glDepthMask(false)
                                OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO)
                                RenderUtils.glColor(hslRainbow(1))
                                mc.textureManager.bindTexture(ResourceLocation("NMSL"))
                                drawModalRectWithCustomSizedTexture(0, 0, 0f, 0f, width, height, width.toFloat(), height.toFloat())
                                GL11.glDepthMask(true)
                                GL11.glDisable(GL11.GL_BLEND)
                                GL11.glEnable(GL11.GL_DEPTH_TEST)
                            }
                        
                            override fun drawScreen(mouseX: Int, mouseY: Int, partialTicks: Float) {
                                drawBackground(-1)
                            }
                        
                            private val startTime=System.currentTimeMillis()
                        
                            fun hslRainbow(index: Int,lowest: Float=0.41f,bigest: Float=0.58f,indexOffset: Int=300,timeSplit: Int=5000): Color {
                                return Color.getHSBColor((abs(((((System.currentTimeMillis()-startTime).toInt()+index*indexOffset)/timeSplit.toFloat())%2)-1) *(bigest-lowest))+lowest,0.7f,1f)
                            }
                        }
                        

                        and dont forgot to put the image
                        1.png
                        idk how 2 add a blur effect, plz add blur if u can :3

                        SigmemeS Offline
                        SigmemeS Offline
                        Sigmeme
                        wrote on last edited by
                        #14

                        @qwq-liulihaocai can u give for java not kotlin

                        Plumer ManP 1 Reply Last reply
                        0
                        • SigmemeS Sigmeme

                          @qwq-liulihaocai can u give for java not kotlin

                          Plumer ManP Offline
                          Plumer ManP Offline
                          Plumer Man
                          wrote on last edited by
                          #15

                          @sigmeme Skidder.....

                          SigmemeS 1 Reply Last reply
                          0
                          • Plumer ManP Plumer Man

                            @sigmeme Skidder.....

                            SigmemeS Offline
                            SigmemeS Offline
                            Sigmeme
                            wrote on last edited by Sigmeme
                            #16

                            @Plumer-Man The source was posted for a reason and that reason is for others to use sherlock

                            Plumer ManP 1 Reply Last reply
                            0
                            • SigmemeS Sigmeme

                              @Plumer-Man The source was posted for a reason and that reason is for others to use sherlock

                              Plumer ManP Offline
                              Plumer ManP Offline
                              Plumer Man
                              wrote on last edited by
                              #17

                              @sigmeme Why are you asking for java, not hard to just port it over from kotlin 😐

                              SigmemeS 1 Reply Last reply
                              0
                              • Plumer ManP Plumer Man

                                @sigmeme Why are you asking for java, not hard to just port it over from kotlin 😐

                                SigmemeS Offline
                                SigmemeS Offline
                                Sigmeme
                                wrote on last edited by Sigmeme
                                #18

                                @plumer-man ok I will try then,
                                but I'm not so good with Kotlin and I also ask for where should the block of code go exactly??

                                E 1 Reply Last reply
                                0
                                • SigmemeS Sigmeme

                                  @plumer-man ok I will try then,
                                  but I'm not so good with Kotlin and I also ask for where should the block of code go exactly??

                                  E Offline
                                  E Offline
                                  Ender__Flash
                                  wrote on last edited by
                                  #19

                                  @sigmeme bro just use shader. Its looks better than this.2021-11-11_21.24.18.png
                                  i did it myself and its shader

                                  1 Reply Last reply
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