Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

LiquidBounce Forum

  1. Home
  2. Kotlin/Java
  3. Rise background

Rise background

Scheduled Pinned Locked Moved Kotlin/Java
19 Posts 9 Posters 2.5k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #6

    @ender1337
    retarded
    option invalid

    1 Reply Last reply
    0
    • ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #7
      This post is deleted!
      1 Reply Last reply
      0
      • ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #8

        @ender1337 said in Rise background:

        @poop-dealer

        wasn't @poop-dealer the dumbass who pretended to be dort and tried to be funny but failed?
        option invalid

        no it wasnt me
        option valid

        1 Reply Last reply
        0
        • ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #9

          @ender1337 said in Rise background:

          wasn't poop dealer dort's redesky name and u copied it literally

          no? are you ok bro

          1 Reply Last reply
          0
          • A Offline
            A Offline
            Aftery
            wrote on last edited by
            #10
            This post is deleted!
            1 Reply Last reply
            0
            • ? Offline
              ? Offline
              A Former User
              wrote on last edited by
              #11

              @ender1337 said in Rise background:

              @poop-dealer https://forums.ccbluex.net/user/poop_dealer

              when you cant explain this

              qsjLy4l3Tr.png

              definitely not your alt

              1 Reply Last reply
              0
              • ? Offline
                ? Offline
                A Former User
                wrote on last edited by
                #12

                reddit trolls are better than you @ENDER1337

                1 Reply Last reply
                0
                • ? Offline
                  ? Offline
                  A Former User
                  wrote on last edited by
                  #13

                  @________ randomwords[Random.nextInt(0 ,randomwords.length)]

                  1 Reply Last reply
                  0
                  • qwq LiulihaocaiQ qwq Liulihaocai

                    THIS IS NOT A BACKGROUND SHADER
                    code

                    /**
                     * @author liulihaocai
                     */
                    class GuiRiseBackground : GuiScreen() {
                        override fun initGui() {
                            val bufferedImage = ImageIO.read(GuiRiseBackground::class.java.classLoader.getResourceAsStream("assets/minecraft/fdpclient/misc/bg.png"))
                            mc.textureManager.loadTexture(ResourceLocation("NMSL"), DynamicTexture(bufferedImage))
                        }
                    
                        override fun drawBackground(tint: Int) {
                            GL11.glDisable(GL11.GL_DEPTH_TEST)
                            GL11.glEnable(GL11.GL_BLEND)
                            GL11.glDepthMask(false)
                            OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO)
                            RenderUtils.glColor(hslRainbow(1))
                            mc.textureManager.bindTexture(ResourceLocation("NMSL"))
                            drawModalRectWithCustomSizedTexture(0, 0, 0f, 0f, width, height, width.toFloat(), height.toFloat())
                            GL11.glDepthMask(true)
                            GL11.glDisable(GL11.GL_BLEND)
                            GL11.glEnable(GL11.GL_DEPTH_TEST)
                        }
                    
                        override fun drawScreen(mouseX: Int, mouseY: Int, partialTicks: Float) {
                            drawBackground(-1)
                        }
                    
                        private val startTime=System.currentTimeMillis()
                    
                        fun hslRainbow(index: Int,lowest: Float=0.41f,bigest: Float=0.58f,indexOffset: Int=300,timeSplit: Int=5000): Color {
                            return Color.getHSBColor((abs(((((System.currentTimeMillis()-startTime).toInt()+index*indexOffset)/timeSplit.toFloat())%2)-1) *(bigest-lowest))+lowest,0.7f,1f)
                        }
                    }
                    

                    and dont forgot to put the image
                    1.png
                    idk how 2 add a blur effect, plz add blur if u can :3

                    SigmemeS Offline
                    SigmemeS Offline
                    Sigmeme
                    wrote on last edited by
                    #14

                    @qwq-liulihaocai can u give for java not kotlin

                    Plumer ManP 1 Reply Last reply
                    0
                    • SigmemeS Sigmeme

                      @qwq-liulihaocai can u give for java not kotlin

                      Plumer ManP Offline
                      Plumer ManP Offline
                      Plumer Man
                      wrote on last edited by
                      #15

                      @sigmeme Skidder.....

                      SigmemeS 1 Reply Last reply
                      0
                      • Plumer ManP Plumer Man

                        @sigmeme Skidder.....

                        SigmemeS Offline
                        SigmemeS Offline
                        Sigmeme
                        wrote on last edited by Sigmeme
                        #16

                        @Plumer-Man The source was posted for a reason and that reason is for others to use sherlock

                        Plumer ManP 1 Reply Last reply
                        0
                        • SigmemeS Sigmeme

                          @Plumer-Man The source was posted for a reason and that reason is for others to use sherlock

                          Plumer ManP Offline
                          Plumer ManP Offline
                          Plumer Man
                          wrote on last edited by
                          #17

                          @sigmeme Why are you asking for java, not hard to just port it over from kotlin 😐

                          SigmemeS 1 Reply Last reply
                          0
                          • Plumer ManP Plumer Man

                            @sigmeme Why are you asking for java, not hard to just port it over from kotlin 😐

                            SigmemeS Offline
                            SigmemeS Offline
                            Sigmeme
                            wrote on last edited by Sigmeme
                            #18

                            @plumer-man ok I will try then,
                            but I'm not so good with Kotlin and I also ask for where should the block of code go exactly??

                            E 1 Reply Last reply
                            0
                            • SigmemeS Sigmeme

                              @plumer-man ok I will try then,
                              but I'm not so good with Kotlin and I also ask for where should the block of code go exactly??

                              E Offline
                              E Offline
                              Ender__Flash
                              wrote on last edited by
                              #19

                              @sigmeme bro just use shader. Its looks better than this.2021-11-11_21.24.18.png
                              i did it myself and its shader

                              1 Reply Last reply
                              0
                              Reply
                              • Reply as topic
                              Log in to reply
                              • Oldest to Newest
                              • Newest to Oldest
                              • Most Votes


                              About
                              • Terms of Service
                              • Privacy Policy
                              • Status
                              • Contact Us
                              Downloads
                              • Releases
                              • Source code
                              • License
                              Docs
                              • Tutorials
                              • CustomHUD
                              • AutoSettings
                              • ScriptAPI
                              Community
                              • Forum
                              • Guilded
                              • YouTube
                              • Twitter
                              • D.Tube
                              • Login

                              • Login or register to search.
                              • First post
                                Last post
                              0
                              • Categories
                              • Recent
                              • Tags
                              • Popular
                              • Users
                              • Groups